# CLAUDE.md This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository. ## What this is **Memby** — an Android TV (Leanback) Emby client by **ponzischeme89**, written in Kotlin + Compose for TV. It contains two surfaces over one shared data layer: the **client app** (setup → profile chooser → home → player) and the **system screensaver** (`DreamService`, labelled "Memby Screensaver"), which was the project's original purpose and still ships in the same APK. User-facing name is always **Memby**: `app_name`/`screensaver_name`/`developer_name` in `res/values/strings.xml`, and on-screen copy. **Except on the wire to Emby.** The `X-Emby-Authorization` header identifies the client as **`MbyATV`**, not Memby — that header travels to whatever Emby does with its own logs, and the product name has no business being what identifies a client to somebody else. It is sent from two places and they must agree, or one television signing in both ways appears as two clients: `MEMBY_CLIENT_NAME` in the gateway (`internal/config`) and the literal in `EmbyServiceFactory`'s auth interceptor on the direct path. The `Version=` beside it is the **television's app version**, which on the gateway path means `Credentials.ClientVersion` threaded from the session's `X-Memby-Version`; it was a hardcoded `"1.0"`, so every device in Emby's dashboard read as the same build and there was no way to tell which set was behind. A request the gateway makes for itself (library sync, health probe, device cleanup) carries no session, and reports the gateway's own `buildinfo.Version()` instead. **The header is not the only thing Emby writes down.** The **device profile** sent with `PlaybackInfo` is named in Emby's playback device list too, and it read `Memby Android TV` on both paths — the product name, in the one place it must never be. It is now `MbyATV` (`deviceProfileName` in `internal/emby/device_profile.go`, the literal in `DeviceProfile.embyAndroidTv`), and like the header the two must agree or one television playing both ways appears as two clients. **And the gateway is not a television.** `Credentials.Gateway` marks a request the server makes on its own behalf, and Emby records those under `MEMBY_GATEWAY_CLIENT_NAME` (**`MbyGateway`**, `emby.DefaultGatewayClientName`) with a device name to match, so the sync, the health probe, device cleanup and an operator signing into the admin console or the web installer are separable from the sets in the house. Two things to preserve: the flag is **stated, never inferred** from a missing token or version — an old APK reports neither, and reading one as the server would file a television under the wrong name — and a gateway request with no device name falls back to the gateway's name rather than to `store.DefaultDeviceName`, the placeholder that made the server read as somebody's unnamed TV. `Emby*` class names (`EmbyRepository`, `EmbyApi`, `EmbyServiceFactory`, `EmbyModels`) are kept on purpose: those types model *Emby's* API, and renaming them would make the code lie about what it talks to. App-identity types are `Memby*`. ## Repository layout This is a two-language monorepo. `app/` and `benchmark/` are the Gradle build; `server/` is an independent Go module (the **Memby gateway**) that Gradle does not know about, built and run through Docker. `docker-compose.yml` at the root wires the gateway to Postgres and Redis. The two halves are coupled only by an HTTP contract — see "Gateway mode" below. ## Build, install, test Requires JDK 17 and the Android SDK. `deploy-debug.ps1` sets `JAVA_HOME` to Android Studio's bundled JBR; do the same when invoking Gradle directly if the shell JDK isn't 17. ```powershell .\gradlew.bat assembleDebug # build APK -> app/build/outputs/apk/debug/ .\gradlew.bat test # JVM unit tests (app/src/test) .\gradlew.bat :app:testDebugUnitTest --tests "*MediaBadgesTest" # one test class .\gradlew.bat installDebug .\deploy-debug.ps1 -Serial 192.168.20.3:41479 # force-stop, install, wake, relaunch .\gradlew.bat :benchmark:connectedCheck # macrobenchmarks; needs a connected TV ``` For the gateway (from `server/`): ```bash go build ./... && go test ./... # add -buildvcs=false on Windows if .git is unusable docker compose up -d --build # from the repo root; needs .env (see .env.example) ``` **Deploying the gateway to the NAS** is `deploy-server.ps1` (PowerShell 7): ```powershell .\deploy-server.ps1 # local tree -> 10.0.0.213:/share/Docker/Memby .\deploy-server.ps1 -SourceDirectory C:\src\memby -Destination /share/Docker/Memby-test .\deploy-server.ps1 -SkipAppRelease # server/admin-only; no APK is built ``` It tars the local `server/`, `docker-compose.yml` and `.env.example`, and streams them over one SSH connection (interactive password; stdin carries the archive, so OpenSSH prompts on the tty). The remote half stages into `.new.$$`, builds, then swaps directories and waits for all three health checks, restoring the previous release if anything fails. The named Postgres volume is preserved — it never runs `compose down -v`. For a server/admin-only change, pass `-SkipAppRelease`: this skips the local APK build so only the gateway and admin console are replaced. **`.env.example` is the configuration.** It holds real values, and every deployment overwrites the NAS's `.env` with the local copy (the old one is kept beside it as `.env.previous`). The script requires `MEMBY_PORT=32768`, `MEMBY_ADMIN_TOKEN`, `MEMBY_EMBY_URL` and `POSTGRES_PASSWORD` before activation, then confirms the admin token reached the running container. The database volume is always preserved; deployment stops before activation if the Postgres password differs from the deployed value, because a credential change requires an explicit database migration. The local working tree is deployed directly; no commit or push is required. `local.properties` must contain `sdk.dir=...` when building from the CLI. Lint has `abortOnError = false` (media3's `@UnstableApi` opt-in check would otherwise fail the build), so lint failures do not surface at build time. Unit tests are plain JUnit 4 with no Android/Robolectric dependency — logic that needs testing must live in a pure function or a plain data class (`mediaBadges`, `HomeUiState`, `millisecondsToTicks`, `ringColorFromHex`, `EmbyProfile` handling are the existing examples). ## Identity One name everywhere: **`com.ponzischeme89.memby`** is the Kotlin package, the Gradle `namespace` and the `applicationId`. Identity types are `Memby*` (`MembyApp`, `MembyDreamService`, `Theme.Memby`). Historical note, because old APKs and TVs still carry it: through v0.1.52 the package was `com.mattcohen.embyscreensaver` and the `applicationId` was `com.mattcohen.embyclientsname`. Both changed in v0.1.53. **`applicationId` is the install identity** — changing it makes every TV treat the build as a brand-new app: the old icon stays until uninstalled, the DataStore session is gone, and users sign in again. Treat any future change to it as a migration, not a rename. adb commands, the benchmark `packageName` and `FileProvider` authorities all derive from it. **Versioning.** `versionCode` is derived from `versionName`: `major*10000 + minor*100 + patch` (0.1.53 → 153). Bump both together — the in-app updater compares `versionName`, while Android refuses an APK whose `versionCode` went backwards. `release.ps1 -Version` rewrites both, so prefer it over editing the build file by hand. **Releases.** APKs are self-hosted (NAS or any web server), not on a store. An APK is built on a workstation or by CI and published to the gateway through `POST /admin/api/release`, which stores it in the shared `memby-releases` volume — either by `deploy-server.ps1` (which builds, signs, verifies and publishes in the same operation) or by `.gitea/workflows/release.yml` on a pushed semantic tag. The gateway itself builds nothing; its release-publish token is a read-only Compose secret under `/run/secrets`. The existing `release.ps1` compatibility path builds a signed APK and assembles `dist/out/` — `index.html` (landing page from `dist/template/`), `latest.json` (the manifest the app polls), the versioned APK and its `.sha256` checksum. Local signing reads `memby.keystore` and friends from `local.properties`; with no keystore the build still succeeds but emits an unsigned APK and logs a warning. The key matters more than the code: Android identifies an app by applicationId **plus** signing key, so a changed key forces every user to uninstall and reinstall. Every version bump is also a publish operation: update the version and changelog together, commit the complete release, and push it to GitHub. Never leave a bumped version only in the local working tree. For direct TV deployment without publishing a release, `deploy-tv.ps1` builds and verifies the signed release, connects over wireless ADB, installs it with `-r`, and launches the Leanback activity. It reads the same signing settings from the current user's persistent `MEMBY_KEYSTORE*` environment variables and defaults to the living-room Chromecast endpoint; pass `-Device host:port` when Android rotates the wireless-debugging port. `UpdateChecker` supports two sources, chosen by URL shape in `isManifestUrl` — a `.json` URL is a static manifest, anything else is a Gitea host. `resolveApkUrl` lets a manifest use a relative `apkUrl`. Both are unit-tested in `UpdateSourceTest`. **`CHANGELOG.md` is the version history the TV shows.** It is read into `BuildConfig.CHANGELOG_TEXT` at build time the way `LICENSE` and `NOTICE` are, parsed by the pure `parseChangelog` in `ui/settings/VersionHistory.kt`, and rendered by Settings → About as one collapsible release per entry. So a release edits one file and the history stays readable offline. Keep the `## ` / `- bullet` shape; anything else in the file is skipped as prose, and a bullet wrapped onto a second line is rejoined. **An update is acknowledged once with a toast.** `ui/whatsnew/whatsNewDecision` compares the running build with `Settings.whatsNewSeenVersion`, and `AppRoot` briefly says “Memby has been updated to version …” over the launcher before recording it. The record is device state, deliberately not a synced preference: what is new is a property of the APK on *this* set. Two quiet cases matter: a **fresh install** has not updated from anything, so setup records the current build without announcing it; and a signed-out set with an older record waits until somebody signs in, because the notice belongs over the launcher. The changelog is no longer part of this decision — release history remains available in Settings → About, while local or unreleased builds still receive the same one-time update acknowledgement. **Forced updates are server-controlled.** `server/internal/appupdate` decides `none` / `optional` / `mandatory` from the client's `X-Memby-Version` header against an operator-set policy (admin page → App updates). `HomeViewModel.checkForAppUpdate` runs on every launch and `ui/UpdateScreen.kt` renders the verdict — mandatory covers the whole home screen with `zIndex(10f)`, swallows Back and offers no dismiss. Two safeguards worth preserving: a client with an unreadable version is never forced (it could not escape the prompt), and the client ignores any verdict without a `downloadUrl` (`isActionable`), so a half-configured policy cannot produce a blocking screen with a dead button. The verdict must stay out of `/v1/home`, which is cached per user while this answer varies per client build. **A retired build must be told why it was signed out.** The destructive floor (`destructiveUpdateFloor`) deletes the session on the next authenticated request and answers 401; a retired build's sign-in is then refused with 426. The television only saw the sign-out — so it drew a sign-in form the gateway would refuse, and the mandatory update screen was up to `UPDATE_CHECK_INTERVAL_MS` (an hour) away, force-closing the app being the only way through, since a fresh launch checks for updates before it draws anything. Both refusals carry `X-Memby-Update-Required`, so `RequiredUpdateInterceptor` on the gateway client publishes it through `update/RequiredUpdateSignal` and `AppRoot`'s check loop waits on *either* the hourly interval or that signal. Things to preserve: - **It is an interceptor** because the refusal lands on whichever request happened to be in flight — the status poll, a home refresh, a sign-in — and only one of those has any reason to know about update policy. The signal replays one value, because it is commonly reported before the check loop is waiting on it. - **The refusal is written to disk** (`Settings.requiredUpdateVersion`, via `RequiredUpdateGuard` on the service locator), because it is announced exactly *once*: the 401 that deletes the session carries the header and every 401 after it is an ordinary missing session. In-memory only, a television told and then restarted had nothing left to learn it from but the launch check — which is bounded by `UPDATE_CHECK_TIMEOUT_MS` (2.5s) and, on missing it, put the viewer back on the welcome and sign-in screens. It is written by the locator rather than by a screen for the same reason the interceptor exists: nothing that knows about update policy is necessarily composed when the refusal arrives. - **Only the gateway may withdraw it.** A verdict that is not a required update clears the flag; a failed check never does, because an unreachable server is no evidence about which builds it accepts. `requiredUpdateSatisfied` is the one exception and it is pure and tested — the build the refusal demanded is now the build running, which is what the moment after a successful self-update looks like. - **`RetiredBuildScreen` is what the television shows meanwhile**, ahead of sign-in, profiles, the launcher and the null-settings case alike. There is no attempt budget any more: giving up used to hand the viewer a sign-in form as the *final* answer, and every screen underneath this one is something the gateway would refuse. The loop asks every `UPDATE_REQUIRED_RETRY_MS` for `UPDATE_REQUIRED_FAST_ATTEMPTS`, then settles onto `UPDATE_REQUIRED_BACKOFF_MS`, and the screen's Try again wakes it through the same channel a refusal does. - **Every refusal wakes the loop, including a repeat.** The 401 that retires the session and the 426 that refuses the sign-in after it name the same version, and the second is the one a viewer is standing in front of — filtering it as already-handled is what left a television on a form it could not get through until the next hourly check. ## Architecture **Manual DI.** `ServiceLocator` (initialised in `MembyApp`) holds the single `SettingsStore` and `EmbyRepository`. Activities, composables and `MembyDreamService` all read from it — there is no DI framework and no per-screen repository construction. **Backend selection is build-time config.** Two Gradle properties in `gradle.properties` become `BuildConfig` fields, both read through `data/ServerConfig.kt`: - `memby.gatewayUrl` → `MEMBY_GATEWAY_URL`. Non-blank puts the app in **gateway mode**. - `memby.serverUrl` → `EMBY_SERVER_URL`. The Emby address for the direct path; when set, the repository's `activeServerUrl` prefers it over the persisted `Settings.serverUrl` and `SetupScreen` hides the address field. Prefer `activeServerUrl` over `snapshot.serverUrl` in new repository code, or a hardwired build silently falls back to a stale saved address. `resolveServerUrl` holds the precedence rule as a pure function so it can be unit-tested. **Gateway mode.** `EmbyRepository` is dual-path: every method starts with a `if (ServerConfig.isGateway)` branch that calls `GatewayApi`, then falls through to the original Emby code. Both paths must keep working — the direct path is the fallback when the container is down. Specifics worth knowing: - The gateway forwards **Emby's item JSON verbatim**, so `BaseItem` is the single item model in both modes. Only the envelope differs (`data/model/GatewayModels.kt`). - `Settings.token` holds the *gateway* token in gateway mode and the Emby token otherwise; `Settings.serverUrl` likewise holds whichever backend was signed into. No separate storage slots. - `supportsBatchHome` drives `HomeViewModel`: gateway mode fetches all four rows with one `getHome()` call, direct mode keeps the four-way parallel fan-out. - **Rows are server-composed.** `/v1/home` returns a `rows` array (id, title, kind, items) and `MainActivity.serverHomeRows()` renders it verbatim, so a new row type ships without an app release — an unknown `kind` falls back to poster cards rather than disappearing. `state.rows` is empty on the direct path, where `homeRowsFor()` composes rows locally. Two things are easy to miss: rows hold their own copies of items, so `HomeViewModel.updateUserData` must map over `rows` too or an optimistic favourite won't show on a recommendation card; and `loadBatchHome` keeps the previous rows when a response arrives with none, because the gateway omits recommendations while they build. - **Continue Watching and Next Up are one row**, merged by `api/continue_watching.go`. They answered the same question — "what am I in the middle of?" — and splitting them meant a show moved between rows the moment an episode ended, which is exactly when somebody most wants the next one. Merging is not concatenation: both lists are ordered by recency, so the row is a *merge of two sorted lists*, never a sort of their union — Emby's order within each is the useful part. That needs a time per card, and a Next Up episode has none of its own (it is unwatched), so `recentlyPlayedSeries` asks for the household's recent plays and each episode is placed by when its **series** was last watched. Things to preserve: a series in both is represented by its resume item, since somebody eleven minutes into an episode wants that episode; an undated card never displaces a dated one and falls back to the resume half, so a failed lookup degrades to the order the launcher had when they were two rows rather than to nonsense; and the rule exists twice, in `data/ContinueWatching.kt` for the direct path, pinned by deliberately parallel tests (`ContinueWatchingTest`, `continue_watching_test.go`) — with no gateway there is nobody to ask, and the row must not differ depending on whether the container is up. The client still folds a `nextup` row it is handed into Continue Watching (`foldNextUpIntoContinue`), because the home cache written by the previous build is what a TV draws before its first refresh lands. - **Continue Watching is not ranked** (`progressRow` in `api/ranking.go`). Every other row goes through `personalizeTitles`; this one keeps Emby's order, which is most-recently-watched first and the entire reason the row is useful. Ranking it by taste is not a neutral reshuffle: an episode's row payload carries no studios, cast or collection, its `Type` has no affinity evidence behind it, and its runtime fits a session profile built from features badly — so films sorted to the front, episodes sorted past the visible cards, and a show somebody had just watched an episode of read as having disappeared. The diversity caps and the exploration shuffle in `WeightedRank` compound it. `TestProgressRowsKeepEmbyOrder` pins it. - `HomeCache.rows` persists them for cold start. New fields there need defaults — an existing install decodes a cache written by the previous build. - Image URLs are built by the private `imageUrl()` helper. Coil fetches plain URLs with no interceptor, so the credential rides in the query string either way — `t=` for the gateway proxy, `api_key=` for Emby. - Video always direct-plays from Emby. The gateway returns a URL; it never proxies a stream. Don't route playback through it. - Search is dual-path like the rest: `/v1/search` on the gateway (Postgres full-text, falling back to Emby before the first import), `SearchTerm` on `Users/{id}/Items` directly. `ui/search/` renders it — see "Search" below. The wire contract is pinned from both ends: `GatewayPayloadTest.kt` / `ServerHomeRowsTest.kt` (Kotlin) and `internal/api/api_test.go` (Go). Change a field name or a row `kind` and one of them should fail. **Imported library.** `server/internal/library` copies Emby's catalogue into `library_items` (payload stored verbatim as JSONB, hot fields promoted to columns for filtering plus a generated `tsvector`). Search and the recommendation candidate pool read from it, falling back to Emby when it is empty — so both paths must keep working. It is imported with `EnableUserData=false` on purpose: the table is shared by the whole household, so watched/favourite/resume state must never be cached there and still comes from Emby live. A full import mark-and-sweeps on `synced_at`; incremental uses `MinDateLastSaved` with a minute of overlap. **But asking Emby is no longer how the gateway finds out.** Sonarr and Radarr are the things that put files on disk, so they are what the catalogue learns from: both post to `/hooks/sonarr` and `/hooks/radarr`, `internal/library/events.go` turns a notification into a piece of work, and `ingest.go`'s single worker reads that one title out of Emby a minute later. An episode imported at 19:05 is searchable at 19:06 rather than as late as 20:00, and the hourly sweep becomes reconciliation for what the *arrs do not manage — a file dropped in by hand, a title edited in Emby, a webhook that arrived while the container was down. Things to preserve: - **`library_ingest_queue` is durable, and it is the only queue in the schema that is.** A Tracearr-derived credits candidate is rebuilt from one query on restart; "Sonarr imported this at 19:05" cannot be rederived from anything, so a container restarted during the settle delay must still read the file. The key names the **file** rather than the delivery, which is what makes `ON CONFLICT` the whole of the repeat-delivery defence — both *arrs re-notify on retry — while a file deleted and re-imported is a different file and its own work. - **Both hooks sit outside the quiet-time gate**, which the Radarr one previously sat inside. That gate answers 503 and neither *arr re-delivers, so a quiet hour silently discarded every import that happened during it. The hook records at any hour and the *worker* is where quiet time is honoured — which is only possible because the queue is durable. - **An upgrade is silent as news and still refreshes the row.** Those are two judgements made in two places: `AnnounceLibraryIngest` refuses to announce anything that is not `ReasonImport` — the title was already there — and the catalogue re-reads it because the file genuinely changed. A rename is a refresh and never an invalidation — the Emby item id survives a move, and so does the credits marker measured against it. A delete only counts when the media went with it: a series unfollowed in Sonarr with its files left on disk is still in the library. - **Emby not having scanned yet is the expected first answer**, not a fault. One `RefreshItem` nudge at the parent, then a widening backoff (`IngestRetryDelay`) out to an attempt limit — because past the last step the cause is not timing, and a row retrying for ever is one nobody looks at. - **The lookup asks for `syncFields`**, the scheduled import's own set, for the reason `Syncer.Find` does: a thinner query leaves an event-imported title without People, MediaStreams or ProviderIds — no cast, no ratings lookup, no format badges — until Emby next reports it changed, which for a film nobody edits again is never. - **A refresh resolves through Emby; a delete resolves through the catalogue.** That asymmetry is deliberate. The local series index answers for every show ever imported and Emby is asked only when it misses, which is exactly the case the feature exists for — a brand-new show whose first episode has just landed, whose series row is then written beside its episode. A delete is the other way round because the file is gone and Emby is the least likely thing to still be able to name it. - **The sweep interval is an operator override** (`librarySyncMinutes`, the `embyHealthInterval` pattern) and `Syncer.Schedule` takes a *function* rather than a value, because a setting read once at start-up is not a setting: lengthening the sweep to 6h after wiring the webhooks up must not need a restart. - **`store.DeleteLibraryItem` takes the credits marker with the row.** `credits_markers` is keyed on the item id and nothing else prunes it, so a deleted title would otherwise leave a Skip Credits position behind for a file that no longer exists. **External ratings** (MDBList) are bought by the day, not by the request, so the design question is never "how fast can we fetch" but "how few times must we ever ask". The answer is that a title is fetched once and kept: `external_media_ratings` holds the raw provider response permanently, `ratingsNeedRefresh` renews a scored title after 30 days and an empty answer after 3 (a new release genuinely gains scores), and a stored value is *always* served immediately — a refresh happens behind the viewer, never in front of one. Redis still fronts it, but only to save the Postgres read. Things to preserve: - **A row carries its own ratings.** `decorateItemRatings` injects `MembyRatings` into the item JSON of home rows, search, related and `/v1/items/{id}`, so a card draws its scores as the row appears rather than when D-pad focus reaches it. It attaches **only what is already stored** — one indexed read for a whole launcher, and never an external request on the request path. `/v1/items/{id}/ratings` still exists for a title nobody has looked up yet, and the client (`ItemRatingsStrip`) falls back to it on focus. - **Identity is the expensive half, so it is remembered.** MDBList is keyed by tmdb/imdb id, which Emby only reveals in a `ProviderIds` lookup — a request per card. `ProviderIds` is therefore in the library import's `syncFields`, and `item_rating_refs` records what each Emby item turned out to be as televisions navigate, so the index fills in without waiting on a full re-import. `ratingKeyFor` holds the rule the live lookup uses: films and shows only, an episode is rated as its series, tmdb wins over imdb. - **The warmer is fed by navigation and bounded three ways.** Rows report the titles they could not decorate; the queue is bounded and deliberately *lossy* (a dropped title is offered again the next time somebody scrolls past it), fetches are paced, and `claimRatingsBudget` caps the day — a 429 stops it for an hour. A household's allowance is spent on titles it actually looks at, in the order it looks at them. **Maintenance mode** gates the whole `/v1` subtree (that's why `Routes()` builds a separate `v1` mux) with a 503 carrying `maintenance: true`. `/healthz`, `/readyz` and `/admin` sit outside it deliberately. State lives in Postgres and is cached in memory, re-read every 30s. Client side, `parseMaintenanceMessage` pulls the operator's message out of the 503 body (trusting only the known `message` field, truncated) and `HomeUiState.maintenanceMessage` — distinct from `statusMessage`, which is the ordinary slow-connection banner — swaps the whole content area for `ui/MaintenanceScreen.kt`. The navigation rail stays mounted beside it so Settings and Switch user still work, and the retry button takes `contentFocusRequester` (with `focusProperties { left = … }` back to the rail) because otherwise D-pad focus has nowhere to go once the rows are gone. **Service alerts.