397 lines
15 KiB
Go
397 lines
15 KiB
Go
package recommend
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import (
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"context"
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"math"
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"net/url"
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"sort"
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"strconv"
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"strings"
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"time"
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"github.com/ponzischeme89/memby/server/internal/emby"
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)
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// Magic answers "I don't care exactly what — put something good on".
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//
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// It is deliberately not the same thing as the top of a recommendation row. A row is read,
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// compared and chosen from, so its order is the whole product and being stable matters; this
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// is pressed instead of choosing, so being *the same answer twice* is the one failure it
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// cannot have. What it does share with the rows is the evidence: the same profile, the same
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// candidate pool, the same explanation layer. The difference is only what happens after the
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// scoring, which is a weighted draw rather than a sort.
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//
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// The scoring is a sum of stated terms rather than an opaque model, for the same reason the
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// rest of this package is: a Magic pick that lands badly is something the household will
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// want explained, and [MagicSelection.Signals] is the explanation.
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const (
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// MagicPoolLimit is how many titles are in the hat. Large enough that a household
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// pressing Magic every evening for a fortnight does not exhaust it, small enough that
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// nothing genuinely unsuitable can be drawn.
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MagicPoolLimit = 40
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// MagicPoolReserve is how many scored titles [Engine.MagicPool] keeps, which is
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// deliberately several times the hat. The pool is built once and drawn from many
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// times, and every press narrows it further — the film playing now and the last few
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// this button offered come out, and a viewer who said how long they had re-ranks
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// what is left. Reserving only the hat's own size would leave a household with
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// nothing to draw after a handful of presses.
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MagicPoolReserve = MagicPoolLimit * 3
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// magicUnwatchedBonus is the largest single term, because "something I have not seen"
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// is most of what somebody means by the button.
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magicUnwatchedBonus = 1.4
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// magicSeenPenalty applies to a title this viewer has already watched. A penalty and
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// not an exclusion: a rewatch is a legitimate answer, and a library whose owner has
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// seen most of it must still have something to offer.
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magicSeenPenalty = 1.1
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// magicFavouriteBonus is for a title the viewer marked themselves. Below the unwatched
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// bonus deliberately — a favourite is by definition something already watched.
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magicFavouriteBonus = 0.7
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// magicRecentlyAddedBonus surfaces what the household has just acquired.
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magicRecentlyAddedBonus = 0.5
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magicRecentlyAddedDays = 30
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// magicRuntimeFitBonus and its penalty are how "there is an hour before bed" gets a
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// different answer from "it is Saturday afternoon". Only applied when the television
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// said how long it had.
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magicRuntimeFitBonus = 0.5
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magicRuntimeOverPenalty = 1.2
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magicRuntimeSlackMinutes = 10
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)
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// MagicOptions are the request-scoped constraints on one press.
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type MagicOptions struct {
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// ExcludeIDs is what must not come back: the film playing right now, and whatever the
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// last few presses produced. Repetition protection lives with the caller because it is
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// the caller that knows what it already offered.
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ExcludeIDs []string
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// AvailableMinutes is zero for no limit.
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AvailableMinutes int
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// Roll is the randomness, in [0,1). Injected rather than read from a global so the
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// draw is deterministic under test — and so that the *only* non-deterministic thing
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// about this feature sits in one named parameter.
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Roll float64
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// Now is injectable for the same reason. It reaches the pool rather than the draw —
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// the only thing it decides is what counts as recently added.
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Now time.Time
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}
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// MagicCandidate is one title already weighed, reduced to what a draw needs and nothing
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// more.
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//
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// It exists because the two halves of this feature have completely different costs. Working
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// out what the viewer likes is two full reads of their Emby history plus a catalogue query;
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// drawing from the result is arithmetic over a few dozen numbers. Separating them is what
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// lets the expensive half be done once and kept, while every press still gets its own
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// genuinely unpredictable answer — the property the button cannot lose. It is JSON-tagged
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// because being cached is the whole point of the separation.
