Files
memby/server/internal/recommend/profile.go
T
ponzischeme89andClaude Opus 5 2ce405c540 Memby v0.1.53: Android TV client plus gateway
Android TV client for Emby (Kotlin, Compose for TV) and the Memby gateway
(Go, Postgres, Redis) that fronts it.

Client:
- Setup, profiles, home rows, Media3 playback, system screensaver (Dream)
- Backend chosen at build time: gateway when memby.gatewayUrl is set,
  otherwise direct to Emby. Both paths stay working.
- Server-composed home rows, rendered verbatim so new row types ship
  without an app release
- Full-screen animated maintenance state, row engagement telemetry

Gateway:
- One request per TV screen; auth, caching, search and row shaping
- Library import from Emby into Postgres (manual, then hourly incremental)
- Recommendations from viewing history (recency-weighted genre affinity)
- Admin page for imports, an offline switch, and per-row analytics
- Video always direct-plays from Emby; only metadata passes through

Identity is com.ponzischeme89.memby throughout, replacing
com.mattcohen.embyclientsname. A changed applicationId installs as a new
app: TVs need a fresh sign-in and the old package uninstalled.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 08:16:20 +12:00

259 lines
7.6 KiB
Go

// Package recommend turns a user's Emby watch history into home-screen rows.
//
// The scoring here is deliberately simple and explainable — genre and studio affinity
// weighted by recency, penalised for what the user has already seen. It runs against one
// household's library, where a heavier model would have neither the data to learn from
// nor a way to show its work when a row looks wrong.
package recommend
import (
"encoding/json"
"math"
"sort"
"strings"
)
// recencyDecay is applied per position down the history list. At 0.94, the 12th item
// carries about half the weight of the most recent one, so tastes can shift without the
// rows lagging weeks behind.
const recencyDecay = 0.94
// favoriteWeight is what an explicit favourite contributes. Deliberately below a fresh
// play: favouriting is a durable signal, but what someone watched last night is a better
// predictor of what they want tonight.
const favoriteWeight = 0.6
// Item is the slice of an Emby item this package reasons about. The raw payload rides
// along so rows can be emitted without re-fetching or re-encoding.
type Item struct {
ID string `json:"Id"`
Name string `json:"Name"`
Type string `json:"Type"`
SeriesID string `json:"SeriesId"`
SeriesName string `json:"SeriesName"`
Genres []string `json:"Genres"`
CommunityRating float64 `json:"CommunityRating"`
Studios []struct {
Name string `json:"Name"`
} `json:"Studios"`
UserData struct {
Played bool `json:"Played"`
PlayCount int `json:"PlayCount"`
PlaybackPositionTicks int64 `json:"PlaybackPositionTicks"`
IsFavorite bool `json:"IsFavorite"`
} `json:"UserData"`
Raw json.RawMessage `json:"-"`
}
// Seed is a title recent enough to anchor a "Because you watched …" row.
type Seed struct {
ID string
Name string
}
// Profile is what the engine learned about one user.
type Profile struct {
GenreWeights map[string]float64
StudioWeights map[string]float64
// Seen holds item ids *and* series ids already watched or in progress, so a
// recommendation never suggests something the user is already partway through.
Seen map[string]bool
Seeds []Seed
}
func (p Profile) IsEmpty() bool { return len(p.GenreWeights) == 0 && len(p.Seeds) == 0 }
// Decode parses raw Emby items, keeping the original payload attached.
func Decode(raws []json.RawMessage) []Item {
items := make([]Item, 0, len(raws))
for _, raw := range raws {
var item Item
if err := json.Unmarshal(raw, &item); err != nil || item.ID == "" {
continue
}
item.Raw = raw
items = append(items, item)
}
return items
}
// BuildProfile weights history by recency and folds in favourites.
//
// history must be ordered most-recent-first; favourites are unordered and all carry the
// same weight.
func BuildProfile(history, favorites []Item) Profile {
profile := Profile{
GenreWeights: map[string]float64{},
StudioWeights: map[string]float64{},
Seen: map[string]bool{},
}
seedSeen := map[string]bool{}
for i, item := range history {
weight := math.Pow(recencyDecay, float64(i))
profile.absorb(item, weight)