** `/v1/status` is the only thing an open app polls continuously (10s, `MaintenanceMonitor`), so it doubles as the push channel: alongside maintenance state it carries an `alerts` array, and `ui/ServiceAlertBanner.kt` drops one in as a full-width bar across the top of the screen, broadcast-notice style (it spans the navigation rail too). Alerts come from two shapes of producer. **Derived**: `api/alerts.go` announces an episode whose Sonarr air time has passed but which Emby has not imported yet ("aired, coming soon"), recomputed per poll from the *cached* airing-today calendar, so polling clients never cost a Sonarr request. **Events**, which are published into one shared Redis list (`publishAlert` / `publishedAlerts`, also in `alerts.go`) and served from it until their window closes — a list rather than a push because the gateway holds no connection to a television, and a window is what lets a set that was off or in the screensaver at the time still hear the news. Four publishers today: - `AnnounceLibraryIngest` in `api/ingest_alerts.go` — a film or an episode whose scan has **finished**. `POST /hooks/radarr` and `POST /hooks/sonarr` are what push *into* the gateway, guarded by `MEMBY_RADARR_WEBHOOK_TOKEN` / `MEMBY_SONARR_WEBHOOK_TOKEN` (unset ⇒ 404, the stance `/admin` takes) and mounted outside both the auth middleware and the maintenance gate, because an event dropped during maintenance is lost rather than delayed — but the *hook* no longer announces anything. It records, and the announcement is hung off `Ingester.Announce` in `main.go`, the `SetAfterSync` arrangement, so `library` stays ignorant of what an alert is. Things to preserve: - **The webhook is not the news.** Both *arrs fire the moment they have moved a file and Emby has not scanned it in yet, which is why the banner published from the hook could only ever promise a film would be available "shortly" and why an episode could not be announced at all — there was nothing true to say about one until it was there. Behind the scan the banner says the title is **ready to watch**, and a title Emby never manages to scan is never announced, which is the right way round. - **A quality upgrade is still silent, and so are a rename and a delete.** Only `ReasonImport` is news; the file genuinely changed, so the row is still re-read. That judgement lives in `api` rather than in the worker: the worker's business is that the row moved, this is the separate question of whether anybody should be told. - **A season pack is one banner.** `ingestRuns` tallies a season's arrivals within `ingestRunWindow` and every later one replaces the same alert, because the id is anchored on the run's **first** episode. The anchor is what makes both halves work: within the window a burst collapses, and next week's episode — arriving after it has closed — starts a run of its own rather than reusing an id every television in the house has already dismissed as seen. Bounded and lossy in memory, the `playbackTitles` arrangement; a gateway restarted mid-pack announces the rest as a second run. - **One arrival is named, several are counted.** Naming the last of six would be arbitrary — nothing makes it the one worth mentioning — where the count is what the viewer wants. `episodeSummary` drops the episode title when Emby has recorded it as the show's own name, since "S03E05 — The Bear" reads as a mistake. - **Emby's names outrank the *arr's.** The result carries what was actually written to the catalogue, so the banner and the card underneath it cannot name one thing two ways. - **The two windows still switch their own half off**: films answer to `MEMBY_RADARR_ALERT_WINDOW`, episodes to `MEMBY_SONARR_ALERT_WINDOW`. `sonarr-import` is its own kind, distinct from `sonarr-aired` — one says an episode has been broadcast and is *not* here, the other that it is. - `AnnounceLibrarySync` in `api/server_alerts.go`, hung off `syncer.SetAfterSync` in `main.go` — "24 titles added or updated". Only a run that *changed* something is announced; the import is scheduled, most passes find nothing, and an hourly "no news" banner would train viewers to ignore the real ones. - `AnnounceDeployment`, same file, published by `deploy-server.ps1` through `POST /admin/api/deployment-alert` — "Memby server in deployment mode". **Where it is published from is the design**: the deploying script calls the gateway it is about to replace, using the admin token from the *deployed* `.env`, before the image is built. That build is the several minutes during which the old gateway still answers and every open TV polls `/v1/status` at least once. Announcing at the swap would be too late twice over — nothing is left to publish with once the stack is down, and Redis runs with `--save "" --appendonly no` and no volume, so the swap discards anything published but not yet collected. It is best-effort on both sides: a first deployment has no previous token to announce with, and a deployment must never fail over a banner. - `WatchEmbyReachability`, same file — "Emby has stopped communicating" and the matching "back online". Only transitions are announced, and only after `embyFailureThreshold` consecutive failures, because one timeout is a hiccup and repeating an outage every minute would bury everything else. This is the alert that earns the banner its place over playback: video direct-plays from Emby, so when Emby stops answering the film stalls with no explanation, and the gateway is still up to say why when the household permits playback overlays. `MEMBY_EMBY_HEALTH_INTERVAL=0` turns the probe and both banners off. `mergeAlerts` interleaves derived and published alerts newest-first and caps at `maxAlerts`, which is why every alert carries a timestamp. Alerts also carry their own `label` (the banner's eyebrow — "JUST AIRED", "NEW MOVIE ADDED", "SERVER NOT RESPONDING"), so a new kind of news reads correctly on an app that predates it; a client that receives none falls back to the episode wording. Things to preserve: the server has no idea which TVs saw what, so the client dedupes by id against `SettingsStore.markAlertSeen` (persisted, or every relaunch replays yesterday's news); an alert is only *offered* until the banner calls `alertShown` — nothing is persisted and no dismissal timer runs before that, so one arriving behind the screensaver waits rather than being consumed by nobody, and `pendingAlertExpired` drops it once the gateway stops offering it. The status loop itself runs under `ProcessLifecycleOwner … repeatOnLifecycle(STARTED)`, so a backgrounded app stops polling entirely instead of hitting the gateway every 10s at a TV nobody is watching. The banner is never focusable and times itself out after `MaintenanceMonitor.ALERT_VISIBLE_MS` (10s, with a ring counting it down — take the duration from that constant, or the ring and the timer drift apart), because stealing D-pad focus mid-browse is worse than a missed notice; and alerts are suppressed under maintenance and under a mandatory update, which own the screen. **Where the bar may appear is the server's decision.** `GatewaySettings.NotificationDisplay` is `everywhere`, `home_only` (the default) or `off`, and `/v1/status` carries the effective value on every poll. `NotificationDisplayPolicy.fromWire` defaults missing and unknown values to Home only, and `notificationEligible` is the single rule every renderer uses: Home only admits browsing and refuses playback, Everywhere admits both, and Off admits neither. The server also omits `alerts` under Off, but the client still applies the rule so an alert already offered cannot remain visible after an operator changes the setting. Only the call sites identify their `NotificationSurface`; no screen owns policy logic. When Everywhere is selected, `PlayerActivity` mounts the same composable in a `ComposeView` (`player_service_alerts` in `activity_player.xml`, declared before the loading and error overlays so those cover it). `alertsSuppressed` starts *true* and is cleared only by `hidePlaybackLoading`, which is reached once the preroll is over and the first frame is up — an alert composed behind an overlay would be marked seen by a viewer who never saw it, which is the same failure `alertShown` exists to prevent. Because it can cover somebody's film, the bar is deliberately small (76dp), near-black, and eases in over ~680ms rather than snapping down. It shows the **Emby mark**, not item artwork: a library refresh and an outage have no artwork, and one constant mark reads as "your server is talking" where a poster made every alert look like a different feature. The wire still carries `itemId`/`imageTag`; the client just does not render them. `MEMBY_SONARR_ALERT_WINDOW=0` turns them off without touching the schedule row, and `MEMBY_RADARR_ALERT_WINDOW=0` does the same for movie imports. **Emby outage bar.** An alert is news; this is *state*, and both are needed. `internal/api/ emby_health.go` caches what the reachability probe found and `/v1/status` publishes it as `emby: {monitored, reachable, since, checkedAt, retrySeconds}`; `ui/EmbyOutageBanner.kt` renders it as a persistent red strip across the top, on the launcher *and* over playback, counting down to the next attempt. The case it exists for is a television switched on twenty minutes into an outage: it was never told anything, the film will not start, and the alert that announced it has long since fallen out of its window. Things to preserve: - **`monitored` is load-bearing.** `MEMBY_EMBY_HEALTH_INTERVAL=0` turns the probe off, and a client that trusted `reachable` alone would then show a permanent red bar on a server that is working. The server sends `reachable: true` in that case as well, but do not remove either half. - **The bar's threshold (`embyOutageThreshold`, 2) is lower than the alert's** (`embyFailureThreshold`, 3) on purpose. The announcement is a one-shot that cannot be taken back, so it waits to be sure; the bar clears itself the moment Emby answers, so being early costs a minute of red rather than a false claim left standing. - **An outage already on screen keeps its countdown.** The status poll runs six times per retry, so recomputing the deadline each time would reset the number every ten seconds and it would never reach zero. `nextOutageState` is the pure rule and is unit-tested. It counts in `SystemClock.elapsedRealtime`, not wall clock — a TV correcting its clock mid-outage must not throw the countdown. - **The news bar yields the strip while it is up** (`ServiceAlertBanner(suppressed = … || outage != null)`), in `MainActivity` and in `PlayerActivity` alike. They occupy the same place and one of them says it better. - **The direct path has its own probe.** With no gateway there is nobody to ask, so `MaintenanceMonitor.launchDirectEmbyProbe` pings `System/Info/Public` on the same minute — unauthenticated on purpose, since a probe needing a token would report a stale session as a server outage. **Notifications belong to a person, so they live in the user picker.** A service alert is the house being told something; these are one viewer's own news (a followed show returning), stored per user on the gateway and following them to whichever television they sign into. `ui/alerts/AlertsPage.kt` is the full page and the user menu in `UserSwitcherOverlay` is the way in, beside Manage users. It replaced a bell in the corner of the launcher, which was drawn only on Home and cost a focus target on every set whether or not there was anything behind it. Things to preserve: - **The badge counts alerts, not unread ones** (`alertBadgeLabel`, pure and tested). An alert that has been read but not dismissed is still sitting there, and a badge that cleared itself the moment somebody glanced at the page would never agree with the list underneath it. `AlertBadgeMax` is what stops the pill growing wider than its row. - **The badge is drawn twice on purpose** — on the "Switch user" rail item and on the My Alerts row inside the picker. The page is one level in now, so without the mark out on the rail nothing on the launcher would ever say there was news waiting. - **Inbox and Seen, and there is no off switch.** The page is laid out as My Requests is — the marked heading, a tab strip, one pane at a time — because the two answer the same shape of question about a person's own list. `AlertsTab` (pure, tested) is the whole of it: membership is the *read* flag and nothing else, so both panes and both counts derive from the one list the caller already holds and there is no third state to keep in step. The count is on the tab because it is the question a viewer opens the page with, and zero is printed rather than hidden — a count that disappeared when it emptied would read as one that had failed. Turning notifications off used to be a chip on this page, which was the page offering a way to make itself permanently useless; the reason to reach for it was a single list mixing new news with everything already read, which is what the split fixes. The stored preference is still honoured and still says so in the empty state — it is simply no longer the viewer's to switch from here. - **A press dismisses, and the focused row says so.** This is the only page whose whole job is emptying itself; a confirmation press per alert is what made the panel it replaced not worth opening. **Nothing moves under the remote by being looked at**: focus used to mark a row read, which was harmless while the list was one list and would now empty the Inbox merely by somebody scrolling it, so Seen is a state a viewer puts a row into. "Dismiss all" is the same per-alert call in a loop — the gateway has no bulk route — and takes **only the pane on screen**, or emptying Seen would throw away an Inbox nobody had read; it empties optimistically, or a row lingers under a thumb that will press it again. - **A row holds two focus targets, and that is what makes a seen toggle possible.** A remote has one confirm key and it was already spent on dismissing, so the body keeps that press and Right reaches a toggle beside it (`alertSeenActionLabel`, `POST /v1/notifications/{id}/unread` → `store.MarkNotificationUnread`). Down still moves to the next row from either, so the second target costs nothing to somebody who never wants it. Three things to preserve: the toggle **names the action, not the state** — a button labelled with the state it is in reads as a claim rather than as something to press; the lit surface is the *row's*, driven by `hasFocus` rather than `isFocused`, or a row goes dark the moment the remote steps sideways into its own control; and marking unread is a plain assignment where marking read is a `COALESCE`, because read is set by merely looking at a row and must not move on a second glance, while unread is only ever somebody saying so. - **The toggle is what moves a row between the two halves, so focus comes back to the toggle.** Marking a row seen takes it out of the pane it was in, exactly as a dismissal does, and the page re-aims focus the same way — but onto the *toggle* of the row that took its place rather than onto the body, because a run of "Mark as seen" presses that landed on a body would be a run that ended in a dismissal. That is why a row carries two focus requesters and `pendingFocusToggle` records which of them the change was aimed at. - **The list is paged on the television, not on the wire** (`ui/alerts/AlertsPaging.kt`, pure and tested). The gateway answers with the whole undismissed list and the page cuts it up locally, which is what lets a page flip cost nothing on a weak box, lets the locally held update notice merge into page one without making a server's page boundaries lie about it, and keeps a dismissal optimistic instead of needing the page it left refetched. `AlertsPageSize` is **four**, measured against a 540dp television that spends a third of its height on the heading and the controls — `my-alerts-paged-crowded.png` is the capture that figure is answerable to. Two rules: `alertPageAfterChange` **clamps rather than resets**, because the common change here is the last row of the last page going away and a viewer sent back to page one for it would lose their place every time they finished a page; and an arrow at either end is **not drawn** rather than drawn dead, the stance the TV calendar's month controls take, with both ends keeping a fixed-width slot so the page indicator is not the one thing on the row that moves. - **The page is stateless**, like `SignInContent` and the detail panes: `MainActivity` owns the list and the requests, which is what lets `AlertsPageScreenshotTest` render it (and the user menu carrying its badge) with no server → `build/screenshots/my-alerts/`. What the page does hold is only ever about the remote in the room — which tab is open, which page of it, and which row a dismissal or a seen toggle aimed focus at. - **A cancellation is a transition, not a status read in isolation.** `sonarr_series_status_history` stores the first daily Sonarr reading as a quiet baseline and appends only changes after it; `WatchSonarrLifecycle` creates a notification for every known user when any show moves from continuing/upcoming to ended/deleted. Cancellation news is household-wide and does not depend on whether a viewer followed the show. Without the baseline, enabling the scanner would announce every show that had already ended as new news, and without durable history a gateway restart could announce the same change again. **Every outbound notification leaves through one door.** `server/internal/notify` is that door and `internal/api/notifications.go` is the Memby half of it, so the flow is `feature/event → notify.Service → Deliverer → notification log`. Before it, each feature both decided to notify somebody *and* performed the delivery: the Sonarr lifecycle scanner wrote into `user_notifications`, the ingester pushed a banner into Redis, the integrations dispatcher posted to Discord. Each knew how to deliver and none knew the others existed, so "what did Memby send, to whom, and did it work" could only be answered by reading three subsystems' log lines and hoping each had logged. The console reads the trail at `/admin/notifications` over `admin_notification_log.go` and `store/notifications.go`. Things to preserve: - **Logging never blocks delivery, and that is an ordering rather than a promise.** `Send` delivers *first* and records afterwards, on a context detached from the caller's, and a write that fails is logged and swallowed. A history written first would be a claim rather than a record; one written inside the delivery path could fail the delivery. - **A skip is the most useful row on the page.** "Memby never told me" and "Memby decided not to tell you" are the same silence from outside, so a viewer's preferences declining a notification, a source key that had already been used, and an operator's alert window set to zero are all *recorded* with their reason (`declineUser`, `StatusSkipped`) rather than being an early return. That is why `announceImportedMovie` no longer short-circuits on a zero window — `deliverBroadcast` records it instead. - **Sent and Delivered are different answers.** Most channels here are stores, finished the moment they return with nobody to acknowledge them; `Delivered` is reserved for a provider that actually confirmed, which today means a webhook answering 2xx. Collapsing them would have the console claim an acknowledgement nothing gave. - **Nothing secret is ever recorded.** A webhook URL is the credential, so `Notification` carries `Target` — a destination's *name* — and never its address, and `Redact` drops any metadata key that looks like one on the way in. It is a match on the *key*, because a token is not recognisable by looking at it and what a caller reliably gets right is what they called the field. - **The integrations dispatcher reports rather than being driven.** It is the one producer that calls `notify.Log` instead of `Send`: it is a bus subscriber with its own queue, pacing and transport registry, and routing its posts through the audit trail would make the trail the thing deciding what Discord receives. - **`UpsertNotification` reports whether it inserted.** The digest job fires hourly and re-sends the same weekly key all evening on purpose, so without that boolean every catch-up pass would read as a second summary nobody received. - **The facets are built from what has been sent**, not from a list of constants, and over the whole retention window rather than the current filter — a dropdown whose options vanish as you narrow the table is one you cannot use to widen the question again. - **`store.NotificationRetention` (90 days) is the one figure.** The housekeeping task prunes to it and the console derives its widest window from it, so a page can never offer a range the prune has already emptied. **Watch time is Tracearr's, and it is never counted twice.** `store.watchedMsExpr` in `internal/store/watch_time.go` is the one definition of "how long was this actually watched" — the greater of Tracearr's `durationMs` and `progressMs`, capped at the title's own length — and the console's figure and the viewer's summary are both queries over `tracearr_sessions` rather than a second table of minutes. A table counting watching separately would be a copy of a copy, wrong the moment Tracearr corrects a session. It is read two ways: - **The console reads it beside the person.** `/admin/api/accounts` carries a `watchTime` per account — week, month, lifetime, and when they last watched — from one grouped query for the whole household, because that page grows with the family. `matched` is the load-bearing field: a household running no Tracearr and a viewer Tracearr has never seen both arrive as zeroes, and a console drawing those as "0 min this week" would have an operator investigating a person rather than an integration. A watch-time read that fails costs the figures and never the account list. - **`attributeWatchTime` joins the two systems on the username**, which is the identity they genuinely share, and prefers the Tracearr id `recommendation_user_profiles` recorded where there is one — so a viewer renamed in one system keeps their figures instead of silently reporting zero. It is pure, so the console and the digest cannot attribute the same rows differently. - **The weekly summary is a personal notification, not a service alert.** A service alert is the house being told something; how long somebody watched is nobody else's news, so it lands in My Alerts (`watch-time-week` / `watch-time-month`, which an app that predates them renders with the fallback icon) and follows the person to every set. `RegisterWatchTimeTasks` registers it as an ordinary scheduler job, so an operator can see when it last ran and send one by hand — which for a job that fires once a week is the difference between "it has sent nothing" and "it has not run". - **The source key is the only thing preventing a repeat.** It runs hourly and sends from the appointed hour to the end of that day, because `watch-time:weekly:2026-W33` is written `ON CONFLICT DO NOTHING`: a container restarted three times on a Sunday evening delivers one summary, and a gateway that was off all evening still delivers it the next hour it is up. The monthly summary is the same trick over a `YYYY-MM` key, which is why it catches up rather than being skipped for ever by a gateway that was down on the first. - **Sunday evening, not Monday morning**, because the figure sent is week-to-date: on a Monday it would summarise almost nothing. Every boundary is a household-local *calendar* date (`weekStartIn`, `monthStartIn`, `previousMonth`), never `now.Add(-7*24*time.Hour)` — a week containing a daylight-saving change is 23 or 25 hours short or long, and subtracting hours puts the boundary an hour inside the previous Sunday twice a year. `watch_time_test.go` pins the clock-change week. - **Two switches, and they answer different questions.** `watch_time_digest` in the `featureCatalogue` is the household's and carries no capability — nothing on the television has to understand this. `NotificationPreferences.WatchTimeDigest` is the viewer's own, kept apart from `SystemAlerts` because this is the only notification there that is about *them*. Turning it off also withdraws the summaries already sitting in their list (`filterStoredNotifications`): switching a weekly notice off is a statement about the ones already there as much as about the next one. - **Nothing under `watchTimeDigestFloor` is sent**, and a preference that will not load is read as "not now" rather than as consent. A digest reporting four minutes is a notification about a title somebody abandoned, and a feed carrying those is one nobody opens. **Search** (`ui/search/`) is a two-pane instant-search destination on the rail: a fixed 6×6 on-screen keyboard on the left, with `SearchGenres` above `SearchResults` on the right. The results list updates as you type and uses the same shared `MediaResultCard` presentation as My Requests; request status and actions remain feature-owned slots around that shared row. Nothing is ever "submitted". `SearchViewModel` runs one pipeline — `debounce(250)` → `trim` → `distinctUntilChanged` → `collectLatest { repository.search(it) }` — and `collectLatest` is the load-bearing part: it cancels the in-flight request, so a slow response for a prefix can never overwrite the results for what was typed after it. Searching starts at two characters (`shouldSearch`); one letter matches half a library. `rankSearchResults` is a pure, stable sort that only lifts exact/prefix/word-boundary title matches above the backend's own relevance order — it never re-sorts alphabetically, and it keeps weak matches rather than showing an empty pane. A small access-ordered map caches results per query for the session, so backspacing is instant. **Every search the tab performs is recorded, and the gateway is what records it.** It used to depend entirely on the television posting to `/v1/search/history` after a result landed, which meant a query answered from the client's own cache, one whose post failed, or one from a build that predates the call was never written down at all — and the table the console reads back was a partial record of what the household looks for. `handleSearch` now calls `recordSearchQuery` itself, before the Redis lookup, so a cached answer counts the same as one that reached Emby. Things to preserve: - **The write is detached from the request context.** Instant search cancels the in-flight request on every keystroke, so a write hung off `r.Context()` would be abandoned for exactly the searches somebody typed fastest. It is also fire-and-forget: a search whose record failed still returns results, and the failure is DEBUG for the same reason the search line is. - **`store.SearchDedupeWindow` is what makes two writers safe.** The handler and the client's post both describe one search, and the POST route is still there because an older APK is the only thing that records at all. An identical query inside the window is the same search; a minute later it is its own row. - **`searchQueryRecordable` is the one rule both routes apply**, so a query `/v1/search` records is exactly one `/v1/search/history` would have accepted. Length is counted in runes, or a title in Japanese is rejected at a third of an English one's length. **And the console can read it back** — `/admin/searches`, in the Insights group beside Row engagement, over `internal/api/admin_searches.go` and the store queries in `internal/store/searches.go` (where the writer moved to, so one table's rules sit in one file). It is **two tables of the same rows on purpose**: the summary groups by `lower(query)` and answers "what does this house look for", which is what a library is organised against; the log is uncollapsed and newest-first and answers "what happened just now", which is the one to read when somebody reports that search is not finding something, because it shows the query as it was typed, by whom, and when. Things to preserve: - **The widest window is the retention period.** `searchWindowDays` is derived from `store.SearchRetention` rather than written down, because `RecordSearch` prunes to it — a page offering 90 days would draw a flat line for two thirds of it. A tile states the retention for the same reason: a quiet week and a window that has aged out look identical. - **`SearchTotals` is its own query, not a sum of the table above it.