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type MagicCandidate struct {
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ItemID string `json:"itemId"`
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// Title is carried so a draw can be logged by name without re-reading the item.
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Title string `json:"title"`
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// Score is everything the profile had to say, which is fixed for as long as the pool
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// is. The request-scoped terms are applied at the draw.
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Score float64 `json:"score"`
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// RuntimeMinutes is kept rather than folded into the score because "there is an hour
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// before bed" is a property of the press, not of the title.
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RuntimeMinutes int `json:"runtimeMinutes,omitempty"`
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// Signals is why this title was eligible, in machine-readable slugs. Not shown.
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Signals []string `json:"signals,omitempty"`
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// Reasons is viewer-facing wording from the same explanation layer a detail page
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// uses. It is computed here rather than at the draw because it needs the profile,
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// which is exactly what the pool exists to avoid rebuilding.
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Reasons []string `json:"reasons,omitempty"`
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}
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// MagicSelection is one drawn title with its evidence.
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//
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// It carries the item's id and name rather than the item itself: a draw may be made from a
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// pool built hours ago, and the caller re-reads the record it is about to hand a television
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// regardless — which is one lookup, against a title somebody is about to watch for two
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// hours.
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type MagicSelection struct {
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ItemID string
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Title string
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// Reasons is viewer-facing wording from the same explanation layer a detail page uses.
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Reasons []string
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// Signals is why this title was *eligible*, in machine-readable slugs, so the choice
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// can be reported and the weighting improved later. Not shown to anybody.
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Signals []string
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// Score is what it scored, and PoolSize how many it was drawn from. Both are recorded
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// rather than displayed: a pool of one is a household that has run out of library, and
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// that is a different problem from a bad weighting.
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Score float64
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PoolSize int
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}
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// MagicPool does the expensive half: the taste profile, the candidate query and the
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// weighing. Nothing about it is request-scoped, which is what makes it safe to keep.
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//
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// It never errors. A profile that cannot be built costs the weighting and not the button,
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// on the principle [Engine.RelatedTo] already applies — an empty pool is the one failure,
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// and it means a household with no films rather than a server having trouble.
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func (e *Engine) MagicPool(
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ctx context.Context,
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cred emby.Credentials,
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now time.Time,
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) []MagicCandidate {
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if now.IsZero() {
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now = e.now()
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}
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history, favorites, err := e.gatherSignals(ctx, cred)
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if err != nil {
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// What is left is an unweighted draw over the catalogue, which is still "put
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// something on".
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e.log.Warn("magic signals unavailable; drawing without taste", "error", err)
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}
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profile := BuildProfile(history, favorites)
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candidates := e.magicCandidates(ctx, cred, profile)
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if len(candidates) == 0 {
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return nil
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}
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pool := make([]MagicCandidate, 0, len(candidates))
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byID := make(map[string]Item, len(candidates))
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for _, candidate := range candidates {
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if candidate.ID == "" || byID[candidate.ID].ID != "" {
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continue
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}
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byID[candidate.ID] = candidate
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score, signals := magicScore(profile, candidate, now)
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pool = append(pool, MagicCandidate{
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ItemID: candidate.ID,
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Title: candidate.Name,
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Score: score,
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RuntimeMinutes: candidate.RuntimeMinutes(),
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Signals: signals,
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})
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}
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sortMagicPool(pool)
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if len(pool) > MagicPoolReserve {
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pool = pool[:MagicPoolReserve]
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}
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// Worded only for what survived the reserve: the explanation layer runs per title, and
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// wording several hundred nobody will ever be offered is work thrown away.
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for i := range pool {
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pool[i].Reasons = Why(profile, byID[pool[i].ItemID], 2)
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}
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return pool
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}
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// MagicPick builds a pool and draws from it in one go — the whole feature for a caller with
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// nowhere to keep the pool, and what the tests exercise.