// An episode seeds its series, not itself: "Because you watched Severance"
// reads better than "Because you watched Good News".
seedID, seedName := item.ID, item.Name
if item.SeriesID != "" {
seedID, seedName = item.SeriesID, item.SeriesName
}
if seedID != "" && seedName != "" && !seedSeen[seedID] {
seedSeen[seedID] = true
profile.Seeds = append(profile.Seeds, Seed{ID: seedID, Name: seedName})
}
}
for _, item := range favorites {
profile.absorb(item, favoriteWeight)
}
return profile
}
func (p *Profile) absorb(item Item, weight float64) {
if item.ID != "" {
p.Seen[item.ID] = true
}
if item.SeriesID != "" {
p.Seen[item.SeriesID] = true
}
for _, genre := range item.Genres {
if g := strings.TrimSpace(genre); g != "" {
p.GenreWeights[g] += weight
}
}
for _, studio := range item.Studios {
if s := strings.TrimSpace(studio.Name); s != "" {
// Studio is a weaker signal than genre: people follow what a thing *is*
// more reliably than who made it.
p.StudioWeights[s] += weight * 0.4
}
}
}
// TopGenres returns the n heaviest genres, highest first. Ties break alphabetically so
// the Emby query — and therefore the cached row — is stable between calls.
func (p Profile) TopGenres(n int) []string {
type kv struct {
genre string
weight float64
}
pairs := make([]kv, 0, len(p.GenreWeights))
for genre, weight := range p.GenreWeights {
pairs = append(pairs, kv{genre, weight})
}
sort.Slice(pairs, func(i, j int) bool {
if pairs[i].weight != pairs[j].weight {
return pairs[i].weight > pairs[j].weight
}
return pairs[i].genre < pairs[j].genre
})
if n > len(pairs) {
n = len(pairs)
}
out := make([]string, 0, n)
for _, pair := range pairs[:n] {
out = append(out, pair.genre)
}
return out
}
// Score rates a candidate against the profile. A negative score means "exclude".
func (p Profile) Score(candidate Item) float64 {
if p.Seen[candidate.ID] {
return -1
}
if candidate.SeriesID != "" && p.Seen[candidate.SeriesID] {
return -1
}
if candidate.UserData.Played || candidate.UserData.PlaybackPositionTicks > 0 {
return -1
}
var genreScore float64
for _, genre := range candidate.Genres {
genreScore += p.GenreWeights[strings.TrimSpace(genre)]
}
// Divide by sqrt(genre count) so a title tagged with eight genres cannot outrank a
// focused match simply by touching more of the profile.
if n := len(candidate.Genres); n > 1 {
genreScore /= math.Sqrt(float64(n))
}
var studioScore float64
for _, studio := range candidate.Studios {
studioScore += p.StudioWeights[strings.TrimSpace(studio.Name)]
}
// A mild quality nudge, capped so a beloved genre still beats a well-rated stranger.
ratingScore := candidate.CommunityRating / 10 * 0.5
return genreScore + studioScore + ratingScore
}
// Rank scores, filters and truncates candidates, dropping duplicates by id.
func Rank(profile Profile, candidates []Item, limit int) []Item {
type scored struct {
item Item
score float64
}
seen := map[string]bool{}
ranked := make([]scored, 0, len(candidates))
for _, candidate := range candidates {
if seen[candidate.ID] {
continue
}
seen[candidate.ID] = true
if score := profile.Score(candidate); score > 0 {
ranked = append(ranked, scored{candidate, score})
}
}
sort.SliceStable(ranked, func(i, j int) bool {
if ranked[i].score != ranked[j].score {
return ranked[i].score > ranked[j].score
}
return ranked[i].item.Name < ranked[j].item.Name
})
if limit > 0 && len(ranked) > limit {
ranked = ranked[:limit]
}
out := make([]Item, 0, len(ranked))
for _, entry := range ranked {
out = append(out, entry.item)
}
return out
}
// FilterUnseen keeps only what the user has not watched, preserving Emby's ordering.
// Used for "Because you watched …", where Emby's own similarity ranking is better than
// anything this package would compute.
func FilterUnseen(profile Profile, candidates []Item, limit int) []Item {
out := make([]Item, 0, len(candidates))
seen := map[string]bool{}
for _, candidate := range candidates {
if seen[candidate.ID] || profile.Score(candidate) < 0 {
continue
}
seen[candidate.ID] = true
out = append(out, candidate)
if limit > 0 && len(out) >= limit {
break
}
}
return out
}
// Raws unwraps items back to the payloads the TV will receive.
func Raws(items []Item) []json.RawMessage {
out := make([]json.RawMessage, 0, len(items))
for _, item := range items {
out = append(out, item.Raw)
}
return out
}