** The summary is capped at `searchTermLimit`, so adding it up would report the top twenty-five's total as the household's, wrong by however long the tail is. - **Names are resolved in Go from `KnownUsers`, not joined per row**, and an id with no session left keeps its row wearing the id — the query is what the page is for, and a viewer whose sessions have expired is still one searcher rather than nobody. - **Nothing on it is editable**, the stance every insights page takes. It also cannot delete: the 30-day prune is the only thing that removes a row. **A genre is browsed, not searched.** The chips on the empty state ran their own label through `/v1/search`, which is a text query: "Drama" matched a film *called* Drama, anything with the word in its overview, and — relevance being a score rather than a rule — a scattering of titles not in the genre at all, while missing most of the ones that were. A chip now opens `GET /v1/genres/{genre}/items` (`server/internal/api/genres.go`, `EmbyRepository.browseGenre`), which filters on Emby's `Genres` parameter and answers a page at a time. Things to preserve: - **It is a mode, not a query.** `SearchUiState.genre` sits beside the query rather than pretending to be one, which is what lets the pane head itself "Comedy" instead of "Search results for “Comedy”" and lets Back step out of the shelf without clearing something nobody typed. Typing supersedes it; `runSearch` returns early while a genre is open, or the empty-query transition that opening one causes would wipe the shelf it just filled. - **Paging must not repeat or skip a card**, which is why both paths sort on `PremiereDate,SortName` rather than a date alone — two titles sharing a premiere could otherwise swap places between requests, and the scroll would show one twice and the other never. Newest first, because the alphabet is not an answer to "show me Comedy". - **Two rules end the scroll and both are needed** (`hasMoreGenreItems`, pure and tested): reaching the total is the ordinary end, and a page shorter than the one asked for is the other — a backend that would not count says nothing useful with its total. `genreTotal` on the server is the same judgement from the other side, for an Emby that did not count. - **A page is appended by its own offset**, never by order of arrival: a response for an offset already scrolled past, or for a genre the viewer has left, is dropped rather than pasted into the middle of the list. A page that fails part way down keeps what is on screen and simply stops paging. - **The scroll trigger is a `snapshotFlow`, not a composable read.** The last visible index changes on every frame of a scroll, and reading it in the body would recompose the list the whole way down a genre — the same rule as the animation one above. It asks several items early, since a request that starts when the viewer arrives at the end is one they watch. - **Genre and result focus targets are separate.** The genre strip stays mounted above the results; a genre result claims its own requester when the first page lands, Back restores the strip, and an empty or failed genre hands focus back deterministically rather than leaving a television with nothing focused. - **Episodes are excluded on both paths.** An episode inherits its series' genres, so including them fills a page with twenty entries of one comedy and buries the rest. - **Movies and TV Series have their own full-width genre browser.** A fixed row of colourful mini cards is the first focus target on both destinations; it is deliberately a product catalogue rather than whatever genre names happened to arrive in the home rows, so its order and availability never jump around during refresh. Neighbouring Emby labels are merged where they answer the same browsing intent (`Action|Adventure`, `Science Fiction|Sci-Fi|Sci Fi|Fantasy`, `War|History`) using Emby's pipe-delimited genre filter. `ui/genre/` keeps the resulting pages in memory, preserves the active category behind a detail page, returns focus to the title that was opened, and consumes `HomeViewModel.favoriteChanges` so a Favourite press and its possible rollback reach the paged copy immediately. Its `type=Movie` / `type=Series` query is still enforced by the gateway and on the direct Emby path, so no category can mix the two grids. - **The rail is ordered by what this viewer watches, and the catalogue itself never changes.** `GET /v1/genres/affinity` (`server/internal/api/genre_affinity.go` → `store.TracearrGenreAffinity` → `ui/genre/GenrePersonalisation.kt`) is a weight per Emby genre label, and `personaliseGenreCategories` is what the television does with it. Things to preserve: - **The evidence is the server's and the catalogue is the set's.** Nothing is stored: Tracearr's sessions and the imported catalogue's genres are already in Postgres, so the reading is a join over two tables the gateway keeps for other reasons — the trade `watchedMsExpr` makes for watch time, and for the same reason (a per-user genre table would be a copy of both, wrong the moment either changed). The gateway sends Emby's own spellings verbatim and never a category: folding "Science Fiction", "Sci-Fi" and "Sci-Fi & Fantasy" into one shelf needs the alias table, which lives on the television, and a second copy of it on the server would disagree the first time a category gained a spelling — which is the failure the aliases exist to fix. - **The order is settled before the rail is drawn and never re-ordered under a viewer.** `EmbyRepository.genreAffinitySnapshot()` is a volatile read, the `snapshot` arrangement, consulted once in `GenreBrowseViewModel`'s constructor; `warmGenreAffinity()` is what fills it in, from `HomeViewModel`'s init, because the browser is never the first screen a television draws. A set whose reading has not landed gets the catalogue order and is personalised the next time the page is opened, which is the right way round: a rail that reshuffled under a D-pad already travelling it is worse than one that never personalised. - **Nothing is ever hidden, and the unpersonalised half stays in product order.** The sort is stable, so a category with no evidence scores zero and keeps its place below the ones the viewer watches. `MIN_GENRE_AFFINITY_SESSIONS` refuses to personalise at all below a floor — one Western on a wet Sunday is not a taste — and `GENRE_AFFINITY_FLOOR` is a *share* of the top genre rather than a count, so the long tail cannot reshuffle on noise and a household that watches nightly and one that watches on Sundays order the same way. - **An episode counts as its series, and an abandoned title counts as nothing.** The session joins on `emby_series_id` before `emby_item_id`, so a household watching one crime drama nightly reads as watching crime; `genreAffinityEngagement` requires half the title, because a session that stopped four minutes in is evidence somebody did *not* want it and counting those is how a rail comes to lead with what a viewer keeps abandoning. Recency is three flat bands over 180 days rather than a decay — a half-life nobody could defend would also make the answer move between two readings taken the same evening. - **Every failure is the default order.** The direct path has nobody to ask, a gateway predating the route answers 404, a household running no Tracearr has no history, and the operator's Tracearr switch is honoured even though the rows are already in Postgres — switched off means Memby may not read their viewing, and old rows are still their viewing. There is deliberately no second implementation on the direct path, the stance the TV calendar takes: the answer is Tracearr's, which a television holds no credential for, and the catalogue's own order is a perfectly good rail. - **Six hours on both sides.** `genreAffinityTTL` and `GENRE_AFFINITY_REFRESH_MS` are matched so a set refetching past it asks a question that has actually been recomputed rather than paying a round trip for a cached repeat; an empty reading is kept for an hour instead, because a new account genuinely acquires a history and a six-hour no would hide their first evening of watching until the morning. - **The gateway path degrades to a keyword search on the *first* page only**, so a set on a new build talking to a gateway that predates the route still shows something. A later page does not: a gateway that answered page one and failed on page two is having trouble, not missing the route, and search results pasted onto the end of a genre would be nonsense. Focus is the hard part and is explicit: the leftmost keyboard column goes to the rail, the rightmost goes to Genres, Down enters Search Results, and every result goes back to the *last key used* (a `FocusRequester` attached to whichever key that is). Back closes an open genre shelf before moving results → keyboard → leave, one step per press. Physical keyboards and phone-remote apps feed the same state through one `onPreviewKeyEvent` that consumes only printable characters and backspace — D-pad and Back must fall through. The voice button needs the `android.speech.RecognitionService` entry in the manifest's ``, or `isRecognitionAvailable` returns false on Android 11+ and it hides itself on devices that actually support it. **Row analytics.** `data/analytics/RowAnalytics.kt` buffers impression/focus/select events with dwell timing (injectable clock, unit-tested) and `HomeViewModel` flushes every 20s, on `ON_STOP`, and on dispose. Fire-and-forget by design — `reportRowEvents` swallows failures, because telemetry must never surface on a TV. Aggregates are read at query time in `store.RowStats`; raw events are pruned after 90 days. **Server logging** answers "who did what, from which television, on which build". Three pieces make that true and each is easy to undo: - `internal/logging` writes an **aligned console line** — timestamp, level, message, fields — because a labelled `time=` in front of the message is noise in every viewer that already has a timestamp column. Fields are ordered by `fieldRank`: identity (`component`, `user`, `device`, `client`) first so it can be read as a column, the constant `version` and the `error` last. `MEMBY_LOG_FORMAT` switches to `logfmt` or `json`; the ring buffer the admin page reads is fed the same records in every format. That ring is restored from a bounded JSONL archive in the persistent `memby-logs` volume, so a deployment replaces the process without erasing the operator's history. History compaction materialises the ordered ring only once per ringful; do not move that copy back onto every append. Cursor reads calculate their ring offset directly. The Admin Console retains and filters the full delivered window but virtualises the display, caches each record's formatted/searchable form and stops polling while hidden. - `internal/api/logcontext.go` carries a **`*requestIdentity` in the request context**. `withLogging` creates it from the route and the client headers; `authed` fills in the viewer and television once the session resolves; both the handler's own events (`s.loggerFor(ctx)`) and the closing request line read it. It is a pointer precisely so the outer middleware sees what an inner layer learned — `r.WithContext` in the handler would not reach it. Prefer `s.loggerFor(ctx)` over `s.log` anywhere a request is in scope, or the line lands with no idea whose it was. - `componentFor(path)` is **the part of the app a call came from, derived from the route** rather than declared by the client: the TV would have to thread a surface name through every repository method, and this way an old APK is attributed correctly too. Keep it a pure function with a case per area, and add to the test when a route lands. The events that matter are logged as events, not inferred from request lines: sign-in (and rejection), sign-out, device removed/renamed, `playback requested` / `started` / `stopped` (with `watched=`), `next episode resolved`, `update offered`, media requests, maintenance and feature changes, library syncs. Playback reports carry only an item id, so `playbackTitles` (bounded, in-memory, lossy on restart) remembers what `/v1/items/{id}/playback` called the thing, which is what lets a stop be logged by name. Ten-second progress reports and per-keystroke searches are DEBUG on purpose. `internal/buildinfo/VERSION` is embedded and appears on every line, on `/healthz` and in the admin rail — bump it with a meaningful server change; nothing else identifies which tree a container was deployed from. **A slow request says where its time went.** `internal/timing` is a per-request trace carried in the context by pointer, the `requestIdentity` arrangement, and every layer under the handler records against it: an `http.RoundTripper` wrapper on all eight upstream clients (Emby, both *arrs, Tracearr, MDBList, Bazarr, OpenSubtitles, the integrations dispatcher), a `pgx.QueryTracer` on the pool, and the cache's own `Get`/`Set`/`Delete`. `withLogging` attaches the result as a `breakdown` field once the request passes `slowRequestThreshold` — an operator override over `MEMBY_SLOW_REQUEST_THRESHOLD`, 500ms deployed — and the console gives it a heading of its own in the log drawer and a second line on the row. A duration column could only ever say that something was slow; this is what makes it actionable: ``` GET /v1/home 9.51s breakdown=emby.favourites=7.80s fanout=7.81s rows=1.40s db=18ms encode=31ms miss=1 ``` Things to preserve: - **It measures stages, not spans in a tree.** Most of what matters here is concurrent — Home fans five Emby queries out at once — so a total of wall-clock spans would exceed the request's own duration and mean nothing. What a stage reports is summed busy time and a **call count**, and the count is the half that finds duplicate work: `emby=7.8s ×14` on a page that should make two lookups is the finding whatever the seconds say. - **The transport times the body too**, not only `RoundTrip`. Headers arrive while several hundred kilobytes of row JSON is still on the wire, so timing the round trip alone would under-report exactly the largest responses. - **`timing.WithLabel` is what makes a fan-out legible.** Five concurrent Emby queries under one `emby=` stage say the launcher waited on Emby without saying which of them it waited on, which is the whole of the next question. Each home row, and each leg of the season-finale chain, names its own stage. A label is only ever a finer name for a stage the client would have recorded anyway, so its absence changes nothing. - **`elsewhere` is the duration less the *largest* stage**, never less their sum, and is clamped at zero. It is deliberately not called "gateway processing": with overlapping stages no such figure exists, and what this is instead is a lower bound on time nothing accounted for. - **Everything is inert without a trace.** A scheduled sync, a health probe and every unit test call the same helpers and pay one nil check. **And the fixes the trace found.** They are all one shape — work on the critical path that did not have to be there — and each is easy to reintroduce: - **The automatic My Shows check ran a hundred times per episode.** It hangs off playback reports, one arrives every ten seconds, and its own guard (half watched) is true for every one of those after the halfway mark — so the second half of every episode ran two serial Emby lookups, a Sonarr catalogue read and a Postgres write per tick and threw all but the first away at the durable insert. `followChecks.claim` is a map lookup that comes *first*, before the feature check and long before Emby. Deduplicating on the insert was correct and was never the problem; what it could not do is prevent the work leading up to it. - **`InvalidateUser` walked the whole keyspace.** Redis SCAN's cost is a property of the keyspace rather than of the pattern, so dropping one viewer's dozen cached rows meant paging through every item lookup the household had ever cached — on the playback stop report, which is the request a television makes as somebody presses Back out of a film. `Cache.Set` now indexes user-scoped keys into `idx:u:` in the same pipeline as the write, and invalidation reads that set. The SCAN survives as the fallback for a user with no index, which is the honest answer for a gateway upgraded with older keys still live. - **Stable metadata lived where invalidation could reach it.** A person's biography, a film's extras and whether an episode closes its season carry no user data and cannot change when somebody finishes an episode, yet all three sat under `u::` and were destroyed several times an evening by playback stops — then re-read from Emby by the next card anybody looked at. `cache.MetadataKey` is where they live now: outside the invalidated namespace and unkeyed by viewer, so one lookup answers for the household. The rule for putting something there is narrow and worth stating: **the value must contain nothing derived from a viewer.** Anything carrying `UserData` belongs in `UserKey`, where invalidation can reach it — which is why the *filmography* stayed behind while the biography moved. - **Identical concurrent misses each asked upstream.** `s.cachedRead` / `buildCached` (`coalesce.go`) put a `singleflight` between the cache miss and the upstream call, keyed by the cache key. The log showed one person lookup answering in 2.2s, then 4.6s, then 7.7s within a few seconds; nothing was getting slower, three televisions had missed the same key at the same moment and Emby was serving three copies of one expensive query. The cache could not help — nothing had been written when the second and third arrived. Two properties are load-bearing: **the shared work does not inherit the caller's cancellation** (singleflight hands every joiner the first caller's result, so a D-pad moving off a card would otherwise fail everybody queued behind it), and **a joiner is counted** on the breakdown, because "slow" and "queued behind itself" are different problems with different fixes. It is applied to the person biography and filmography, related titles, extras, series episodes and item detail — every route the launcher warms on focus and then asks for again on the press. - **Serial chains that were never chains.** The season-finale route fetched Sonarr's series catalogue *after* both Emby lookups it does not depend on; the extras route made its two lookups in turn; `filterRecommendationPermissions` walked its hundred-id batches one at a time on the home tail. All three now run together, and the permission check keeps its original refusal — one failed batch hides every candidate, because a partial answer is not evidence that the rest is permitted. - **Home read its ranking evidence after the rows arrived.** `rankingContext` is seven Postgres reads and `UserRowStats` an eighth, all of them functions of the viewer's id and nothing else — so they ran with nothing else in flight, on the critical path, for answers that were available before Emby was asked anything. They are issued *beside* the Emby fan-out now (`rankingInputs`, `personalizeTitlesWith`), and the seven inside `rankingContext` are issued together. The two that are genuinely a chain stay one, but their *writes* are ordered rather than their reads: `ApplyOnboarding` and `ApplyExplicitPreference` are not commutative and the ranking must never depend on which query answered first. - **Two documents were queried per request and could not change per request.** The feature policy is read from sixteen places plus `/v1/status`, which every open television polls every ten seconds; the household completion scores are a six-month aggregate whose answer is *the same for every viewer in the house*. Both are cached in memory — five seconds and a minute — and the operator's own write invalidates the first outright, so the window is "how long until another instance notices", not "how long until my change takes effect". A failed household read returns the previous reading rather than caching an empty one. - **The connection pool was four.** `pgxpool`'s default is `max(4, GOMAXPROCS)`, which on the NAS is fewer than one household's televisions — and a query waiting for a connection is invisible, because the query time stays honest while the request is slow anyway. `store.Open` floors it at 16 with 4 kept warm, and leaves alone any deployment that stated `pool_max_conns` for itself. Two things the trace found and did **not** change, because both are behaviour rather than waste. `fieldsRow` asks Emby for `People` and `RecursiveItemCount`, which are the two expensive fields on a row query — but the weighted ranker scores person affinity from the first and a series card prints its episode count from the second, so dropping either is a feature decision. And the home cache key carries the device id, which multiplies the rebuild by the number of televisions; that is there because a recommendation's reason names "this TV", although the recommendations it decorates come from a cache that is not device-keyed. Both are worth revisiting deliberately. **Emby's own version rides the reachability probe**, and the television prints it beside the gateway's on Settings → About: `0.1.50 (4.10.0.21)`. `emby.Client.Ping` already asks `/System/Info/Public`, which carries `Version`, so reading it costs nothing — a second call per probe to learn a string that moves a few times a year would be the wrong trade. Three things to preserve: the last known version is **kept through an outage**, because About is exactly the page somebody opens when the server has stopped answering and a version that blanked itself would replace a fact that is still true with nothing; `version` is **omitted rather than sent empty**, so a client can tell "no probe has answered yet" from "Emby answered without one"; and `gatewayVersionLabel` (pure, tested) prints the gateway's version alone in every unknown case rather than empty brackets, which read as a fault. A gateway that is not answering prints "Not connected" with no brackets at all — it cannot vouch for what Emby is running either. **Admin interface** is `server/internal/api/admin/` — a shell, a stylesheet, a shared runtime and one fragment per page, all embedded and composed by `admin_console.go` at start-up into finished bytes per URL. No build step and no CDN: a strict no-dependency console is still the whole point, and serving a page is still a write of a `[]byte`. Guarded by `MEMBY_ADMIN_TOKEN`; unset means every `/admin` route 404s. It polls `/admin/api/status` every 30s and stops entirely on a hidden tab. **Who may open it is Emby's answer, not the gateway's.** The sign-in behind the console is the same discreet Emby password check the public installer uses, so on its own it admitted anybody in the household — and opening `/admin/` then handed them the admin token cookie. `embyAdministrator` requires `Policy.IsAdministrator`, which Emby returns *in the authentication response*, so the check costs no request; a response carrying no policy at all is asked again directly and an Emby that will not answer refuses the sign-in, because silence is not permission and reading it as "no" would lock an operator out of their own console. Three things to preserve: the refusal is worded exactly as a wrong password — somebody who may not administer the server has no business learning that their password was right — and the reason goes to the log instead; the *installer* is deliberately not gated this way, since a viewer setting up a new television is who it is for; and the two sign-ins issue **one cookie**, so they are separated by being signed with their own purpose (`installerSessionPurpose` / `adminSessionPurpose`) rather than by a claim inside the payload. An admin session satisfies the installer's gate; an installer session can never satisfy the console's. `adminSessionTTL` is 90 days of idle time, matching `MEMBY_SESSION_IDLE_EXPIRY` so a browser and a television are forgotten on the same schedule, and only a request an operator actually made slides it forward — see `operatorPresent`. It was one HTML file holding every screen at once, all but one of them hidden, which is why opening `/admin/logs` also sent the accounts settings editor and the feature grid, and why each page read as a pile of unrelated controls. Things to preserve: - **`adminNav` is the only place a page is declared.** The rail, the page titles, the set of legal `/admin/` URLs and the render loop all read it, so a page cannot be in the menu and 404, or be reachable and unnamed. Adding one is an entry there plus `admin/pages/.html` and `.js`; a fragment with no entry panics at start-up rather than sitting there looking maintained. - **The console is addressable by name as well as by menu.** Twenty-odd pages is more than a rail six groups deep is read down, so the top bar carries a search field (Shift+S, and the shortcut is *printed* on it — it is the only thing saying the console can be driven from the keyboard). Its list is server-rendered from `.Nav` in `shell.html`, so it reads from `adminNav` like everything else and cannot offer a page that does not exist or miss one that does. Two rules in `prepareSearch`: a page's own **name outranks the sentence under it**, or typing "se" answers with every page whose intro happens to contain those letters and buries Searches, with ties keeping the rail's order so equally good matches never reshuffle; and what the arrows walk is read **out of the DOM**, not out of the array the markup was built from, because ranking re-orders the list and the two disagree the moment it does. The shortcut stands down inside a field — the console is full of them, and one that ate a capital S would be worse than none. - **Hidden pages are addressed by a route that carries something else in the path.** `/admin/accounts/{userID}` renders the `account` fragment; `/admin/account` is a 404 and `cleanInstallerDestination` refuses it, because a sign-in returning there would land on a page about nobody. That route sends the login form back to `/admin/accounts` instead. - **The page fragments contain no inline styles.** Everything is drawn from the component vocabulary in `admin.css` — card, tile, field, check, tag, chip, list, table, glyph. A screen that needs a look of its own is a missing component, not a licence for a style attribute; the previous page had four hundred lines of CSS and still reached for `style="..."` on every second element. - **Six tones, and three of them mean nothing.** Green is the verdict colour, amber is look at this, red is wrong — and beside them are info (blue), note (violet) and data (teal), which carry no judgement at all. They are what lets a page say a person is a different kind of thing from a television without every coloured element on screen reading as a warning. A tone is passed, never derived: the same idea wears the same colour on every page it appears on (the library is teal, a person violet, a television blue), which is most of what makes twelve screens read as one console. A verdict tag also carries a dot in its own colour, because tone alone is no signal to somebody who cannot separate the green from the amber. - **Icons live in `core.js` and nowhere else** — one stroked path on a 24×24 grid each, the same shape the rail's marks take. A fragment asks for one with `data-icon` (plus `data-icon-tone`) on any element and `Admin.decorate` fills it in once, when the page has parsed; anything a poll redraws asks with `ui.glyph`, or the mark is wiped on the first refresh. An unknown name draws nothing rather than a broken box: a mark is decoration, and a typo in one must never be what an operator notices about a page. - **`core.js` owns the transport, the error banner and the refresh loop**; a page registers `Admin.onStatus` (called with each status poll) or `Admin.onRefresh` (its own request alongside it). `Admin.settled`/`fill`/`check` are the one rule that must not be dropped: never redraw markup the operator is working inside, or every poll takes a half-typed field or an open select away mid-edit. - **Nothing on the overview page is editable.