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func (e *Engine) MagicPick(
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ctx context.Context,
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cred emby.Credentials,
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opts MagicOptions,
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) (MagicSelection, bool) {
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return ChooseMagic(e.MagicPool(ctx, cred, opts.Now), opts)
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}
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// magicCandidates prefers the imported catalogue, which costs Postgres one read rather than
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// costing Emby a library scan per press, and falls back to Emby where there is no library.
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// Both paths ask for films only: the button plays something immediately, and a series is a
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// question about which episode.
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func (e *Engine) magicCandidates(
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ctx context.Context, cred emby.Credentials, profile Profile,
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) []Item {
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// A cold profile has no genres to ask the catalogue for, and LibraryCandidates answers
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// nothing when asked for none — so that case goes to Emby, which can list a library
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// without being told what the viewer likes.
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if genres := profile.TopGenres(12); e.Library != nil && len(genres) > 0 {
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if raws, libErr := e.Library.LibraryCandidates(ctx, genres, MagicPoolLimit*8); libErr == nil {
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if movies := onlyMovies(Decode(raws)); len(movies) > 0 {
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return movies
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}
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} else {
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e.log.Warn("magic library candidates failed; falling back to emby", "error", libErr)
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}
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}
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// Not filtered to unplayed: a rewatch is a legitimate Magic answer and the scoring is
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// what decides between them. Sorted by rating so a truncated read keeps the better
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// half of the library rather than the alphabetical front of it.
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result, err := e.source.Items(ctx, cred, url.Values{
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"IncludeItemTypes": {"Movie"},
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"Recursive": {"true"},
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"SortBy": {"CommunityRating"},
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"SortOrder": {"Descending"},
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"Limit": {strconv.Itoa(MagicPoolLimit * 8)},
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"Fields": {candidateFields},
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"ImageTypeLimit": {"1"},
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"EnableImages": {"true"},
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"EnableImageTypes": {rowImageTypes},
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"EnableUserData": {"true"},
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})
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if err != nil {
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e.log.Warn("magic emby candidates failed", "error", err)
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return nil
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}
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return onlyMovies(Decode(result.Items))
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}
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func onlyMovies(items []Item) []Item {
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out := make([]Item, 0, len(items))
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for _, item := range items {
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if strings.EqualFold(item.Type, "Movie") && item.ID != "" {
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out = append(out, item)
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}
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}
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return out
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}
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// ChooseMagic is the draw, and it is pure so the weighting can be argued with in a test
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// rather than on a television.
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//
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// Ranking then taking the top is what a row does and is exactly wrong here: the same
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// household would get the same film every night, which is the one outcome the button cannot
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// have. Ranking then *drawing from the ranking* keeps merit deciding which titles are in the
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// hat and how many tickets each holds, while leaving the answer genuinely unpredictable.
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func ChooseMagic(candidates []MagicCandidate, opts MagicOptions) (MagicSelection, bool) {
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excluded := map[string]bool{}
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for _, id := range opts.ExcludeIDs {
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if id = strings.TrimSpace(id); id != "" {
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excluded[id] = true
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}
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}
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pool := make([]MagicCandidate, 0, len(candidates))
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seen := map[string]bool{}
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for _, candidate := range candidates {
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if candidate.ItemID == "" || excluded[candidate.ItemID] || seen[candidate.ItemID] {
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continue
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}
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seen[candidate.ItemID] = true
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// Only the terms that belong to this press: everything the profile had to say is
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// already in the score the pool was built with.
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if adjustment, signal := magicRuntimeAdjustment(
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candidate.RuntimeMinutes, opts.AvailableMinutes,
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); signal != "" {
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candidate.Score += adjustment
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candidate.Signals = append(append([]string(nil), candidate.Signals...), signal)
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}
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pool = append(pool, candidate)
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}
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if len(pool) == 0 {
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return MagicSelection{}, false
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}
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sortMagicPool(pool)
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if len(pool) > MagicPoolLimit {
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pool = pool[:MagicPoolLimit]
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}
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// Tickets decay linearly with rank rather than by score, so a library whose scores
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// happen to be bunched together still favours the front of the pool, and one with a
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// runaway leader still gives the rest a real chance.