** It answers "is anything wrong" and links to the page that can do something about it. A screen that both summarises and changes state is where an accidental click lives. **"25 goroutines" was the one figure on the console nobody could act on**, and `server/internal/runtimestats` is what replaced it. A count says nothing about what those goroutines are doing, which part of Memby they belong to, whether it is normal, or whether it has been climbing all week — so the overview's Process card now prints a *verdict* and signposts `/admin/runtime`, where the detail lives. The package is organised entirely by what a thing costs, and that is the design: - **The registry is free**, so it runs always. A long-running worker is started through `runtimestats.Go(name, component, fn)` rather than a bare `go`, at every launch site in `main.go` plus the scheduler's loop and the integrations dispatcher, and the console can therefore *name* "Library ingest" instead of inferring it. `Starts` is on the record because a worker being restarted in a loop reads exactly like a healthy one from a single snapshot. Nothing in the package recovers a panic — reporting must never change what it is reporting on. - **The sampler is cheap**, so it runs on a minute's tick: a ring of `Sample`s four hours deep. A single instantaneous number cannot show a leak and this can. `trendOf` is pure and compares the median of the window's oldest quarter with its newest rather than fitting a line, because a burst — an import, a household arriving home — is exactly the shape least-squares reports as a trend; the threshold is proportional *with an absolute floor*, or a busy gateway is permanently "rising" and a quiet one calls one extra goroutine a leak. `DirectionUnknown` is a real answer and the honest one for the first quarter of an hour. - **The breakdown is expensive**, so it is a button. `CollectGoroutines` walks every stack, which stops the world, and the answer says when it was taken and what it cost. `parseGoroutines` is pure and pinned by a fixture carrying a real dump, and the categories must always **partition the total** — a breakdown whose parts do not add up is worse than none, which is what the unrecognised-state bucket and both admin tests exist for. The `componentRules` order is load-bearing: Memby's own packages are tested before the libraries they call, or every query in the gateway files under "Database pool". `?format=text` hands over the raw dump, which is the alternative to leaving a profiler endpoint permanently mounted. - **The verdict is the gateway's wording, not the console's** (`assess`, pure and tested), the stance every label the gateway prints takes: the threshold and the sentence explaining it belong together, and an older console must not be the thing deciding what "watch" means. Every note carries an **area** — a number that has moved is only actionable once it points somewhere — and a rise slower than `goroutineLeakPerHour` is not a note at all, or the card cries wolf on every busy evening. - **`Process` is what /proc knows and the runtime does not** — processor time, open sockets, the descriptor limit. `CPUKnown`/`FilesKnown` are separate from the figures because "no open sockets" and "could not look" are different answers, and a developer machine is the second. **The gateway's own settings are `/admin/settings`**, reached from the account menu in the top bar rather than from the rail — every other page decides what the *televisions* do, and this one is about the server process. It is `store.GatewaySettings` (one `app_settings` row) over `internal/api/gateway_settings.go`, and it holds the household timezone, the log level, the idle sign-out, the two alert windows and the Emby health probe. Things to preserve: - **Every field is an override, and `.env` is still the configuration.** Blank means "whatever this container was started with", which the page prints beside each field, so clearing a setting is a real undo rather than a value the operator has to remember. A setting that can legitimately be *off* therefore needs a third value: **-1 is off, 0 is deployed** (`store.GatewaySettingsOff`), because a plain zero would make "turn this off" indistinguishable from "leave it alone". - **Nothing reads the document directly.** The effective-value helpers in `gateway_settings.go` — `householdLocation`, `sessionIdleExpiry`, `sonarrAlertWindow`, `radarrAlertWindow`, `embyHealthInterval` — are the only readers, so adding a setting is one helper beside its config field rather than teaching every call site that an override exists. `s.cfg.SonarrLocation` in particular should not be read directly any more: `householdLocation()` is what makes a timezone change reach the schedule rows, the hero rotation and the sign-in history. - **A setting that is read once at start-up is not a setting.** `WatchEmbyReachability` re-reads its cadence every tick and keeps ticking (slowly) while the probe is off, so switching it back on does not need a restart; the idle sweep reads the expiry inside `Run` rather than closing over it; and the log level is a `*slog.LevelVar` threaded from `main` through `Deps.LogLevel`, applied on save rather than waited for — an operator who has just turned debug on and gone to look at the log must not spend thirty seconds believing it did not work. `deployedLogLevel` is remembered because clearing the override has to restore *something*, and the variable itself has by then been moved. **Integrations are their own area, and they are one axis over the scheduler rather than a second system.** `/admin/integrations` is the overview, `/admin/integrations/{id}` is one service, and `internal/api/integrations_catalogue.go` is the only place a service is declared — the `featureCatalogue` shape. Before it, MDBList's settings were on a Movie ratings page, the Sonarr and Radarr switches were on a page about Discord webhooks, their request policies were beside those, and Tracearr could not be reached from the console at all: "is everything Memby depends on working" was four pages and one impossible question. Things to preserve: - **A run history is not a second store.** An integration run *is* a `scheduled_task_runs` row: `scheduler.Task` carries an `Integration` id, the row records it, and `store.IntegrationRuns` reads the same table along the other axis. Giving the area a table of its own would mean two schedulers, two retention jobs and two places one piece of work could be recorded as having failed. What was added is four counters (`store.RunCounts` — processed, changed, skipped, failed) and `scheduler.Work`, the counting form of `Run`; a task declares one or the other and `Register` panics on both. The counters exist because "412 films checked, 7 updated" is the question an operator has and a sentence is a poor place to keep numbers — they cannot be compared between runs or sorted. - **Runs and Logs answer different questions and say so.** Logs are the technical events behind a failure; this is the operational record of what Memby attempted and what came of it. A failing service's page links to `/admin/logs?q=` — which is why the log viewer seeds its text filter from `?q=` — so the two are joined rather than merged. - **The work is scheduler tasks now, and that is the half that changed behaviour.** The Sonarr lifecycle scan, the Radarr catalogue refresh, the Tracearr import and the daily For You rebuild were four goroutines with tickers of their own in `main`. A ticker could report nothing to an operator, could not be started by hand, and could not be counted against a service. `foryou.Service.Schedule` and `nextDailyRebuild` are gone with them; the "is the rebuild due" rule moved to `api.forYouRebuildDue`, which is pure and tested and compares **local calendar days** rather than subtracting 24 hours. - **A switched-off integration reports a *skipped* run, never silence and never an error.** Silence is indistinguishable from a scheduler that has stopped, and an error would put a red row in the console for a state the operator chose. - **One stored truth per integration, and one reader.** The switch lives where that service's configuration already lives — Sonarr and Radarr in `ArrIntegrationPolicy`, MDBList in `MDBListSettings.Enabled`, Tracearr in the new `integration_policy` document — and `integrationEnabled`/`SetEnabled` are the only ways in. Consolidating them would be a migration with a window in which two documents disagreed about whether a service was on. Absence means **on**, or the day this shipped would have switched every household's imports off. - **`integrationSuppressed` is not the negation of `integrationEnabled`.** The latter is also false for a service this deployment never configured, and a household can perfectly well point Sonarr's *webhook* at Memby without giving Memby Sonarr's API key. The import hooks use the former, and answer 200 while ignoring the payload — neither *arr re-delivers a rejection, so refusing would read as Memby losing imports rather than as the switch the operator set. - **A switch consulted once at start-up is not a switch.** `recommend.Engine.TracearrAllowed` is a function read at call time, wired in `main` after the server exists, and nil means allowed so every test behaves as it did. Switching Tracearr off costs the extra signal and never the row — the same degradation an unreachable Tracearr already produced. - **Health is probed on a schedule, not on page load.** The console polls; probing per request would make every open tab its own request against somebody's Sonarr. One `integration-health` task every five minutes fills `integrationHealthCache`, and the console's Test button calls the *same* `probeIntegration` — a test taking a different path could report a service as working while the row beside it stayed red. A switched-off service is not probed at all, which is what the switch promises. - **MDBList has no probe, and the page says so rather than drawing "never checked".** Its allowance is bought by the day, and spending a request of it to colour a status dot would have the console competing with the televisions for the thing it is reporting on. Its health comes from its own run history. - **The status word is the gateway's** (`integrationStatus`, pure and tested), the stance every label Memby prints takes. It resolves in priority order — unconfigured, disabled, running, then the evidence — and a failure followed by a success is *history rather than a verdict*, or one bad night would leave a service red until the retention job removed the row. `idle` is a real answer for a service that has not done anything yet; claiming either verdict would be a guess. - **Switching one off states what goes with it.** `Powers` in the catalogue is rendered on the service's page and repeated in the activity event, because "Sonarr disabled" tells an operator nothing they did not just do — what they may not have thought about is the television calendar going with it. - **`/admin/ratings` redirects** to the MDBList page rather than 404ing: it was bookmarkable and appears in older activity links. The old Integrations page survives as `/admin/integrations/webhooks`, which answers the opposite question from the rest of the area — those are services Memby *depends on*, that is a place Memby *posts to*, and removing every webhook leaves the gateway unchanged. **Two things a television does are notifications now**, both in `internal/api/device_activity.go`. `TypeDeviceFirstUse` announces the first time a set opened Memby on a household-local day and `TypeDeviceUpdated` announces one that finished updating itself. Things to preserve: - **First use is anchored on `/v1/home`**, not on the auth middleware every call passes through: a set left on overnight polls `/v1/status` every ten seconds, so any-request would announce it at midnight — an event nobody did, at the hour nobody is reading. It is marked *before* the cached response is served, because a household whose rows are still warm from another set has still just been opened by this one. - **The answer comes from the insert.** `store.MarkDeviceDay` is `ON CONFLICT DO NOTHING` on `device_activity_days`, so two televisions racing on the same row cannot both be told they were first. The marks are retired with the device and pruned by their own housekeeping task. - **An update needs a previous version to be an update.** `announceDeviceUpdate` fires from `captureClientIdentity` — the only place a set that updated in place is ever seen, since it never signs in again — and an empty previous version is a build this gateway had never been told the version of, not a version that moved. A *downgrade* is still announced: a sideloaded step backwards is news too. **Explaining a recommendation** is `recommend/explain.go`: `Why(profile, item, limit)` is a pure function turning the learned weights into the phrases a detail page shows. It is kept apart from `Score` on purpose — the scorer decides *order* and may be opaque, this decides *wording* and must never invent an affinity, which is what `reasonFloor` and the unit tests enforce. `PersonWeights` exists only for this: casting is a good reason to tell someone about a title and a poor reason to rank by it. `api/related.go` serves it beside Emby's similarity list at `GET /v1/items/{id}/related`, cached per user and item because building the profile costs the same Emby fan-out the home rows pay for. **Recommendations** live in `server/internal/recommend`: `profile.go` is pure scoring (recency-weighted genre/studio affinity, exclusion of anything seen) and `engine.go` does the Emby fan-out. Both are unit-tested without a network — `engine.go` takes a narrow `Source` interface so tests inject a fake. The engine never runs on the home request path: rows come from the `r::rows` cache, and a miss triggers a deduplicated background rebuild while home returns immediately. That key is intentionally outside the `u:` namespace that mutations wipe; only a finished playback retires it. **"Because you watched …" rotates, because the top of a watch history does not.** The rows were anchored to the two most recent seeds, and the head of history is a resumable title plus whichever series the household is part-way through — neither of which moves for weeks, so the same two rows came back day after day. `selectSeeds` (pure, tested) instead cuts the most recent `SeedPool` seeds into `MaxSimilarRows` equal bands and draws one from each by `dailySeed(userID)`. Things to preserve: it is a rotation *within recency bands*, never a shuffle of the window, so the first row is still anchored to something watched lately and the rows below it reach further back; the same day always yields the same seeds, because rows are rebuilt on every cache miss and a set that re-picked each time would change under somebody browsing; the last band takes the remainder, so a pool that does not divide evenly still reaches its oldest entry; and a history shorter than the pool falls back to plain recency rather than pretending to rotate. `similarRow` also runs `diversifyRanked` over its cards with the same daily variation, the way curated shelves do — a row that keeps its seed across two days must not present the same posters in the same order. `MEMBY_RECOMMEND_TTL` (24h) is what makes the rotation daily in practice: the seed only changes at a rebuild. **`EmbyRepository`** is the only place that talks to Emby. It keeps a `@Volatile` `snapshot` of `Settings` collected from DataStore so synchronous callers (URL builders, `rotationIntervalMillis`) don't suspend, and it caches the Retrofit `EmbyApi` instance, rebuilding only when the base URL changes. All image and stream URLs are built here with `api_key` appended. Errors reaching the UI go through `friendlyEmbyError` — never surface raw HTTP bodies, which can contain tokens (the OkHttp logging interceptor is pinned at `Level.NONE` for the same reason). **Emby query conventions.** List endpoints request the narrowest `Fields` / `EnableImageTypes` set that the row needs (`getHomeItems` enforces this); full metadata is fetched only via `getItemDetails` after D-pad focus settles (140 ms debounce in `HomeViewModel.focusItem`, with an LRU cache and cancellation of the in-flight job). Adding fields to a home query is a startup-cost regression — extend the detail call instead. Emby time values are 100-ns ticks; convert at the boundary (`millisecondsToTicks`, `resumePositionMs`). **A detail page is warmed while its card is focused, in two waves.** By the time somebody presses a card, the item record and its "why you might enjoy it" have been fetched — and now so have its episode list and its trailer, which were the two things the page still opened cold. That mattered most on Continue Watching, where every card is an episode and pressing one opened a page with no season scroller and no episode list until the network answered. Things to preserve: - **Playback itself is never warmed on focus.** Emby's PlaybackInfo negotiation creates a playback session, so asking for it while somebody merely browses pollutes server history with titles they never played. Stream resolution begins only after a Play action. - **The two waves have deliberately different delays.** The metadata warm follows the D-pad closely at `FOCUS_METADATA_DEBOUNCE_MS` (140 ms) because it decides what the panel beside the row says; `warmDetailPage` waits `DETAIL_PREFETCH_DELAY_MS` (450 ms) because an episode list is the largest request this client makes — a long-running show is a thousand records — and warming one per card as somebody scans a shelf would spend more than it saves. The job is cancelled when focus moves, so a viewer travelling along a row never reaches it and one who has stopped, which is what precedes a press, does. - **Everything warmed on focus must be single-flighted on the repository's own scope**, for the reason `getRelated` already was: the warming job dies with the D-pad, and a request cancelled at the socket is one the gateway logs as a failure and one nobody keeps the answer of. `getSeriesEpisodes` and `getLocalTrailer` now take the same shape. A prefetch added without it makes navigation *slower*, because the press that follows re-asks. - **`getLocalTrailer` caches its negative answer** (`CachedTrailer`, the `CachedTrickplay` precedent). Most of a library has no local trailer, so before this every detail page opened with a request the gateway answered 404 to, repeated on walking Back and again for every step of the "More like this" trail. - **An episode is keyed on its series**, not on itself — that is what its own page will ask for, and it is what makes one warm serve a whole row of Continue Watching. **Trailers are a provider chain, not ordinary title playback.** `GET /v1/items/{id}/trailers` is the cheap availability answer used while a detail page is warmed; the Play press opens `PlayerActivity` immediately and `POST /v1/items/{id}/trailers/resolve` selects a candidate. Official Apple and labelled official YouTube sources come first, followed by local Emby media and then the remaining recognised remote trailers. Local media is returned directly; Apple and YouTube pages are resolved and validated on the television, then played natively. That boundary is deliberate: provider requests and any IP-bound media URL must originate from the viewer's real client address, never the gateway. The player keeps the subject and rejected candidate ids: an error or an eight-second stall before the first frame asks for the next provider behind the same loading surface. Exhausting the chain closes the player and returns to the still-composed detail page; it never shows the ordinary playback error pane. Keep these boundaries: - Metadata discovery may be warmed and cached, but local `PlaybackInfo` and remote stream resolution begin only after the viewer presses Trailer. - Provider details stay behind the resolver interface. Compose knows only whether a trailer exists, and the player knows only how to ask for the next candidate. The client resolver caches only mappings that passed a media probe; a failed player source is evicted before fallback. - A trailer never uses the Memby pre-roll. Back and natural completion return to the screen that launched it, while the normal native controls and aspect-ratio handling remain intact. The player's title treatment receives the subject's logo URL, with text only as its fallback. - Direct-to-Emby mode retains local trailers. Remote Apple and YouTube resolution belongs to the gateway-assisted path because it owns metadata discovery and candidate ordering, but provider resolution itself stays on the television. `POST /v1/items/{id}/trailers/report` records started, failed and completed attempts with the forwarded client address; successful candidates become the gateway's next first choice only after a real first frame. **A detail overlay seeds its settings from `repository.currentSettings`**, never `Settings.EMPTY`. Collecting a flow with an empty initial value draws the first frame under default preferences and then recomposes the entire page — and restarts the effects keyed on those preferences, which is a second ratings request — one frame later, at exactly the moment the page is trying to appear. **Synced settings.** A viewer's settings live on the *server* and follow the person to whichever television they sign into; an operator can also read and push them per user from the admin console's accounts page. Three pieces: - **The vocabulary is `internal/api/preferences.go`**, a `preferenceCatalogue` in the same shape as `featureCatalogue`, and it is the only place that decides what a legal value is. The admin console renders its editor straight from it (it rides along on `/admin/api/accounts`), so a new setting is one catalogue entry plus the matching key on the TV. The store holds the document opaquely — adding a setting is never a migration. `normalizePreferences` returns a *complete* document with unknown keys dropped and illegal values replaced, which is what stands between a hand-edited admin request and a launcher that cannot draw a row; it is the piece worth testing hard. - **The revision is the delivery mechanism.** `user_preferences` carries one, `/v1/status` carries the current value, and `PreferencesSync` fetches the document only when it differs from what this TV holds. That is why an operator's push arrives within a poll without a second connection, and why the poll stays one integer for every open TV. Writes take an advisory lock and a revision check because every television in the house writes this row; a 409 returns the winner's document in the body, and the client **adopts rather than retries** — the other writer is usually the operator. `store.ForceRevision` is how the admin push deliberately wins that race. - **`PreferencesSync.lastSynced` is what stops a feedback loop.** It records the document both ends agreed on, and a push happens only when the local state differs from *it* — so adopting a pull, which writes to DataStore and re-emits the settings flow, never looks like a local edit. Keep that invariant or the two ends will push each other forever. **Every revision is kept, and the operator can put one back.** `user_preference_revisions` holds the whole document per revision with who wrote it, written in the *same transaction* as the document itself, so there is no state in which a revision exists and nothing records where it came from. `internal/api/admin_preferences.go` serves it at `/admin/accounts/{userID}/settings` — a hidden page, addressed by a route carrying the person in the path like the account page it is reached from. Things to preserve: - **A restore is a forward write, never a rewind.** It goes out as the *next* revision carrying an old document, with `restored_from` recording where it came from. The revision is the entire delivery mechanism — televisions compare numbers — so one that went backwards would leave every set in the house believing it was already up to date while holding what the operator had just replaced. It is also what makes a restore undoable: the version it replaced is still a row below it. - **The restored document is re-normalised.** A revision written before a setting existed has nothing to say about it, and one written before its options changed may hold a value the server would now reject — restoring verbatim would put that on a television. - **What a row *says* is `preferenceChanges`**, a pure function driven entirely by the catalogue, so a setting added tomorrow is described without touching it. It compares the rendered *labels* rather than the values: two documents that read identically have not changed anything an operator can see, and a television pushing back the document it already held is an ordinary event that must not fill the table with rows nobody made. The oldest revision held is labelled `initial` rather than diffed against the defaults, which would claim decisions nobody made. - **`user_preference_acks` is the receipt the revision does not have.** The status poll tells every open TV the number; being told is not having adopted, so an ack is written when a set *fetches* the document (and when its own write is accepted, or its 409 hands it a winner it adopts). That is what separates "the bedroom TV never fetched it" from "it fetched it and something has since overwritten it". History and acks are pruned together at write time by `preferenceHistoryLimit`, except that a device's most recent ack is never pruned — a set switched off for a year is exactly the one worth describing as "on revision 12" rather than as one that has never checked in. **Upgrading an existing install is schema 2** (`SettingsMigrationLogic`, `CURRENT_SETTINGS_SCHEMA`). Nothing is lost: the flat keys already hold every value and are what the app renders from, so a viewer sees their settings unchanged on first launch, and `preferencesRevision` starts at 0 — which means the first sync *pushes* what the TV has rather than pulling defaults down over it. The one thing that needed a migration step is the three toggles that moved from device-wide to per-profile: an existing install has them in the flat keys and in no profile, so they decode as the defaults, and the first profile switch would have copied those defaults back over the flat keys (`applyProfile` writes profile → flat) and then synced the result up as a deliberate choice. Step 1→2 folds the device-wide value into every stored profile, which is exact rather than approximate — while it was device-wide, that value really was in force for all of them. It cannot detect its own work (the encoder omits default values, so a profile that chose `true` is byte-identical to one that never chose), so the schema version is the only thing making it run once; a test pins that. What syncs is a person's choices; what does not is anything identifying a *television* — device name, update source and token, the screensaver's rotation and ring colour. `showTitleLogo` / `autoPlayNextEpisode` / `showTenMinuteReminder` moved from device-wide to per-profile as part of this, because a device-wide value would push whoever signed in last into everyone else's account. `SettingsStore.applyRemotePreferences` writes all nineteen keys and the revision in **one** edit — DataStore rewrites the whole file per edit, and the revision landing apart from the values it describes would leave a TV permanently believing it was up to date while holding something else. **Multi-profile session state.** `SettingsStore` stores a list of `EmbyProfile` (server, token, userId) *and* mirrors the active profile into the flat top-level keys the rest of the app reads. `switchProfile`/`saveSession` must keep both in sync; `legacyProfile()` synthesises a profile from the flat keys for installs that predate the list. `deviceId` is intentionally preserved across `clearSession()`. **`deviceId` is the television's identity**, in Emby's devices list and in Settings → Devices alike: the gateway holds one session per `(user, device_id)` and Emby keys its own device record on the same value, so a set that signs in with an id either list has seen replaces its entry rather than adding one. It therefore has to outlive the app's own storage, which on these sets it does not — every APK is sideloaded, an install that will not go over the old one is done by hand as an uninstall and reinstall, and the DataStore's `ReplaceFileCorruptionHandler` empties the file after a process killed mid-write. So `deviceIdFor` derives it from `ANDROID_ID` (hashed, so the platform id is never sent anywhere) rather than generating a UUID, and falls back to a random id only for the values that identify nothing — null, blank, all zeroes, or the one a batch of early devices shared, where two televisions would otherwise become one. An id already stored is kept: changing it is the duplicate this avoids, which is why installs predating this keep theirs and converge only when they are next reinstalled. Removing a device is two deletions, not one. `handleDeleteDevice` (and the admin console's equivalent) revokes the gateway session and then calls `retireEmbyDevice`, because logging out only invalidates the token — Emby keeps the device row in its dashboard until the row itself is deleted, so a TV removed from one list would stay visible in the other. It is best-effort on purpose: the session is already gone, which is what ends that TV's access, and it needs the sync credentials since the record belongs to the server rather than to the viewer. **A television that changes its device id supersedes its old one.** Sessions are unique per `(user, device_id)`, so a second row for one set can only mean the id itself moved — a reinstall on a build that generated a random one, or an install predating the derived id. Left alone each of those keeps a session row, an Emby device record and a build history of its own, and one set in a living room reads as three. `store.supersedeDevices` runs inside `CreateSession`'s transaction, deletes the same user's other rows carrying the same device *name*, and hands them back so `retireSupersededDevices` can take the cached session, the build history and the Emby record with them. Two things hold it up: the match is on the name because it is the only evidence there is — the token, the session and the Emby record are all new — and `supersedeName` (pure, tested) refuses a blank name and `store.DefaultDeviceName`, the compatibility placeholder an unnamed build sends, or the second unnamed set in a household would sign the first out on every launch. It happens after the sign-in has succeeded, because tidying a set's previous life must never be what stops it getting in. **Build history is per device id, not per session** (`device_versions`). A session row carries only the version in force right now and is overwritten by the next call reporting a different one, so on its own "what has this set been running" is one value deep. It is written from two places and needs both: `handleLogin` for a fresh sign-in, and `captureClientIdentity` for a set that updated *itself* and will therefore never sign in again — guarded there on the version actually having moved, since every authenticated request reaches that path. It is keyed on the device rather than the viewer because the history belongs to the television, and it is deleted wherever a device row is. The profiles blob deliberately does **not** carry cached home JSON. Preferences DataStore rewrites and fsyncs the whole file on every edit, so embedding a several-hundred-KB cache per profile meant every settings toggle rewrote all of them. `writeProfiles` is the single writer and strips the field out into a per-profile `home_cache::@` key, which doubles as the migration for installs that still embed one — `applyProfile` reads the dedicated key and falls back to the embedded copy. Add a profiles write and it must go through `writeProfiles`. That per-profile key is also the **read** path (`activeHomeCache`), and the only place the cache is written. The flat `home_cache` key remains only for a store with no active profile to key against, and for installs written before the split. It briefly held a second copy of every cache alongside the per-profile one, which put the largest value in the store into the file twice — on a format that rewrites and fsyncs the whole file per edit, and on a value rewritten by every home refresh. **Home startup path.** `HomeCache` (last successful home response) is persisted per profile and used as the initial `HomeUiState`, so the launcher renders rows before the network returns; sections then refresh in parallel under a `Mutex` and re-persist. Playback stops are broadcast through `repository.playbackStops` and refresh only the Continue/Next-Up rows. Three things protect that "before the network returns" promise, and all three are easy to undo by accident: - **Nothing on the signed-in path may block on a request.** `AppRoot` used to hold the launcher on the loading screen until `getRecommendationOnboarding()` answered, which on a slow connection meant the cached rows could not be drawn until the connect timeout expired. Onboarding completion is now persisted (`Settings.hasCompletedOnboarding`, `markOnboardingCompleted`) and consulted first; the gateway is still asked in the background and stays authoritative for anyone not yet recorded. For a profile with no record yet the ask is still on the critical path, so it is bounded by `ONBOARDING_CHECK_TIMEOUT_MS` and fails open to the launcher — and only a verdict the gateway actually returned is persisted, or a single slow response would retire the rating screen for someone who has never seen it. The `onboardingToken` guard that stops repeat asks must always be paired with a null check on the verdict itself: on its own it can match a restarted effect's own token and strand the launcher on the loading screen permanently. - **The settings flow must never be able to terminate.** It is the gate everything waits behind, and a `shareIn`ed flow that completes exceptionally never emits again — so a single failed read shows up as "Opening Memby…" forever, surviving relaunch. Hence the `ReplaceFileCorruptionHandler` on the DataStore and the `catch` before `shareIn`. Do not remove either: this store is rewritten on every home refresh, so a process killed mid-write is an ordinary event on a TV. - **The cache is decoded off the main thread.** `SettingsStore.primeHomeCache` parses it on the store's IO scope as the settings flow emits, and `homeCache()` returns that memoized copy — `HomeViewModel`'s constructor runs during composition, so decoding there parsed the whole blob on the main thread at exactly the wrong moment. - **`setHomeCache` skips unchanged writes** (`lastPersistedHomeCache`). It runs on every refresh *and* every playback stop, and most passes find nothing new. **Screensaver hosting.** `ScreensaverContent` is shared by `MembyDreamService` and `ScreensaverActivity`. A `DreamService` is not a `ComponentActivity`, so `DreamLifecycleOwner` supplies the ViewTree lifecycle/ViewModelStore/SavedState owners Compose requires; D-pad handling lives in the composable while the hardware Play/Pause key is intercepted in `dispatchKeyEvent` and routed via the `ScreensaverActions` holder. Playback from the dream `finish()`es first and starts `PlayerActivity` on a delayed main- thread post to avoid the "activity behind the dream" race. **In-app updates.** `UpdateChecker` polls a **Gitea** release (`/api/v1/repos/{owner}/{repo}/releases/latest`, token auth for private repos) or a static manifest, downloads and verifies the APK, then commits it to a **`PackageInstaller` session**. Because replacing the APK kills a running Dream and leaves a black surface, `UpdateRecoveryReceiver` catches `MY_PACKAGE_REPLACED` and relaunches `MainActivity` with `EXTRA_LAUNCH_UPDATED_SLIDESHOW`. **There is no "check for updates" on the television.** Settings had an Updates page with that button on it, and the address, repository and token it needs could not be entered anywhere on this app — so the only thing it could ever report was a failure, on the one screen a viewer opens when they already suspect something is wrong. The single answer about updates is the gateway's (`server/internal/appupdate` → `ui/UpdateScreen.kt`), which arrives on every launch and carries its own `downloadUrl`; `SettingsPage` has no `UPDATES` entry and the version this TV is running is stated once, on About. The `updateBaseUrl`/`updateRepo`/`updateToken` keys remain in `Settings` and nothing writes them — they are what an install predating this still has in its DataStore. The session is not an implementation detail — it is why the updater works on a television. The phone idiom, an `ACTION_VIEW` intent at the APK's content URI, fails three ways here: the implicit intent is subject to package visibility on Android 11+, several TV builds expose no activity for the package-archive MIME type at all, and nothing reports what the installer then did. Sets that hit it had to be reinstalled by hand to move a version. So: - **`verifyApk` must distinguish "wrong key" from "could not read the key".** It compares the downloaded APK's signers against the installed app's, and the trap is that `getPackageArchiveInfo` leaves `signingInfo` null on several Android versions where `getPackageInfo` fills it in. Asking only for `GET_SIGNING_CERTIFICATES` therefore produced an empty set for the archive, which the check reported as *"not signed by Memby's trusted release key"* — on correctly signed APKs, every release, leaving a manual reinstall as the only way to move a version. So: both flags on both sides, prefer `apkContentsSigners` and fall back to `signatures`, and let `signerVerdict` (pure, unit-tested) return `UNVERIFIABLE` rather than `MISMATCH`. An unverifiable read proceeds: the APK has already been matched against the published SHA-256, package name and version, and Android enforces signature identity at install time regardless — a real mismatch comes back as `STATUS_FAILURE_CONFLICT` with a message saying to reinstall. - **The outcome is a broadcast, not a return value.** `downloadAndInstall` succeeding means the session was *committed*; `InstallResultReceiver` receives what happened and publishes it on `AppInstall.messages`, which every screen that can start an install collects. A mandatory update is the reason this matters: the screen cannot be dismissed, so "Opening the installer…" with nothing following it is a dead end with no explanation. `installStatusMessage` is the pure wording rule and is unit-tested — a TV has no logcat and no support channel, so that sentence is the whole diagnosis. - **`STATUS_PENDING_USER_ACTION` is the normal path, not a failure.** The system hands back an intent for its own confirmation screen and the receiver must launch it. - **The permission is asked for during setup, not at update time.** Every TV here is sideloaded, in practice through Downloader — which means *Downloader* holds Android's per-app install permission and Memby never does. `ui/InstallPermissionScreen.kt` sits between `FirstRunScreen` and `SetupScreen` on a fresh install, and is deliberately **skippable**: a permission that only matters later must never block a new install, and on a TV with no permission screen there would be nothing the viewer could do to satisfy it. The numbered steps are the substance — Android's own screen is an unexplained list of app names with switches, reached by a remote. - **The operator can push that step to TVs already in service**, which is the half that fixes the existing fleet rather than only new installs. It is an ordinary entry in the gateway's `featureCatalogue` (`install_permission_prompt`), so it rides the status poll and the admin console renders its toggle with no extra work. Three conditions guard it and all three matter: the client must declare `install_permission_v1` (an older app can never be sent a screen it does not have), the operator must have it on, and the permission must actually be missing — which is what makes it self-clearing, since granting it removes the only reason it appears. `MaintenanceMonitor.installPermissionPrompt` defaults to **false**: a missing field must not conjure a screen. - **The permission dead end is stated, not retried.** Many TV builds do not implement `ACTION_MANAGE_UNKNOWN_APP_SOURCES`; when starting it fails, the message names the path through the TV's own settings instead. Before this the failure was swallowed and the screen promised to continue "when you return" from a screen that never opened. - Stale sessions are abandoned before a new one is created (they hold a staged APK and count against the per-app limit), and `UPDATE_PACKAGES_WITHOUT_USER_ACTION` lets later updates apply silently once Memby is its own installer of record — never depended on, since the system falls back to asking. **Playback** uses Emby's direct stream (`/Videos/{id}/stream?static=true`) — no `PlaybackInfo`/transcode negotiation, so exotic codecs may fail. The `media3-exoplayer-hls` dependency is already present for when that's added. Progress is reported back to Emby via `reportPlaybackStarted/Progress/Stopped`. **Which subtitle comes on is the gateway's decision**, not the television's. The server is what calls `PlaybackInfo` and enumerates the streams, so `selectSubtitle` in `internal/api/subtitles.go` picks one from the viewer's synced settings (`subtitlesEnabled`, `subtitleLanguage`) and `/v1/items/{id}/playback` and `/next` return it as `selectedSubtitleId`. Turning subtitles off, or choosing Italian, in the player's overlay writes those two settings (`SettingsStore.setSubtitlePreference`), so the choice follows the person to every set rather than staying in the room it was made in. Things to preserve: - **The rule exists twice on purpose.** `selectSubtitleId` in `data/SubtitleSupport.kt` is the direct path's copy, and the two are pinned by deliberately parallel tests (`SubtitlePreferenceTest`, `subtitles_test.go`) — with no gateway there is nobody to ask, and a viewer must not get different subtitles depending on whether the container is up. The language alias table is duplicated for the same reason: Emby writes three-letter codes, media3 reports two, and both ends have to agree on what "Italian" means. - **A chosen language that the title does not have falls back to a *forced* track and nothing else.** Falling through to the default would put English on screen for somebody who asked for Italian; forced subtitles translate what is foreign to the film's own audio and are wanted either way. - **`subtitlesEnabled: false` disables the text track explicitly.** Declining to select one is not enough — media3 turns on a default-flagged track by itself, so "off" has to be said. - **`selectedSubtitleId` is matched on `Format.id`**, which is the id the sidecar's `SubtitleConfiguration` was built with. It can legitimately fail to match a container's embedded track, which is why `preferredTextTrack` falls back to running the same rule over the player's real tracks rather than giving up. **A subtitle the library does not have is fetched from the player**, in `internal/api/subtitle_download.go` over the provider layer in `subtitle_providers.go`. **Two backends answer and they are not the same shape**, which is the one thing to hold on to about this feature. **Bazarr** (`server/internal/bazarr`) writes the file *beside the media file*, so the gateway stores nothing and serves nothing — it asks Bazarr to fetch, calls `emby.RefreshItem` so Emby notices, waits `embyRefreshSettleDelay`, and re-reads the streams; the new track then arrives down the ordinary `PlaybackInfo` path, which is why `playableSubtitle` needed no new shape and `selectSubtitle` works on it with no special case. **OpenSubtitles** (`server/internal/opensubtitles`) hands back *bytes*, and the gateway has no reach into the media directory, so a file fetched there is stored in `downloaded_subtitles` and served back as a sidecar from `/v1/subtitles/{file}`. That difference is the entire reason the gateway now holds a subtitle at all, and it is contained: `mergeSubtitleTracks` puts what the gateway holds beside Emby's tracks inside `playbackSubtitles`, so a downloaded subtitle is an ordinary track on every later playback rather than something that exists only in the response that produced it. Things to preserve: - **The operator's switches are `store.SubtitlePolicy`, not environment variables.** A provider is offered when the `subtitle_download` feature is on *and* it is configured *and* it is switched on — `subtitleSources`, one place. Bazarr's address stays an environment variable because it is a service the household runs; OpenSubtitles is an account, so its key and login live in that document and the console's Subtitles page can enter, replace or remove them without a redeployment. The store refuses to record OpenSubtitles as on with no key, so the console can never show a switch that does nothing. Nothing on that page ever returns a credential — only whether one is saved, the stance the MDBList page takes. - **A candidate carries its `Source` and the download dispatches on it.** The two tokens are opaque in different ways and handing one to the other is a mistake nothing downstream could detect. Empty means Bazarr, because an app built before there was a second provider sends no source and all its rows came from one place. - **The two providers make opposite trades on identity, which is the hard part.** Bazarr keys on the *arr's id (`radarrid`, Sonarr's `episodeid`) and Emby knows neither, so `bazarrMovieFor` / `bazarrSeriesFor` / `bazarrEpisodeFor` match by title, year and episode number. They are pure and tested hard because a mismatch writes one film's subtitle next to another. Episodes match on *numbers*, never titles — the two disagree often enough (translations, differently named two-parters) to reject correct matches — and season 0 is specials, a real season, not "no season". OpenSubtitles keys on an imdb or tmdb id, which Memby already holds because the library import asks Emby for `ProviderIds` so external ratings can be looked up, so there is **no guessing on that path at all**. An episode is searched by its series' id plus season and episode number whenever the episode carries no id of its own, since a show has one far more often than each of its episodes does. - **`resolveSubtitleTarget` reads the item once and fails per provider.** A film Bazarr has never heard of may still have an imdb id, and a title with no provider id may still be in Bazarr's list; only both failing is a failure. `providerSubtitles` then searches both at once — a manual search is a live provider query measured in seconds — and a provider that fails is dropped rather than failing the search. - **The provider row is opaque.** The token is provider-specific and must be handed back verbatim on the download call; it round-trips through the television untouched rather than living in a server-side cache, so a viewer reading the list by remote cannot have their choice expire underneath them. - **A machine translation is offered, and says so.** It is a real answer and sometimes the only one, so `rankMergedCandidates` sinks it below everything a person wrote rather than hiding it, and `MachineOnly` is on the wire because it is the one property that changes whether a viewer wants the row at all. The provider is now *named* on a row, where the single-provider version deliberately did not name it: with two backends the same language appears twice and "which of these is which" is a question the row has to answer. - **The exhausted-allowance case keeps its own wording** (`opensubtitles.QuotaError` → `subtitleFailureMessage` / `subtitleDownloadFailureMessage`). It is the only failure where pressing the button again is definitely not the answer, and a television has no log and no support channel — that sentence is the whole diagnosis. - **A stored subtitle's id is derived, not random** (`storedSubtitleID`), so fetching the same language for the same title twice replaces the file rather than growing a second track a viewer has to tell apart by guessing. Its `gw:` prefix is what keeps it out of Emby's namespace, which is stream indices — plain numbers — because the player matches a track on the id it was handed. - **The gateway sends a *path* for a subtitle it serves, never an address.** It does not reliably know its externally reachable name and the television does, because it is the thing talking to it. `EmbyRepository.resolveSubtitleUrls` puts the base and the `t=` token on it, exactly as `imageUrl` does for artwork and for the same reason: media3 fetches a sidecar as a plain URL with none of Memby's headers attached. A URL that is already absolute is left alone, so it is safe over every playback response. - **`subtitleDownloadAvailable` rides the playback response**, not `/v1/status`: the drop-up is the only thing that asks and it already holds that response, where the status poll is made by every open TV every ten seconds. The client default is **false** — a missing field must never conjure a row that leads to a request the backend cannot answer. - **A title with no subtitles is told so, in the track section** (`SubtitleTracksState`). A list holding nothing but "Off" is indistinguishable from a menu that failed to load, and the row that could fix it sits below a rule under a heading the eye has no reason to travel to — so the notice goes under the SUBTITLES heading and the focus ring opens on the search row instead of on "Off", which is the state the viewer is already in. Where no provider can be asked it says that instead, once, rather than leaving somebody looking for an option that is not there. `SubtitleMenuScreenshotTest` covers both. - **Client-side it is a second screen, not a third section.** The drop-up is 440dp by about a third of a 720p screen; stacking a track list, the size chips and search results squeezed the tracks to one visible row. `SubtitleDownloadState.expanded` swaps `player_subtitle_main_section` out, and Back steps out of the download half before it closes the menu — one press per level. - **`subtitleRequestInFlight` is a flag, not `job?.isActive`.** `lifecycleScope` uses the immediate main dispatcher, so a coroutine body runs synchronously up to its first suspension — before `subtitleSearchJob =` has been assigned. Reading the job would see the previous one on exactly the redraw meant to disable the rows. - **A download resets `subtitleAutoSelectionAttempted`.** The new track only exists in a freshly built media item; without the reset the sidecar is attached and nothing turns it on. **Changing it mid-film is a drop-up**, `player_subtitle_overlay.xml`, anchored over the subtitle button it opens from rather than the full-height panel it used to be. It sits on somebody's film, so there is no scrim and the panel is near-black. It uses the shared `TvSettingsComponents` rows: focus is a raised control with a white ring, the choice in force keeps an accent wash and a CURRENT badge after focus moves, and every colour comes from the active Memby palette. Every other row has no background. The margins are measured off the transport row — 44dp end, 112dp bottom to clear its 72dp strip and the controls' 28dp padding — and the top margin is what caps the track list before its `ScrollView` starts scrolling instead of growing up the screen. `bindSubtitleMenu` in `ui/player/SubtitleMenu.kt` fills it from plain `SubtitleMenuEntry` lists so `SubtitleMenuScreenshotTest` can render the real menu with no player, server or decoder → `build/screenshots/subtitles-menu/`; deciding *what* the entries are stays in `PlayerActivity`, the only thing that can read media3's tracks. Only the first open animates — redrawing after a choice would slide the menu again under someone still working down it. **Who is that? is a button, not a menu item.** The cast panel has its own `player_cast` control beside the subtitle button in `memby_player_controls.xml`, because the question is asked mid-scene and one that has to survive a dialog and four menu rows is one nobody asks twice. It is deliberately *not* also in `showTrackMenu`'s list: one thing reachable two ways is one thing whose two entry points drift apart. Things to preserve: - **The panel is a fade, not a card.** `player_cast_scrim` carries it up from the bottom edge so the scene stays legible above the names — which is the reason somebody opened it. The 48dp side inset matches the transport row, so opening it does not shift the column the title and controls are read in. - **The heading is the title, not the word "Cast".** The accent eyebrow above already says what the panel is; repeating the button just pressed costs the line that could confirm what is being watched. - **Initials sit behind every portrait** (`castInitials`, pure and tested). Emby has no photo for a good part of a typical cast, and a row of identical grey rectangles says nothing about which name is which. They are behind rather than instead of the image, so nothing has to decide in advance whether artwork will arrive. - **The focus ring is the `foreground`**, drawn over the artwork, and the portrait takes `duplicateParentState` because the *card* is what is focusable. A remote has no hover: the ring and the scale are the only thing saying which face is selected. - `bindCastPanel` in `ui/player/CastPanel.kt` takes a `CastPanelState` and an injected image loader, so `CastPanelScreenshotTest` renders the real cards with no player, server or network → `build/screenshots/cast-panel/`. `loaded` is separate from an empty list because "still fetching" and "no cast recorded" are different things to be told. **Time to first frame** is the number playback is judged by, and a *resume* is the worst case: it is a seek, and a seek over HTTP is several more requests before a single frame is decoded. Four things exist to hold it down, and each is easy to give back: - **`ui/player/PlayerEngine.kt` builds the player**, apart from the activity, because construction is on the critical path of every launch. It pulls media bytes through `HttpStack` rather than media3's own HttpURLConnection client, so the header, index and offset requests a resume makes reuse one connection instead of repeating the handshake three times. PlaybackInfo and media bytes use a dedicated dispatcher, so a launcher full of queued artwork cannot occupy the stream's per-host slots; it still shares the same connection pool, retaining the warm connection. It also enables constant-bitrate seeking, so a container with no usable seek table computes the offset instead of reading its way there. The connection reuse and seeking choices are borrowed from [Wholphin](https://github.com/damontecres/Wholphin), a Jellyfin TV client under the same GPL-2.0 licence. - **`PlayerActivity.onCreate` is ordered as critical path then decoration**, with the comment saying so. Build the player, hand it the stream, *then* wire the overlays. This is safe because media3 posts its callbacks to the main thread and none can arrive until `onCreate` returns. The service-alert `ComposeView` mounts on the first call to `hidePlaybackLoading` and the cast lookup runs from `startPlaybackSession`: both used to run during `onCreate`, spending Compose's first composition and an Emby request at exactly the moment the decoder wanted the main thread and the connection pool. - **A resume opens the player before the stream is resolved.** `PlaybackRequest` carries what the launcher already knew from the card, `PlayerActivity` resolves the stream while the activity, its layout and its decoder are starting, and `adoptPlayable` takes on whatever the server settled (for a series, which episode). A cold start deliberately still resolves first: its wait is already spent inside the pre-roll, which cannot begin until there is a stream playing behind it, and whether there is a pre-roll at all is part of the same answer. `MainActivity` keeps two states for this — `launchingItem` is the gate that stops a second Play press stacking a second player, `resolvingItem` is the loading screen and belongs only to the route that waits. - **The two launch forms are two places a `Playable` has to be unpacked, and only one of them is obvious.