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total := float64(len(pool)*(len(pool)+1)) / 2
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roll := opts.Roll
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if roll < 0 || roll >= 1 || math.IsNaN(roll) {
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roll = 0
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}
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target := roll * total
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var cumulative float64
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for index, entry := range pool {
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cumulative += float64(len(pool) - index)
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if target < cumulative {
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return magicSelection(entry, len(pool)), true
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}
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}
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return magicSelection(pool[len(pool)-1], len(pool)), true
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}
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func magicSelection(entry MagicCandidate, poolSize int) MagicSelection {
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return MagicSelection{
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ItemID: entry.ItemID,
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Title: entry.Title,
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Reasons: entry.Reasons,
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Signals: entry.Signals,
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Score: entry.Score,
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PoolSize: poolSize,
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}
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}
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// sortMagicPool orders by merit, with ties broken by id so the *pool* is reproducible even
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// though the draw from it is not. It is one function because the pool is ordered twice — as
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// it is built and again after a press has adjusted it — and two copies of a comparison is
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// how the two orders come to disagree.
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func sortMagicPool(pool []MagicCandidate) {
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sort.SliceStable(pool, func(i, j int) bool {
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if pool[i].Score != pool[j].Score {
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return pool[i].Score > pool[j].Score
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}
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return pool[i].ItemID < pool[j].ItemID
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})
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}
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// magicScore sums the terms that belong to the *title*, and reports which of them fired.
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// The signals are the point of returning two values: a weighting nobody can see the
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// workings of is a weighting nobody can improve.
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//
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// The runtime fit is deliberately not here — see [magicRuntimeAdjustment].
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func magicScore(profile Profile, item Item, now time.Time) (float64, []string) {
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signals := make([]string, 0, 6)
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score := profile.Affinity(item)
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if score > 0 {
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signals = append(signals, "taste")
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}
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if profile.HasSeen(item) {
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score -= magicSeenPenalty
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signals = append(signals, "seen")
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} else {
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score += magicUnwatchedBonus
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signals = append(signals, "unwatched")
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}
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if item.UserData.IsFavorite {
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score += magicFavouriteBonus
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signals = append(signals, "favourite")
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}
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if addedDays, ok := daysSince(item.DateCreated, now); ok && addedDays <= magicRecentlyAddedDays {
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score += magicRecentlyAddedBonus
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signals = append(signals, "recently_added")
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}
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return score, signals
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}
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// magicRuntimeAdjustment is how "there is an hour before bed" gets a different answer from
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// "it is Saturday afternoon". It is applied at the draw rather than folded into the pool
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// because it belongs to the press: the same pool has to be able to answer both questions.
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//
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// An empty signal means the term did not apply at all, which covers both "no limit was
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// given" and "this title has no runtime recorded" — nothing recorded is not evidence
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// either way, and refusing to draw it would quietly delete a slice of the library from the
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// feature.
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func magicRuntimeAdjustment(runtimeMinutes, availableMinutes int) (float64, string) {
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switch {
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case availableMinutes <= 0, runtimeMinutes <= 0:
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return 0, ""
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case runtimeMinutes > availableMinutes+magicRuntimeSlackMinutes:
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return -magicRuntimeOverPenalty, "too_long"
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default:
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return magicRuntimeFitBonus, "fits_time"
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}
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}
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// daysSince reads Emby's ISO-8601 DateCreated. A field that is absent or unreadable is not
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// an error: it simply cannot earn the recently-added bonus.
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func daysSince(value string, now time.Time) (int, bool) {
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value = strings.TrimSpace(value)
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if value == "" {
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return 0, false
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}
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created, err := time.Parse(time.RFC3339, value)
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if err != nil {
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return 0, false
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}
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if created.After(now) {
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return 0, true
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}
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return int(now.Sub(created).Hours() / 24), true
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}
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