** `adoptPlayable` handles the request form; on the URL form — the cold start, and *any* launch where `readyPlayableForLaunch` had a warm prefetch in hand — the intent is the only thing that will ever carry an answer, and a field with no `putExtra`/`getExtra` pair silently takes its default. That is how `trickplayAvailable`, `skipIntroAvailable` and `endCreditsAvailable` were all shipped switched off: each defaults to **false** on purpose, so the omission produced no error, no log line and no request — the gateway saw zero `/trickplay` and zero `/intro` calls across seventy-seven playbacks. A new "is it worth asking the backend" boolean must be added in **four** places: the `Playable`, the intent's parameter list, its `putExtra`, and `onCreate`'s `getBooleanExtra`. `subtitleDownloadAvailable` is the worked example of all four. - **`ui/player/PlaybackTrace.kt` says where the time went.** "Playback is slow" is not actionable; `event=first_frame … play_clicked=0 … source_resolved=… player_prepared=… ready=… first_frame=…` is. Marks are cumulative from the Play press, a repeated stage keeps the first time it was reached, and a stage that never happened is absent rather than zero. `PlaybackTraceSections.kt` names the same two spans for a systrace so `:benchmark` can measure what the log can only report — see "Benchmarks" below. - **Startup is bounded even when Media3 never throws.** Source resolution has a 15-second deadline and one fresh foreground retry. After `prepare()`, first frame has a 20-second deadline; the first expiry stops the player, clears its media items, negotiates a fresh playback session and prepares again. A second expiry becomes the ordinary retry/exit error screen. The foreground resolution discards a stale focus-prefetch after a short grace period rather than awaiting a process-scoped deferred indefinitely. These bounds are cancelled while the activity is stopped and reinstated on return, so backgrounding the app is not itself treated as a playback failure. Measured on a Chromecast with Google TV against the NAS gateway, the shape is: `prepare()` → first frame is **over 90%** of a resume, the stream negotiation is ~120 ms and the app's own startup ~365 ms. Within that, the largest single term is **cold versus warm connection to Emby** — the same file, same seek, was 4177 ms on the first playback of a session and 2004 ms on the second. Artwork and API traffic go to the *gateway* host, so the pool has nothing open to *Emby* when the first playback starts, and that first resume pays DNS, TCP, TLS and Emby's file open. Two things that look like causes and are not: the subtitle auto-selection costs 20–200 ms, not seconds, and the seek itself is about 900 ms. **`StreamWarmer` is what closes that gap** (`data/remote/StreamWarmer.kt`). It opens a connection to the machine video comes from before anybody asks for video, which is only worth anything because `HttpStack` shares one connection pool: a connection opened by an unrelated HEAD request is the connection ExoPlayer picks up later. Nothing is handed over but the address. Four things to preserve: - **It warms the host, never the title.** The obvious version asks for the first byte of the film, which would also warm Emby's file cache — and would put a delivery for a title nobody watched into somebody's server history. This app already refuses to warm `PlaybackInfo` on focus for that reason. Any answer establishes the connection, so the request is a bare HEAD of the origin and a 404 or a 405 is as good as a 200. - **The address outlives the process.** On the gateway path a resolved stream URL is the only thing that ever names Emby, so a television that has just started has no idea where the video lives. Remembering it is what moves the saving to the *first* playback after a cold start, which is exactly the one that was slowest. It is kept in its own small `SharedPreferences` file rather than in the settings DataStore, which rewrites and fsyncs everything it holds on every edit. - **It is warmed from two places and needs both.** `MembyApp.onCreate` covers the cold start, and `HomeViewModel.warmDetailPage` covers a viewer who has been browsing for a while — focus settling on a playable card is the best warning of a Play press this app gets, and the three-minute interval is shorter than the pool's five-minute keep-alive so that press meets a live connection rather than one the pool has just evicted. - **Failure is silent and costs nothing.** It is a performance hint: a server asleep, an address that has moved, or no network at all each leave playback exactly as slow as it was before. A failed warm clears the interval so the next attempt is not held off for minutes. `originOf` is the pure half and is unit-tested — a warm aimed at the wrong host is worse than none, since it opens a connection nothing will use and leaves the one that matters cold. **An advance opens the next episode's stream before anybody asks for it.** `StreamWarmer` warms the *host*; this warms the title, which it can only do here because an advance is the one case where the app knows what is next minutes ahead — `NextUpResolver` has the answer five minutes before the credits (`NEXT_UP_STREAM_WARM_LEAD_MS`). Media3's `DefaultPreloadManager` does the work; `ui/player/NextEpisodePreloader.kt` owns the two decisions it cannot make for itself, and `PreloadPlan.kt` holds them as pure functions so they can be pinned by plain JUnit. Things to preserve: - **The player and the manager are built from one builder.** `DefaultPreloadManager.Builder.buildExoPlayer` *overwrites* the media source factory, renderers, load control, bandwidth meter, track selector and playback looper on whatever `ExoPlayer.Builder` it is handed, so everything shared is set on the manager's builder and the player's carries only what the manager has no opinion about. The looper is the one that would actually break: a source prepared on one playback thread and played on another is a crash, not a slow start. - **Ranking data is a position in the journey, not a playlist index.** Nothing here is a playlist — the player is handed one episode at a time and the next is discovered while it plays — so a rank is assigned when an answer arrives and only ever moves forward. Exactly one episode ahead is preloaded (`preloadTargetFor`); two would double the cost for a viewer who has two episodes' worth of time to walk away. - **Eviction never touches the episode playing.** On an advance the player has just been handed that episode's `MediaSource`, and `remove` releases the source underneath the decoder using it. `obsoletePreloadRanks` is strictly-behind for that reason, `advanceTo` is called *after* `startMedia` and not before it, and the entry for the playing episode is left in the manager to be quietened by its target status turning to `PRELOAD_STATUS_NOT_PRELOADED` on the next `invalidate`. - **The bound is a memory ceiling first.** `PRELOAD_RANGE_MS` is five seconds because the expensive half of starting a stream is the connection, the container header and the seek index — which `specifiedRangeLoaded` pays by preparing the source and selecting tracks — not the bytes. A 4K direct play runs past 30 Mbps, so every second held ahead is megabytes on a box with none spare, for a title the viewer may not go on to. - **Registration hangs off the resolver, not off one call site.** `NextUpResolver`'s `onResolved` fires for the first lookup *and* for every re-negotiation of a stale stream, and a re-negotiation is exactly when preloaded work stops matching the URL the player will be handed. It fires only for the episode still playing, or an answer that arrived after the viewer moved on would have the preloader open a connection for a journey that no longer exists. - **Every part of it degrades to what came before.** A manager that will not build leaves the preloader unattached, `sourceFor` answers null and `startMedia` takes the ordinary `setMediaItem` path — which is also what a cold start, the direct-to-Emby path, a retry that re-negotiated, and an unfinished preload all take. That fallback is *logged* (`event=preload_unavailable`), because it is invisible from the viewer's side and a set that never preloads anything otherwise looks exactly like one where the feature works and never happens to save time. - **`PRELOADING_ENABLED` and `DYNAMIC_SCHEDULING_ENABLED` are separate switches** in `PlayerEngine`, the `THEME_PICKER_ENABLED` precedent, so a television that misbehaves on Media3's experimental scheduling can have that taken away without losing preloading or the version bump underneath both. - **`event=first_frame` says which start it is measuring** (`start=cold` / `start=preloaded`). The whole feature is a claim about one of two latencies, and a log that could not separate them could not show whether it worked. `event=preload_ready` carries how long the preload itself took and the range it was bounded to. **Media3 is one version across every artifact, and the Jellyfin FFmpeg extension pins which one that can be.** That extension is compiled against `media3-exoplayer` and reached *reflectively* through `EXTENSION_RENDERER_MODE_ON`, so a core from a different minor line fails at renderer construction rather than at compile time — and `PlayerEngine`'s `LinkageError` fallback would swallow it, silently withdrawing surround software decode with nothing in the log to say why. Jellyfin publishes up to the 1.9 line, so `media3Version` in `app/build.gradle.kts` is on it. `enablePerStreamMediaProgression` arrived in 1.11 and is therefore not available here; `experimentalSetDynamicSchedulingEnabled` is the part of that same work which is. Moving the core past 1.9 means finding a matching extension first, or deciding to do without DTS. **Where a title resumes from is the television's own answer, not the card's.** The launcher hands `PlaybackRequest` the position it read off the card, and *nothing downstream corrects it*: the direct path resolves no position at all, and the gateway takes `resumePositionMs` as a hint (`playbackHint`) and echoes it back rather than paying a second Emby lookup. So a card is the whole answer, and a card is only as fresh as the last home refresh — which is how a short session came to be lost. Somebody watched twenty seconds, left, and pressed Play again inside the second or two the stop report and the refresh take, and was sent back to where they had started. `EmbyRepository.localResume` is what closes that window: the playhead is recorded **before** the report is attempted, from `enqueuePlaybackStopped` synchronously and from every progress report, and `launchResumePositionMs` consults it at `playbackRequest()` — the one funnel every launch passes through, and therefore also what opens the player and what the gateway is given as its hint. Things to preserve: - **It is a *greatest*, never a preference**, which is what retires the record with no bookkeeping at all: once a refresh brings the card back carrying that position — or a later one, watched on another set — the card is at least as current and the local record can no longer change the answer. `LOCAL_RESUME_MAX_AGE_MS` is only a backstop for a set that recorded a position and was then left alone. - **A completed title is forgotten rather than remembered.** The server resets a finished title's position, so a record kept past that would drop somebody into the closing minutes of something they had deliberately started again. That is the only reason `durationMs` is carried through `PlaybackStopWorker.enqueue` — zero means the runtime was not known, never that the title is zero long. Marking watched or unwatched, and hiding a title from the shelf, forget it for the same reason. - **The launcher is told before the server is.** `repository.playbackPositions` is emitted as the player exits and `HomeViewModel.applyPlaybackPosition` moves the card's progress bar immediately, ahead of the `playbackStops` refresh that replaces it with the server's own answer — and it never moves a card backwards, because a stop and the ten-second report before it can arrive in either order. It is also what puts the new position into the persisted `HomeCache`, so a cold start does not draw the old one. - **`clearPlayableCache` deliberately does not touch it.** A playback stop clears that cache, and outliving it to answer the launch that follows is the entire point. Session changes call `clearLocalResume` beside it — another viewer's playheads are not this one's. **Playback position has one ordered exit path.** Ten-second progress updates, pause/seek updates and the final Stop all pass through `EmbyRepository`'s `playbackReportMutex`, so a slow older Progress request cannot complete after Stop and move Emby's saved playhead back. `PlaybackStopWorker.enqueue` still writes the final position to WorkManager first, but also sends it immediately from the repository's process scope — leaving the activity no longer means waiting for WorkManager before Emby Web can resume at the right frame. A successful immediate delivery cancels that exact fallback request, not the unique work name, because a newer stop for the same playback session may already have replaced it. The worker drops a report after 60 seconds: a late retry overwriting progress made in another Emby client is worse than losing an old fallback. `PlaybackStopWorkerTest` pins that freshness boundary. **Playback keeps the selected title visible while it starts.** The launcher hands `PlayerActivity` the backdrop it already has, and `player_loading.xml` holds that artwork under a dark wash rather than replacing it with an almost-black field. This is intent metadata, not another playback-path request; it is saved across recreation and replaced by the next episode's landscape artwork during auto-advance. On the station-style pre-roll, a television episode replaces the Memby mark at top-left with the programme's own logo and puts its episode code and title directly beneath it. The same hierarchy is repeated by the five-second ident once the first frame lands. `seriesName` and `episodeCode` travel with the resolved `Playable`; a missing or failed logo falls back to the series name instead of leaving an empty corner. `PrerollScreenshotTest` and `PlaybackIdentityScreenshotTest` record the pre-roll, the first-frame ident and the backdrop loading state under `build/screenshots/sonarr-preroll/`, `build/screenshots/playback-identity/` and `build/screenshots/playback-loading/`. **The station ident is one announcement, and the corner it uses has one owner.** It read as duplicated or overlapping — for films and episodes alike, intermittently — and nothing was ever drawn twice: the ident (`player_playback_identity`, activity-owned, above the `PlayerView`, top-start at 48/34dp) and the transport controller's own `player_now_playing_group` (inside `memby_player_controls.xml`, top-start at 48/30dp) are the same logo and the same title, four density pixels apart, bound by two methods (`setUpPlaybackIdentity` and `bindTitleArtwork`) that had never heard of each other. Whenever the transport happened to be up inside the ident's five seconds — a remote press, a pause, closing the cast or subtitle overlay, media3's own `auto_show` — both drew, which is exactly why it was intermittent. `ui/player/PlaybackIdentity.kt` holds the rule instead. Things to preserve: - **`playerIdentitySlot` is the whole of the priority**, pure and tested: paused outranks the transport, the transport outranks the ident. Pause is `NONE` because the pause overlay already carries the poster, the title and the synopsis — a logo above it is the same programme said twice in two type sizes. `applyIdentityRegion` is the only thing that sets `nowPlayingGroup`'s visibility; `updatePauseOverlay` setting it directly is what the defect looked like from the transport's side. - **The transport's arrival *ends* the ident** rather than moving or fading it. Of the three possible rules that is the only one that never has two answers to "what is playing" on screen at once, and it needs no measured choreography between two layouts that know nothing about each other. `PlayerView.ControllerVisibilityListener` is the only honest source of that state — media3 raises the transport for reasons the activity never hears about. - **The ident is a phase, never a boolean** (`PlaybackIdentityPhase`, `shouldRaiseIdent`). "Has not opened yet" and "has already had its turn" are different answers to an arriving playback-started event, and every launch reports one at least once — first frame, pre-roll hand-off, a recovery re-prepare. A withheld ident is *spent*, not deferred, or it would appear seconds into the programme when the controls timed out. - **`setUpPlaybackIdentity` binds and never shows.** `adoptPlayable` re-binds on every gateway launch once the server settles which episode it is, so a bind that could also raise the ident is a second one. - **`resetPlaybackIdentity` is called wherever the *subject* changes inside a player the viewer never left** — an episode advance, a trailer resolving, a next-episode preview and the return from a failed one. Those are the paths that would otherwise carry the outgoing title's spent ident into the incoming title, or leave the outgoing one's fade running over it. - **The logo and its text fallback both start hidden.** The fallback was `visible` in the layout and only hidden when Coil reported success, so a title with a logo showed its name and then its logo — a swap in the same corner that reads as the ident drawing twice. - **The episode line is subordinate and fixed in place.** The logo sits in a fixed 82dp box aligned to its bottom, so `S01E01 — Bob Smith` lands at the same height whatever the artwork's proportions are and whether there is artwork at all; the line itself is a compact white-on-near-black plate, one line, ellipsised, so a long episode title cannot reach the middle of the screen. A film has no line at all — nothing is reserved for one. **The local Memby preroll is prepared while Home is idle.** `PrerollPreloader` owns one process-scoped ExoPlayer for `res/raw/emby_preroll.mp4`; `MembyApp` queues its first prepare on the main queue's idle handler, so decoder construction and the local resource read never sit in `Application.onCreate` or in front of launcher composition. When a fresh playback requires the preroll, `PlayerActivity` borrows that player and shows it in the pre-roll video frame while the requested title negotiates and prepares, paused at zero, behind the overlay. Three details preserve the performance claim: the clip's actual duration owns the hand-off rather than a stale configured estimate; the old paused-content-frame path remains the failure fallback; and the preroll player is stopped and parked at hand-off so it releases its hardware decoder while HEVC content plays. Returning to Home prepares the same instance again in the next idle window rather than constructing one per title. **Cold start is a local poster snapshot, never a live grid.** `data/StartupPosterSnapshotCache.kt` takes a balanced sample of films and series from the active viewer's Continue Watching, favourites, server-composed recommendation rows and latest films *after* Home's refresh has settled. On `Dispatchers.IO` it asks Coil for bounded 220×330 poster requests, composes them into one 1280×720 angled wall and atomically writes a small JPEG under `filesDir/startup_posters/`, keyed by server, Emby user and Memby viewer. The next cold start performs only a file existence check and one asynchronous local decode; no URL is ever handed to `StartupPosterBackdrop`, and no list of poster bitmaps exists in composition. Snapshots refresh at most daily and the directory retains eight profiles. The bundled `drawable-nodpi/startup_poster_fallback.png` is a rights-safe wall of fictional artwork. `Theme.Memby.Launcher` draws it as MainActivity's window background before Compose exists, while `MembyLoadingScreen` uses the same resource as Coil's placeholder and gently crossfades a personalised file over it. One ten-second value supplies a tiny pan and scale inside `graphicsLayer`, then holds its final frame; frame-rate reads invalidate the layer rather than recomposing the wall. It has no focus targets and no launch hold: `AppRoot` calls it from one opening call site and uncovers the next screen the instant update, session and onboarding state allow it. The local video pre-roll remains playback-only; startup never borrows its decoder and never holds the launcher for branding. **Welcome copy lives in `ui/WelcomeQuotes.kt`.** Twenty-five lines per tone, because five per tone meant a household saw the same sentence roughly every fifth time it appeared. `WelcomeQuotesTest` counts the distinct lines a pool yields: a pool that shrank back, or gained a duplicate on a copy-paste, looks identical to one that did not. The greeting is assembled separately so the authenticated name is trimmed once; the player also draws from the same tone-specific pool while it prepares a programme. **Next up / auto-advance.** 30 s before an episode ends, `PlayerActivity` slides up `player_next_up_banner.xml` and rolls into the next episode when it reaches zero (Settings → Playback turns it off; `Settings.autoPlayNextEpisode`). Which episode that is comes from `repository.nextEpisode`, dual-path like everything else: `/v1/items/{id}/next` on the gateway, `Shows/{seriesId}/Episodes?AdjacentTo=` directly. Both rely on Emby returning `[previous, current, next]` in running order, so it is the *position* of the current episode that identifies the next one — never the length of the list, which shrinks at both ends of a season (`episodeAfter` in `playback.go`, unit-tested). Three things are easy to break: the countdown is driven off the playhead, not a timer of its own, so pausing holds it and seeking backwards out of the window re-arms it; advancing swaps the `MediaItem` inside the running player instead of relaunching the activity, so `itemId`/`playbackStarted` /`stopReported` must all be reset together or the outgoing episode is never reported stopped; and a movie simply resolves to null, which is why nothing special-cases item type. **One next-item pipeline.** `ui/player/NextUpPipeline.kt` owns the answer to "what plays after this?", and everything that wants to know reads it from there: the manual Next Episode button, the next-up banner, the credits pane, the countdown and the ended frame. Before it, each of those read one `nextEpisode` field which was populated only when `Settings.autoPlayNextEpisode` was on — so with the setting off the field was permanently null and the credits pane, the banner and the completion handler were code nothing could reach. Things to preserve: - **Resolution and automatic advance are two decisions, not one.** `NextUpResolver` resolves unconditionally for episodic content and `shouldAutoAdvance` is the *only* place the viewer's setting is read. Somebody who has turned automatic advance off has said they want to press something, not that they want to be returned to the launcher and made to find the next episode by hand. Putting that setting back on the lookup restores the original defect. - **Every trigger goes through `startNextEpisode`**, which claims `advanceRequested` synchronously. `advancing` cannot do that job: it is not set until the coroutine that re-negotiates the stream returns, and the credits marker, a 250 ms progress tick and a button press all land well inside that window — which is how one press used to be able to produce two advances. - **The stream is re-negotiated before it is used, never after it fails.** The URL and play session a lookup returns were obtained when the *current* episode started, which on a full-length episode is long enough ago for Emby to have expired the session — the intermittent failure to establish the stream on an advance. `NextUpResolver.playable` re-fetches past `STREAM_FRESHNESS_MS`, and `warm()` does it ahead of the credits so the press itself waits on nothing. The metadata is not re-fetched with it: the banner and the button draw from the stale copy immediately, because only the stream goes off. - **The resolver is single-flight and keyed on the subject.** Repeated callers join the outstanding request rather than starting another, and `begin` discards the outgoing episode's answer so it can never be offered against the incoming one. `resolvedAt` is nullable rather than a zero sentinel, because `elapsedRealtime` is time since boot and is legitimately near zero on a television that has just been switched on. - **The two optional transport controls are removed, not disabled.** `player_next_episode` and `player_magic` in `memby_player_controls.xml` are `gone` until they mean something: a television is driven by a D-pad, and a greyed button is a stop on the way to the one the viewer wanted. Their rules are the pure `shouldOfferNextEpisodeButton` / `shouldOfferMagicButton`, unit-tested in `NextUpPipelineTest`. **Magic is "put something on and don't ask me what".** `POST /v1/magic` → `recommend.MagicPick`, which was written in 0.2.68 and had no route, no client and no way of being pressed until now. It is the movie player's control and Next Episode is the episode player's: the picker is films only (`onlyMovies`), on the reasoning that the button plays something immediately and a series is a question about which episode — and beside an explicit Next Episode action, a second "play something else" control is two answers to one question. Things to preserve: - **The exclusions are the client's.** The film playing now and the last `MAGIC_MEMORY` picks travel with the request, because it is the player that knows what it has already put in front of somebody. That is why it is a POST: a query string that lengthens with every press is one something in the middle eventually truncates, and the failure would be silent repetition. - **It is never cached.** The whole point is that pressing it twice gives two answers. - **Every way it can fail is the same answer to the viewer.** The direct path has nobody to ask, a gateway predating the route answers 404, and a household with nothing unseen left answers 404 too — all three withdraw the button rather than showing an error over somebody's film. Hence `magicAvailable` starting at `ServerConfig.isGateway` and switching off on the first unanswerable press. - **The pick is announced before the picture changes.** A button that silently replaces the programme is one nobody presses twice. - **A film is a new subject, not the next step of this one**, so it launches through the ordinary `PlaybackRequest` intent rather than through `playNext`: a fresh session, a fresh pre-roll decision, exactly as pressing Play on its detail page gives. Nothing is negotiated before the viewer has been shown what was chosen, the same rule that keeps `PlaybackInfo` off the focus-warming path. The optional **next-episode recap or preview** extends that same auto-advance path. Once the next episode is known, the television searches YouTube in the background using series name, episode code and title, ranks official previews and recaps above reactions, reviews and breakdowns, resolves the best playable native stream, and caches the result. Playback never waits for this work. If **both** settings are on and the playhead naturally crosses two minutes remaining, the preview replaces the closing credits and then advances to the episode. Seeking straight into that window does not trigger it. A failure before the first preview frame silently restores the current episode at its saved position; a failure after that frame moves on to the next episode, because the outgoing episode has already been closed. Preview time is never reported to Emby as episode progress, and no YouTube account or embedded web player is involved. **Both settings**, and that is the one thing to preserve here. This is the exception to `shouldAutoAdvance` being the only reader of `autoPlayNextEpisode`: a preview is not an offer a viewer can decline the way the banner and the credits pane are — it *takes over playback* two minutes from the end and rolls into the next episode on its own — so it is part of the automatic transition and answers to the same switch. It read only `playNextEpisodePreview`, which meant a viewer who had turned automatic advance off still had their episode cut away two minutes early and the next one started for them, which is exactly what "auto-play is off and it still plays the next episode" looks like from the sofa; the toggle's own description in Settings had promised the dependency all along and nothing enforced it. It is checked in three places for three different reasons and all three are needed: the *prefetch*, so a provider search is not spent on something that must never play; `shouldStartNextEpisodePreview`, at the moment of use, because this is a synced per-profile preference and a document pushed from another television or from the admin console arrives mid-episode; and both ways a preview *ends* (`completeNextEpisodePreview`, `resumeEpisodeAfterPreviewFailure` past the outgoing report), which is the setting having been switched off while the preview played — the transition it was the opening of has to go with it. `autoPlayNextEpisodeEnabled` is the one live reader, never a value captured when playback started. **Skipping is Left and Right, and it does not open anything.** `ui/player/SeekControls.kt` holds the arithmetic and the wording; `PlayerActivity.dispatchKeyEvent` owns the keys and `player_seek_indicator.xml` is the centred chip that says what just happened. How far one press moves is `Settings.seekIntervalSeconds` — 10, 20 or 30, a synced per-profile setting like the subtitle ones, with the same vocabulary in `data/SeekPreference.kt` and in the gateway's catalogue. Things to preserve: - **A press moves a target, not the playhead.** `SeekPreview` accumulates and the seek is committed `SEEK_COMMIT_DELAY_MS` after the last press, because a seek over HTTP is several requests before a frame is decoded — four quick presses must be one seek of two minutes, not four the viewer sits through in turn. It also has to accumulate against the *previous target* rather than the live position, or the film running underneath swallows part of every press after the first. - **The keys are only taken while the transport is hidden** (`seekControlsActive`, the same gate shape as `centrePausesPlayback`). With the controls up, Left and Right belong to whatever holds focus, and taking them would leave the subtitle and cast buttons unreachable. A stream that is not seekable falls through to media3 instead: nothing errors and nothing claims to have skipped. - **Only discrete presses count.** A held key repeats at the platform's rate, which is fast enough to throw somebody minutes down a film they meant to nudge. `DiscreteSeekPresses` remembers the physical DOWN until its matching UP because some remotes report every held repeat with `repeatCount == 0`; all repeats are consumed rather than acted on, so letting go does not open the transport either. - **A pending skip is committed in `onStop`** and dropped by `resetSeekControls` when the episode underneath changes, or the position reported to Emby — and so where the title resumes from — is one the viewer had already skipped past. - **The buffering a skip causes belongs to the skip** (`seekBuffering`), so the loading overlay is withheld while the seek lands and the OSD is held up in its place — the viewer asked to move, and "+30s · 1:12:40" over their film is the answer to that where "Opening Memby…" reads as a failure. It also un-wedged the keys: `seekControlsActive` refuses to act while the overlay is up, so the overlay a skip raised swallowed the next press of the same key. Two bounds keep it honest — `showPlaybackLoading` clears the flag, so a retry, an error or the next episode is never withheld on a skip's account, and `SEEK_LOADING_GRACE_MS` puts the overlay up after all if the seek is still buffering 6 seconds later, because past that it is not a skip landing, it is a film that stopped. **And it shows the frame it will land on.** The idea and the shape are borrowed from [Wholphin](https://github.com/damontecres/Wholphin), under the same GPL-2.0 licence, the way `PlayerEngine`'s HTTP stack was; what differs is the format underneath. Jellyfin serves tile sheets, so Wholphin crops a sub-image out of a grid. **Emby serves BIF files** (`/Videos/{id}/index.bif?Width=320`): a 64-byte header, one 8-byte (timestamp, offset) entry per frame plus a terminator, then the JPEGs laid end to end — 320×172 every ten seconds, about five megabytes for a two-hour film. The index sitting at the *front* of the file is the whole reason this is affordable on a television. Read the first few kilobytes and every frame's byte range is known, so one thumbnail costs a ranged request of about seven kilobytes rather than a download nobody would wait through mid-seek. Things to preserve: - **Trust the 206, not the headers.** Emby 4.10.0.21 answers ranges on that route properly and says so — a 206 with `Accept-Ranges: bytes` and a `Content-Range` naming the BIF's own length — but earlier builds were reported to serve the range while advertising `Accept-Ranges: none` and a `Content-Length` borrowed from the media file. So both `emby.TrickplayBytes` and `TrickplayClient` cap the read at what was asked for regardless, because being wrong about that must not turn a press of Right into a five-megabyte download. - **A zero-frame BIF is an answer, not a fault.** Emby returns a perfectly well-formed 72-byte file for a title whose thumbnails it has not generated, and for a width it does not hold — which is why `trickplayWidth` is not a free parameter and the client's `TRICKPLAY_WIDTH` must match it. The gateway caches that no for `trickplayMissingTTL` (shorter than the index's day, since thumbnails are generated on a schedule) or every press on such a title is a fresh round trip for the same answer. - **The parsing exists twice**, in `data/Trickplay.kt` and `server/internal/trickplay`, pinned by deliberately parallel tests (`TrickplayTest`, `bif_test.go`) — the usual reason: with no gateway there is nobody to ask. What differs between the paths is *where the reading happens*, not what is read. In gateway mode the television holds no Emby credential, so the gateway reads the file and serves a frame at a time from `/v1/items/{id}/trickplay/{n}.jpg`; on the direct path the TV range-reads Emby's file itself. `Trickplay.bif` being null is what distinguishes them. - **The manifest is its own request, deliberately not a field on `/v1/items/{id}/playback`.** Reading the index costs the gateway a round trip to Emby, and that response is the one thing standing between a Play press and a decoder starting. Only the boolean `trickplayAvailable` rides there — the `subtitleDownloadAvailable` precedent — so an older or deliberately-configured-off gateway is never asked. It is fetched from `startPlaybackSession`, beside `loadCast()`, for the same reason that one is. - **Nothing about it may be on the path of a press.** The chip has always said where the skip lands and still says it with no thumbnail: a title with no previews, a server that will not answer and the moment before the first frame arrives are all the same wordless chip, which is what `SeekIndicatorScreenshotTest`'s empty case exists to hold. Every failure is silent, and `handleTrickplay` answers trouble with "no previews" rather than an error nobody could act on and everybody would log once per press. - **Cancelling the in-flight frame is load-bearing**, the same property `collectLatest` gives search: presses arrive faster than a fetch completes, and without it a slow response for a frame already skipped past lands on screen after the one being waited for. - **Scrubbing the transport shows them too**, not only the Left/Right chip. Those are the two ways to move through a film, and previews that stopped the moment somebody pressed a button to look at the controls read as the feature having broken rather than as a deliberate line. With the transport up the presses are the time bar's — `seekControlsActive` stands down — so `bindScrubPreview` hangs a `TimeBar.OnScrubListener` off `exo_progress` and draws into `player_scrub_preview`, a strip above the bar in the *controller* layout, which is what makes it disappear with the controls and need no visibility of its own. Things to preserve: it is the same `TrickplayPreview` instance as the chip, so one layout is fetched per title and one cache of frames serves both; it carries no wording, because the transport is already printing the position a caption would repeat; its horizontal place is computed from the scrubber in window coordinates and clamped to the bar, since a thumbnail parked mid-screen while the scrubber is at the far end is a picture of some other moment, and one pushed past the end is one overscan cuts; and it goes down on `onScrubStop` rather than on a timer, so it can never outlive the scrub that raised it. - **The cache holds JPEG bytes, not bitmaps**, and is the player's own rather than Coil's. Decoded, forty frames would be most of a megabyte; as bytes they are a couple of hundred kilobytes, and decoding one costs a millisecond off the main thread. Keeping them out of Coil matters too — a burst of presses walks through dozens, and letting that churn through the artwork cache would evict the backdrops the launcher is about to want back. **Skipping the opening titles is Emby's own answer, not a detector.** Emby finds intros itself and writes them into an episode's chapter list as two markers, `IntroStart` and `IntroEnd`, interleaved with the ordinary chapters in playback order — so there is nothing to detect on either end and nothing to store: reading them is one `Fields=Chapters` lookup. `introFromChapters` (`server/internal/api/intro.go`) and `introSegmentFrom` (`data/Intro.kt`) are the pure rule, pinned by deliberately parallel tests (`intro_test.go`, `IntroTest`) for the usual reason — with no gateway there is nobody to ask, and a skip must not land somewhere different depending on whether the container is up. Things to preserve: - **Most of the rule is about refusing to answer.** Half a pair, a pair out of order, a segment under 5 s or over 5 min all produce nothing, and nothing is a good answer: the player simply never offers the button. A wrong skip costs somebody the opening of a scene, which is far worse than not being offered one. The first `IntroStart` wins — two starts mean the markers are already untrustworthy, and the later one is the larger, more damaging skip. - **The segment is its own request** (`/v1/items/{id}/intro`), the `trickplay` precedent: reading it costs a round trip to Emby and the playback response is the one thing standing between a Play press and a decoder starting. Only the boolean `skipIntroAvailable` rides there, and the client default is **false**. It is fetched from `startPlaybackSession` beside `loadCast()`, which is safe because the earliest intro in a typical library starts a couple of minutes in. "No intro" is cached (server and client) — most of a library has no markers, and without it the same no would be fetched on every playback. - **`skipIntroMode` is a synced per-profile setting** (`prompt` / `auto` / `off`), with the vocabulary duplicated in `data/SkipIntroPreference.kt` and the gateway's catalogue like the seek interval's. It normalises to **`prompt`**, never `auto`: costing a set its button because it cannot read a value is recoverable, jumping through somebody's episode on a string this build cannot parse is not. - **The ring counts the offer, not the title sequence.** `SkipIntroCountdownView` draws a draining arc with the figure inside it, advanced from the playhead by `updateSkipIntroCountdown` — so pausing during the titles holds it and seeking moves it, neither of which a wall-clock timer could do. It runs from where the button appears to where it goes, `SKIP_INTRO_TAIL_MS` short of the end of the intro. The two are seconds apart and only one can be drawn honestly: a ring measuring the whole sequence would stop with a sliver left and vanish mid-sweep, which reads as a broken countdown rather than as a lapsed offer. Three things to preserve — the view takes its colours from its own drawable state and the layout feeds it `duplicateParentState`, because the pill inverts to white on focus and a ring that did not follow would draw white on white; it refuses to redraw for movement under a degree, which over a two-minute opening is most of the ticks; and `formatRemaining` switches to `1:58` over a minute with the text sized from the string's length, since a title sequence is commonly long enough to be counted in minutes and "118" would print over its own arc. - **The button takes focus and the notice does not.** A remote has no other way to say "press this", so it is focusable and `centrePausesPlayback` stands down while it is up — otherwise the one button on screen is unpressable. It never appears over the transport, the drop-up, the cast panel or the next-up banner, which already own the remote. An automatic skip instead swaps the same view into "Intro skipped" wearing the timing cues' quiet plate (`dressSkipIntro`), because a picture that jumps for no visible reason reads as the stream glitching, and a notice that still looks like a button gets pressed. The ring goes with it rather than freezing at zero: there is nothing left to press and nothing left to run out. - **`skipIntroTaken` is never re-armed within an episode**, unlike `skipIntroDismissed`. Rewinding to before the titles offers the button again — somebody who went back there did it on purpose — but in automatic mode re-arming would drag them forward again the moment they reached the opening they had just returned for. - **The seek goes through `seekBuffering`**, the same door a press of Right uses, so the couple of seconds it takes to decode at the new position is treated as a skip landing rather than as a film that has stopped. - `SkipIntroScreenshotTest` renders it over a deliberately *bright* fake scene → `build/screenshots/skip-intro/`. There is no scrim under this button, so a capture over black would prove nothing. **The closing credits are read out of the same chapter list as the intro.** `markersFor` in `server/internal/api/intro.go` reads one `Fields=Chapters` response and answers for both features, and `EmbyRepository.chapterMarkers` caches one reading that `introSegment` and `creditsStartMs` both read. That is **the whole reason this is affordable** — adding a second lookup anywhere in that path gives away the only performance claim the feature has. From the result, `PlayerActivity` scales the picture into the left half, ramps it to 2× and puts what is on next in the right half. **Two sources, and the one it was built on does not exist.** `CreditsStart` is in Emby's `MarkerType` enumeration, which is what this was originally written against — but a survey of the 20,000-item library it ships to found `Chapter`, `IntroStart` and `IntroEnd` and **no `CreditsStart` at all** on Emby 4.10. The enum having a value is not the detector populating it. What that survey did find was 216 items carrying a chapter *named* like credits, clustered at 90–98% of runtime and consistent within a show, and that is where every bit of the feature's coverage comes from today (roughly 5% of items, but effectively all episodes of the shows that have it). The marker is still read first, so the day a version writes one this needs no change. Things to preserve: - **The position floor is the load-bearing guard** (`creditsMinimumPositionFraction` / `CREDITS_MINIMUM_POSITION_FRACTION`, 0.75). Chapter names are not a vocabulary anybody agreed on, and real media carries **"Opening Credits"** — Belfast at 1% of runtime, Game of Thrones at 0%. A name match without a position test starts the pane in the *first minute* of a film and runs its opening at double speed, which is the worst thing this feature could do. Three quarters is deliberately far below the evidence rather than near it: every genuine roll in that survey began at 90% or later. The name exclusions beside it are belt-and-braces — a position test catches wordings nobody thought of, a word list only catches the listed ones. - **The rule exists twice** — `creditsFromChapters` (Go) and `creditsStartFrom` (`data/Credits.kt`) — pinned by deliberately parallel tests carrying the real library's cases, the usual reason: with no gateway there is nobody to ask. - **The two sources resolve in opposite directions, and that is not an inconsistency.** For a *marker*, the last wins (as the intro rule takes the first): two starts mean the markers are untrustworthy, so each rule picks whichever risks least, and the two features are damaged in opposite directions — an intro skip firing late throws somebody past the story, while the credits pane firing early runs the last scene past them at double speed. For a *name*, the earliest qualifying chapter wins: several credits-named chapters are ordinary rather than suspicious ("The Pitt" carries both "Credits" and "End Credits") and they describe one roll, which begins at the first of them. - **A marker below the floor gives way to a name; with no runtime at all, the marker is honoured and the name is not.** An explicit marker is Emby asserting a position, so it gets the benefit of the doubt on wording — but not on position, and never enough to skip the one test that separates an opening sequence from a closing one. - **`RunTimeTicks` rides the chapter lookup on both paths** for exactly that test. It is a default field on the response, so it costs nothing; do not drop it to tidy the query. - **The duration guard is a second, separate refusal.** `creditsWorthShowing` asks whether enough of the roll is left to be worth moving the picture for (`CREDITS_MINIMUM_TAIL_MS`), and lives client-side because the player has the decoder's exact duration. - **2× is a ceiling that falls, never a speed that is defended.** Doubling the speed doubles the bitrate pulled from Emby over HTTP, and a high-bitrate file on a remote server may not sustain it. `STATE_BUFFERING` calls `stepDownCreditsSpeed`, `creditsCeilingAfterStall` only ever goes down, and it is never re-armed inside one roll — a marginal stream that could climb back would oscillate between stuttering and recovering for the length of the credits. Reaching 1× leaves the pane up: what is on next is still worth showing, and only the speeding up failed. - **It is the next-up banner's replacement, not a second thing beside it.** Both shrink the same picture and both say what is on next, so `updateNextUpFromPlayhead` returns early while the pane is up and the countdown moves into it — that countdown only appears inside the last minute, where it was always the banner's job. The pane also rides the banner's 250 ms tick and its `nextEpisode` guard, which is exactly the right gate: a film and the last episode of a season both correctly get nothing. It does **not** inherit auto-play's switch — see "One next-item pipeline" below. It used to, because nothing resolved a next episode when that was off, which meant this pane and the banner were unreachable code on every set whose viewer preferred to press something. The pane still appears and its Play still works; only the countdown, which promises a transition that will happen by itself, is conditional on the setting. - **The transform is a scale, never a reparent.** The pre-roll moves the `PlayerView` between parents; doing that mid-playback tears the SurfaceView down and flashes black over somebody's credits. `CREDITS_VIDEO_SCALE`/`CREDITS_VIDEO_SHIFT_X` are public so `EndCreditsScreenshotTest` can place its stand-in picture at exactly the transform the activity applies — a capture that guessed the split would prove nothing about whether the two halves balance, which is the only thing worth looking at. Neither is a round number: 0.5 and 0.25 put the picture's left edge at exactly x=0, which is the first thing overscan cuts. - **`speedUpCredits` is a synced per-profile toggle**, defaulting to **on** — a different trade from `skipIntroMode`'s, which defaults to the button rather than the automatic seek. This one is visible, reversible and over in a minute, so somebody who dislikes it turns it off having watched exactly what it does. `maskMarkers` withholds the half of a reading whose feature an operator has turned off, on the way *out* rather than on the way in, so the cache keeps the truth and a feature switched back on takes effect on the next playback. - Screenshots are `EndCreditsScreenshotTest` → `build/screenshots/end-credits/`, over a deliberately bright frame: there is no scrim between the credits and the panel. **`StartupTrace` times the two waits either side of playback** — opening the app, and opening a page — because "the launcher feels slow" is no more actionable than "playback is slow" was, and `PlaybackTrace` already answers the second. Two shapes, because there are two kinds of question: **launch milestones** (`home_visible`, `first_row_visible`, `home_interactive`) are cumulative from process start, in the way playback's marks are cumulative from the Play press, and are recorded once — a relaunch is a new process, and an activity Android recreated behind somebody is not a second launch; **spans** are repeatable, which is the shape a detail page needs, since a viewer opens many in a session and each is its own wait. It is debug-only, like `PerformanceMonitor`, and every entry point returns before allocating on a release build — a television has no log anybody reads, so in production these would be pure cost. The milestones are recorded from `LaunchedEffect`s and never from a composable body: measuring the launcher must never be a reason the launcher recomposes. Read them with `adb logcat -s MembyStartup`, and the playback half with `MembyPlayback`. **Performance instrumentation.** `PerformanceMonitor` (JankStats) is debug-only and logs to tag `EmbyClientPerf`. `benchmark/` is a `com.android.test` macrobenchmark module targeting the release variants the `androidx.baselineprofile` plugin generates, so its numbers are real rather than debug-influenced. `HomeBenchmark` deliberately measures cold start twice — `CompilationMode.None()` and `Partial()` — because the only way to know the baseline profile is earning its keep is to see both numbers. `PlaybackBenchmark` measures time to first frame off the `Memby.playback*` trace spans, with `resumeFromContinueWatching` and `coldStartFromHomeHero` as a pair — a resume differs from a cold start in one way that matters, so it takes both to say whether a change helped seeking or helped everything. Unlike the rest of the module it **needs a signed-in TV and a reachable Emby**, since most of what it measures is network and decoder; its numbers only compare against other runs on the same TV, server and title. It exists because a handful of hand-timed launches could not settle anything — identical runs of one file varied by 70%. Things to preserve: browsing happens in `setupBlock` so only the Play press is timed; `openResumableDetailPage` *searches* the Continue Watching row for a Resume button rather than assuming a position, because the row reorders as the household watches, and skips the run rather than silently measuring a cold start and calling it a resume. The section names are duplicated between `PlaybackTraceSections` and the benchmark because a `com.android.test` module cannot link against the app — `PlaybackTraceNamesTest` is what stops a rename turning the benchmark into one that finds no slices and cheerfully reports zero. Two task names to get right, both of which fail confusingly rather than obviously. To check it compiles use `:benchmark:compileBenchmarkReleaseKotlin` — `:benchmark:assemble` triggers baseline-profile generation against a connected device. To *run* a benchmark use `:benchmark:connectedBenchmarkReleaseAndroidTest`, not `connectedCheck`, which also runs the `nonMinifiedRelease` variant and measures everything a second time. And `JAVA_HOME` must point at the JBR, as for any direct Gradle invocation here. **Release builds are minified.** `isMinifyEnabled`/`isShrinkResources` are on, which takes the APK from ~14.9MB to ~3.1MB and the dex from 49MB across four files to 4.9MB in one — no multidex, which matters because `minSdk` is 23. `proguard-rules.pro` is what keeps that safe: it matches `@kotlinx.serialization.Serializable` on the *annotation* rather than listing packages, because the previous rules named `com.mattcohen.embyscreensaver.data.model` and had silently matched nothing since v0.1.53. Lint still has `abortOnError = false`, so R8 warnings do not fail the build — check the task output after changing dependencies. **R8 shrinks Kotlin; nothing shrinks a `.so`.** The APK is dominated by whatever native code it carries, and native code is packaged **uncompressed** here (`minSdk` 23 means `extractNativeLibs=false`), once per ABI. `io.github.abdallahmehiz:mpv-android-lib` was added in v0.2.40 as a last-resort software video fallback and took the release APK from 3.1MB to **168MB**: a whole FFmpeg, `libc++_shared` and a 6MB subtitle font, times four ABIs, for a path almost nobody ever reaches. It has been removed, along with `MpvFallbackActivity`, `shouldUseLibmpvFallback` and the `is.xyz.mpv` keep rule. Two things came out of it and both are cheap to keep: - **`defaultConfig.ndk.abiFilters` is `arm64-v8a` + `armeabi-v7a`.** Android TV is ARM; the x86 slices only ever served the emulator, which is not how this app is tested. - **A new native dependency is a size decision, not a dependency decision.** Check what it weighs across both ABIs before adding it — the Jellyfin FFmpeg *audio* decoder that actually delivers DTS is 1.5MB per ABI because it links only the decoders it needs, which is the shape to look for. Anything on mpv's scale belongs behind a separately downloaded split, not in the base APK that every television sideloads on every update. **Baseline profile.** `androidx.profileinstaller` plus a profile generated by `benchmark/BaselineProfileGenerator.kt`. Regenerate against a real television with `.\gradlew.bat :app:generateReleaseBaselineProfile`; the result is checked in under `app/src/release/generated/baselineProfiles`, so an ordinary `assembleRelease` needs no device. A stale profile is not harmful, only progressively less useful. **One HTTP stack.** `data/remote/HttpStack.kt` owns the single `OkHttpClient` that the Emby API, the gateway API, Coil's artwork loader and the video stream itself all derive from with `newBuilder()`, so they share one connection pool and dispatcher. This matters most for artwork: in gateway mode the images are proxied by the same HTTPS host that serves `/v1/home`, so a separate client would repeat the TLS handshake for every poster. It matters again for a resume, which opens the same file three times over before the first frame. Don't construct a bare `OkHttpClient.Builder()` — derive from `HttpStack.base`. The stream's derived client raises the read timeout and sets **no call timeout**, which would cap the length of a film. **A logo is fetched once and judged once.** `ui/TitleLogo.kt` holds both halves, and both were being repeated on every screen that drew a title treatment — visible to a viewer as a detail page returned to a second time showing the show's *name* and then swapping to its logo. Things to preserve: - **The darkness probe must not use Coil's memory cache.** That cache is keyed on the image's URL and **not** on the size it was decoded at, so the 64×64 inspection copy was written over the full-size bitmap the launcher had just cached: every page that probed a logo threw away the copy the previous page had paid for, and the next display request decoded it again. `probeLogoDarkness` sets `memoryCachePolicy(CachePolicy.DISABLED)` and leaves the *disk* cache on deliberately — the bytes are worth keeping, and they are what the display request reads instead of the network. - **The verdict is remembered, and `useTextTitleForLogo` reads it as its initial value.** `produceState` starting from "use the text title" is the right default the first time a title is seen and a visible flash every time after it, since the answer cannot change. `TitleLogoCache` is process-scoped, access-ordered and capped; concurrent asks for one logo share a single probe on the cache's *own* scope, because the callers are a detail page's `produceState` and a focus warm and both die when the D-pad moves. - **"Could not tell" is not remembered.** A failed or cancelled probe returns null and is not recorded — a hiccup must not condemn a title to its text heading for the life of the process. `TitleLogoCacheTest` pins that, the single flight and the eviction. - **One width, `data/LOGO_MAX_WIDTH` (720).** It was four — 800 in the screensaver, 720 on the detail page and in the player, 640 on the home hero, 420 in the TV calendar — and a width is part of the URL, so one show's logo was four cache keys, four fetches and four verdicts. Ask for the default; a new surface that names its own width quietly opts out of every cache the others share. - **Invalidation is free and must stay that way.** An Emby logo URL carries the item id *and* the image tag, so artwork replaced on the server is a different key in the verdict cache and in both of Coil's. Nothing is told about it and nothing needs to be. - **It is warmed on focus** (`HomeViewModel.warmDetailPage`), which is where the bytes and the verdict both come from by the time a press composes the page. Skipped outright when the viewer has logos switched off, and `TitleLogoCache.install` in `MembyApp` is what gives that warm an application context rather than making the ViewModel hold one. ## Language **Everything a person reads is New Zealand English.** No American spellings: `-ise`/ `-isation` (personalise, synchronisation, organise), `-our` (colour, favourite, behaviour), `-re` (centre, theatre), **licence** the noun and *license* the verb, **programme** for a broadcast, and grey, catalogue, cancelled, labelled, travelling. This covers on-screen copy in Kotlin and `res/values/strings.xml`, `CHANGELOG.md` (which the TV renders twice — Settings → About and the what's-new panel), the admin console, the release landing page in `dist/template/`, every string the gateway sends the client to display (row titles, alert `label`s, the preference and feature catalogues, error messages), and this repository's own prose and comments. **It does not apply to identifiers or anything on a wire.** Emby's API is American (`favorites`, `IsFavorite`), so are Android and Compose (`Color`, `fontSize`, `TheaterComedy`, `RecognizerIntent`), Go and Kotlin (`synchronized`, and the literal `"request canceled"` in `images.go`, which matches `net/http`'s own error text), SPDX and GPL names ("GNU General Public License"), and CSS. Renaming any of those breaks the wire or the build. The rule is about words a person reads, never tokens a machine matches. The boundary sits at the render, and the favourites row is the worked example: its id and `kind` stay `favorites` on both sides, `personalisedFavouritesTitle` puts **"Favourites"** on the screen. When a new string is both, spell the display half and leave the key alone. ## UI conventions Use `androidx.tv.material3` components (`Button`, `Card`, `Text`) rather than the phone Material 3 ones. `MainActivity.kt`, `HomeComponents.kt` and `ScreensaverContent.kt` are the three large files — new screens generally belong in `ui//` rather than growing them further. Focus handling is explicit (`FocusRequester`, `focusRestorer`, `focusGroup`); everything must be reachable by D-pad only. **A keyed lazy list must never be handed a repeated key.** `LazyRow`/`LazyColumn` throw on one — *"Key … was already used"* — and every list on these screens is keyed by an id that came off a wire, where nothing promises distinctness. Emby lists the same person twice on a good fraction of a real cast; a "Because you watched" row built from two seeds can reach one title by both; a search that falls back to Emby before the import finishes can return what the library also matched; and a paging boundary is where a backend repeats a card by definition. `ui/ListKeys.kt` is the one rule: **deduplicate, never disambiguate.** Folding the index into the key would also stop the crash, but it keys an item by *where it is*, and position is exactly what changes when a row reorders — which the return-focus and scroll-restoration behaviour throughout this app depends on identity to survive. Apply it where the data enters state (`HomeViewModel.sanitisedRows`, `EmbyRepository.loadRelated` and `loadSeriesEpisodes`, the two genre pagers, `SearchViewModel.runSearch`) rather than in a composable; where a composable is the only place, keep it inside a `remember(list)`. And where a pager deduplicates, **how far it has read is counted in what the backend sent**, not in the length of the list (`SearchUiState.genreOffset`, `GenreBrowseUiState.readOffset`) — a dropped duplicate would otherwise make the next offset point before the end of the last page, and the shelf would stop growing while re-requesting the same page for ever. **Animations must not recompose.** This app ships to weak TV boxes, so an animated value read in a composable body — `val x by animateFloat(...)` then using `x` in the layout — is a bug: it recomposes that whole scope every frame. Pass the value down as a lambda and read it inside a `Canvas`/`drawBehind` block (draw phase only), and derive any text from it with `derivedStateOf` so it recomposes when the *displayed* value changes, not when the float does. `ServiceAlertBanner`'s countdown ring and pulse are the worked example: ~10 recompositions of one number over ten seconds instead of ~600 of the whole bar. The same rule applies to collecting flows — collect in the smallest composable that needs the value, not at the top of `MainActivity`, or every emission recomposes the launcher. **Where a composable is too large to split, narrow the state instead.** `HomeScreen` is the case: it cannot reasonably collect `HomeUiState` in one place, because reading the whole object there meant an arriving update verdict, a slow-connection banner or any one of the four section loads invalidated the launcher *and* rebuilt every row with it. So `HomeViewModel` exposes three `distinctUntilChanged` projections — `content` (rows and their loading flags), `status` (connection health) and `appUpdate` — and the screen subscribes to each where it is rendered. `contentSlice()` blanks the non-row fields rather than introducing a separate type, which is what lets `homeRowsFor` keep taking a `HomeUiState` and the tests that pin it keep working; read only rows and `loading` from it. **Design tokens.** `ui/theme/DesignTokens.kt` is the one vocabulary both surfaces read: `MembySurface` (the near-black), `MembyAccent`, `MembyOnSurface`/`MembyMutedText`/ `MembyQuietText`, `MembyRatingsSurface` behind the ratings strip, three corner radii (`MembyChipCorner` 8dp, `MembyCardCorner` 10dp, `MembyPanelCorner` 14dp), and the two separators — `FactSeparator` between facts, `ValueSeparator` inside a fact that holds a list. `HomeComponents`' `EmbyGreen`/`MutedText`/`QuietText` and `DetailPageComponents`' `Detail*` colours are aliases of these; they had drifted into four near-blacks, four greens and two secondary greys, which is visible the moment a detail page opens from a row. A new colour or radius belongs in the token file, or is a considered exception — not a fifth value. **The eight slots a theme sends are not the vocabulary the screens paint with**, which is why picking a colour scheme used to change almost nothing outside the detail pages. The launcher, the cold-start screen, Settings, Search, the update and maintenance screens and the two overlays were drawn with a hundred-odd literal hexes — a lighter green for a label, a near-black ink for text on a green fill, three neutral steps for controls — none of which the palette could reach. Those shades are now *derived* in `DesignTokens.kt` (`MembyAccentBright`, `MembyAccentInk`, `MembyAccentMuted`, `MembyControlSurface`, `MembyControlSurfaceRaised`, `MembyOutline`, `MembyDisabledText`, `MembySplashTint`). Derived rather than added to the wire on purpose: a theme sends the *decisions* and the app works out the shades around them, so a scheme invented on the gateway tomorrow arrives complete rather than half-applied — the same reason the palette carries no radii. What stays a literal is anything carrying meaning of its own: the red/amber/blue status colours, the genre tiles, and the ratings providers' own brand colours. And a screen-local alias must be `get()`, never `val` — `SettingsSheet`'s `Canvas`/`Panel`/`TextPrimary` were values, so the settings page, which is where the theme is *chosen*, was the one screen that could never repaint. **Those colours are the server's answer, not constants.** Every token in `DesignTokens.kt` is now a `get()` over one process-wide `mutableStateOf(MembyPalette)`, and `applyMembyPalette` is what repaints the app. Two things follow and both are easy to undo: an alias must be a getter too (`HomeComponents`' `EmbyGreen`, `DetailPageComponents`' `Detail*`, the settings sheet's own `EmbyGreen`), because a `val` captures whichever theme was loaded when its class initialised and never changes again; and `MembyTheme` builds its `darkColorScheme` per composition rather than holding one, which is how a theme change reaches every component that never names a colour. Shape and punctuation are deliberately *not* themeable — a palette that could move a corner radius could make a layout wrong from the server, and the whole safety of this feature is that the worst a bad theme does is look bad. **The colour-scheme picker is currently withheld from Settings** — `THEME_PICKER_ENABLED` in `ui/settings/SettingsSheet.kt`, one `const val` to put back. Choosing a scheme does not reliably repaint the app, and a control that appears to do nothing is read as a fault in the television rather than as an unfinished feature. Everything below is otherwise untouched: seasonal themes still arrive and still apply, the synced `themeId` preference is still carried, and the palette plumbing is unchanged. This hides the question, not the answer. **Themes** are `server/internal/api/themes.go`, and there are two kinds. A **selectable** theme is the viewer's own choice, held as the ordinary synced preference `themeId` and picked in Settings → Appearance. A **seasonal** theme (Halloween, Christmas, Easter) is not a choice at all: it is in force for its dates and nothing on the television can decline it, because a per-person opt-out is a thing somebody turns off in October and never reconsiders, which is the same as the feature not existing. The only switch is the operator's `seasonal_themes` feature flag, for the whole house. Things to preserve: - **`resolveTheme` is the whole rule and it is pure**: a season outranks the viewer, the viewer outranks the default, and the operator's per-user allowlist narrows the *choice* but never a season. There is no argument a television can send that suppresses one, which is what "cannot be controlled by the user" means in code. The viewer's own pick is still reported as `chosen` underneath a season, or the picker would show nothing selected for a fortnight and read as having forgotten it. - **The two windows resolve their edges deliberately.** Halloween opens on 25 October (a theme nobody sees until the evening of the 31st is one nobody sees) and Christmas closes on Boxing Day (the tree is down; red-and-green on the 30th reads as a server nobody maintains). Easter is the anonymous Gregorian computus in `easterSunday` — computed, because a hard-coded table is a feature with an expiry date on it — over Good Friday to Easter Monday. `seasonalThemeFor` takes the time rather than reading the clock, so every edge is tested. - **The revision is a hash of the resolved theme, not a counter.** There is no write to attach a counter to: nobody writes anything at midnight on 1 December, the answer simply becomes different. `/v1/status` carries `theme: {id, revision, locked, seasonal}` — the `preferencesRevision` precedent — and the TV fetches `/v1/theme` only when it moves. It rides the poll rather than the sign-in because that *is* the feature: a season has to reach a set that is already switched on. - **The allowlist is `user_themes`, and absence is permissive.** No row exists for anybody until an operator restricts somebody, so an empty list means "unrestricted"; reading it the other way would empty every picker in the house on the day it shipped. `normalizeThemeAllowlist` stores "every box ticked" as the empty list for the same reason — they are the same decision — and drops seasonal ids, which are not grantable per person. It is a separate table from `user_preferences` because that document is the viewer's own choices and every television they own writes it; this is policy *about* them and only the console writes it. - **The available list is per viewer and comes from the server.** `/v1/theme` sends only the themes that person may pick, so a withheld scheme is a row the television was never sent rather than a greyed one — the client has no catalogue of its own to fall back to, and the picker is simply not drawn when fewer than two arrive. - **Nothing repaints from the local choice.** `setThemeId` writes the preference and stops; the palette arrives through `ThemeSync` when the gateway has resolved it. That is what makes a choice a season covers, or one the operator has since withdrawn, visibly not take effect rather than take effect and be yanked back a second later. - **`ThemeSync` paints from the cached palette before any request**, the promise `HomeCache` makes about the rows, and clears the cache on a profile switch (a different person, a different scheme). The palette cache is device state; only `themeId` syncs. - **There is no second copy of the rule on the direct path**, unlike subtitles, intros and Continue Watching. Those exist twice because the direct path would otherwise *behave* differently; here it behaves as it always did — the default palette. A television deciding from its own clock that it is Halloween, while the household's gateway has seasons switched off, would be the feature failing rather than degrading. `data/Themes.kt` is only hex parsing, and it refuses anything it cannot read so the app's own token stands in. **Icons are the server's answer too.** `ui/theme/MembyIcons.kt` is `DesignTokens.kt` for marks: an enum of ~70 **slots** named for what they mean (`Search`, `Drama`, `Sparkle`), one process-wide `mutableStateOf(MembyIconPack)`, and `applyMembyIconPack` to repaint. Before it the app held seventy literal `Icons.Default.*` across nineteen files, which put icons exactly where the palette was before its own work: unreachable from the gateway, because the server can only change what the television has a slot for. The packs are `ui/theme/MembyIconPack*.kt` — Material (what the app shipped with), Lucide and Font Awesome Solid, from `com.composables:icons-*-cmp` — and the gateway names one with `iconSet` on the theme document. Things to preserve: - **A slot is named for the job, never for the mark that fills it today.** Filing the recommendation slot under `AutoAwesome` would describe Material's four stars, and a pack whose answer is a wand would then sit under a name that lies about it. - **Nothing may hold a resolved mark.** `MembyIcon.mark` reads process-wide state, so a mark captured in an `enum` constant or a top-level `val` freezes whichever pack was loaded when that class initialised — the same `val`-versus-`get()` trap that made `SettingsSheet` the one screen a palette could never reach. `BrowseDestination`, `SettingsPage` and `RequestCardAction` therefore carry the **slot** and resolve it where they draw. - **The marks are lambdas, not vectors.** An `ImageVector` is built when it is first read, so a map of them would build all seventy on the first frame that touched a pack — on the cold start, which is the one thing in this app nothing may cost. - **A pack may be partial, and an absent slot falls back to Material.** Lucide is stroke-only and has no filled heart, so mapping `Favourite` and `FavouriteOutline` to one glyph would make "this is a favourite" and "this is not" identical on screen — a pack must never cost the app a distinction. Font Awesome Solid declines the outline halves for the same reason from the other side. The mixture is small and is the honest answer. - **The wire carries a slug and never geometry**, the line the palette already draws: a gateway that could send paths could draw an unreadable rail, where the worst a pack slug does is look unchanged. An unknown slug resolves to Material at *both* ends — `membyIconPackFor` on the television and `knownIconPack` on the gateway, which refuses to echo a pack nothing can draw. - **It rides the theme revision**, so it costs no new field on the status poll and no second sync loop: `ThemeSync` already refetches on a revision it does not hold. The slug is cached beside the palette and applied *before* any request, and on its own evidence — a set whose stored palette will not parse still opens wearing the marks it was told to wear. - **Where it is chosen is the `iconSet` preference**, beside `themeId`, so an operator sets it per viewer from the console's existing catalogue-driven editor and no admin page was needed. A **season may replace the marks; a selectable theme may not** (`IconSet` on `themeDefinition`, the `Decoration` shape) — a season is a look, where a scheme somebody picked to live with all year taking their marks away leaves no way to tell which of the two choices did it. - **R8 is what makes three packs affordable.** Only the slots named in the maps survive out of packs holding a thousand icons each: measured, two complete packs cost **+16 KB** on the release APK. A slot nothing draws costs three vectors for nothing. - **`IconPackScreenshotTest` is the only test that can judge this** (`build/screenshots/ icon-packs/`), the point `ThemeScreenshotTest` makes about palettes. A unit test can check that a pack names a mark for a slot; it cannot check whether that mark *means* the slot — it is what caught Lucide's Action genre drawing an award ribbon. Both sizes are captured because a stroke set has least to spare at the 21dp the rail draws. **Seasonal decorations** are `ui/seasonal/SeasonalDecorations.kt`: snow, bats or blossom drifting over the launcher for the few days a season is on. A palette on its own is a thin idea of Christmas — the colours change and nothing says why — and this is the half that does. It is also the most expensive thing in the app, the only animation that runs continuously while somebody is merely browsing, so: - **Nothing about it recomposes.** One `Canvas`, one animated `State` never read in a composable body, every position derived arithmetically inside the draw lambda. A full field costs zero recompositions and one draw pass. The palette colours *are* read in composition, deliberately, so a theme change repaints this node. - **A particle is `index` and `progress` and nothing else** — no array, no per-particle state to allocate or re-seed. `drawSeasonalField` is therefore a pure function of one number, which is what lets a screenshot capture an exact frame with no animation clock. - **Every cycle count is a whole number**, so at the instant the driving value rolls 1 → 0 the entire field is exactly where it was. Without that it visibly jumps once a minute. `decoration-snow-0.png` and `decoration-snow-100.png` must be identical; that is what they are for. - **Placement is stratified, not hashed.** Each particle owns a slice of the axis and the hash only jitters within it. Twenty-six samples is far too few for a hash to look evenly spread — the first version put visible bands and a bare patch through the middle, and the eye finds a clump in a snowfield instantly. - **The slug comes from the gateway** (`decoration` on the theme), never derived from the theme id: an operator turning `seasonal_decorations` off sends an empty one, and a set holding a cached Christmas palette must stop snowing. It is a *second* switch from `seasonal_themes` because the palette and the animation have quite different costs on a weak box. An unknown slug draws nothing. - **Launcher only.** Not over playback — a film is the one thing nothing may drift across — and not over the settings sheet. It is a sibling of `HomeScreen` rather than inside it, so an arriving theme cannot invalidate the rows. - **The platform's "remove animations" setting is honoured.** A season is deliberately not the viewer's to decline, but an accessibility choice is not a preference. - **The alpha was tuned by looking, not reasoned about.** The layer sits over an opaque surface, so a flake occasionally lands on the Play button; at this value that reads as snow in front of the screen and a few points higher it reads as a rendering fault. `decoration-over-content.png` exists for exactly that judgement. - **Screenshots are the only real test this feature has.** A unit test can check that a hex string parses; it cannot check whether Easter's pale accent is legible on its own near-black or whether Forest still has a hairline. `ThemeScreenshotTest` renders one series page under every palette → `build/screenshots/themes/`, deliberately one screen across nine themes rather than nine screens on one, so the images differ in nothing but colour. It composes once and repaints by assigning the palette, which is both the only thing `setContent` allows and the more honest picture — that is exactly what a set already showing the page does when a season begins. The palettes are a *fixture* copied from the catalogue, not a second copy of the rule: nothing derives a colour from it. It caught the chip row overflowing at six themes, which is why that row is a `FlowRow` where every other choice row on the page is a `Row`, and it is why the blossom is a five-petal flower — a single petal rendered as a grey seed, recognisable as *something falling* and nothing else. **One button language.** `ui/MembyButtons.kt` — `MembyPlayButton` (focusable), `MembyPlayChip` (the same surface as decoration inside an already-focusable parent, for the home hero) and `MembyChoiceChip`. There were three: this one, a hand-rolled copy in the hero with the same look and different metrics, and raw `androidx.tv.material3.Button`s with glyphs typed into their labels ("▶ Resume", "✓ 30 min"), which picked up theme colours nothing around them uses. `MembyArtworkPlayCue` is the fourth member and the same rule: the circular Play mark over a focused artwork card, on the launcher's posters *and* on a detail page's episode rows, which used to draw their own black disc at their own diameter. **And one card-focus language on the detail pages**, `Modifier.detailCardFocus` in `ui/detail/DetailCardFocus.kt`. The cast grid, the "More like this" posters and the Extras thumbnails had three copies of the same lift-and-grow at 1.06, 1.06 and 1.05 over 110ms, 100ms and 100ms; nobody chose three figures, they were written on three days. The animated value is read only inside the `graphicsLayer` block, so travelling a grid redraws two cards rather than recomposing every card in it — which is why it is a modifier and not a wrapper. **"Exit Memby?" is the one full-stop dialog**, `ui/ExitMembyScreen.kt`, drawn when the viewer has asked to be asked (`confirmExitMemby`). It is the panel that appears *over* Memby, so it was the one thing on screen that must not look like somebody else's app — and it was two identical raw `androidx.tv.material3.Button`s wearing Material's own colours, which meant the destructive answer and the safe one were the same shape at three metres. Things to preserve: the two actions **do not look alike** (Stay is the accent fill and takes focus first, closing is a quiet outline), and **Back means stay** — it is the key that raised the panel and pressing it again must not be what closes the app. The treatment stays plain: a dimmed backdrop, a compact panel, one question and two actions. `focusedForCapture` exists because Robolectric's window never takes focus and the focus ring is the whole of what says which action a press would take; `ExitConfirmationScreenshotTest` renders both answers under it, plus one capture under a foreign palette. **Settings is black, flat, and says one thing once.** `ui/settings/SettingsSheet.kt` had four stacked surfaces to show two switches — the page, the rail, a titled section card, and the rows inside it — and the card's title repeated the page header, which repeated the rail item already highlighted beside it. It is now a black canvas with the rail separated by a single right-edge hairline, and `SettingsGroup` lays rows flat with `SettingDivider` between them: no card, no icon chip, no section heading. `SettingsGroup(label = …)` exists only for a page with genuinely two groups (About), and is a quiet caption rather than a second heading. Three things to keep: the *controls* are untouched (`StatusToggle`, `SettingsChoiceChip`, the badge pill) because they are what makes the screen read as Memby and they look better on black than they did on a card; the row under focus is the only lit surface on the page, so nothing else may grow a background; and everything shares a 16dp left inset — header, rows, dividers, notices — because with the card gone that inset is the only thing holding the column together. Copy is plain-language and second person ("Ten minutes left", "Hide films you have seen"), not feature names. **Up out of the top of a page returns to the page list.** Nothing sits above a pane's first control, so that press did nothing at all on every page — and a remote that stops responding is not read as a list that has run out. About is where it was reported, its pane being a changelog long enough that walking back up it is the ordinary way to leave. The escape is an `onKeyEvent` on the content column that makes the move the default handler would have made and falls back to the rail only when it fails, so a page's own vertical navigation is untouched: `focusProperties { up = … }` is inherited by every row and would take that navigation away, and `exit` is never consulted when the search finds nothing anywhere, which is the whole case. The rail item for the page being *drawn* carries a second requester for it — the selection rather than the highlight, so a press arriving mid-settle still lands on the page that is on screen. `SettingsRailFocusTest` pins both halves, the escape and the navigation between rows it must not disturb. **One runtime formatter, one 4K threshold.** `detail/DetailFacts.kt` owns `formatRuntime`, `heroFacts`, `dynamicRangeLabel` and `UHD_MIN_WIDTH`; the home hero and the card metadata call them rather than carrying private copies. That is why the hero and the card directly beneath it agree on "2h 4m", and why `mediaBadges` and the spec row's `(4K)` suffix fire at the same width. **A score is only ever shown by the ratings strip.** Emby's `CommunityRating` used to be drawn as a gold `★ 8.4` on the detail fact row, the home card metadata panel and the home hero, beside the strip that was already showing IMDb and Rotten Tomatoes — two ratings in one panel, one of which named no provider at all. The client no longer renders it anywhere outside the screensaver (which has no strip), and `EmbyRepository.getRatings` no longer falls back to it either: standing it in for a real source meant a card claiming a TMDb score TMDb had never been asked for. A title MDBList cannot answer for now shows no strip, which is the honest answer. Scores are formatted by the gateway alone (`formatRatingScore`), by the scale they are measured on — a fractional scale always keeps its decimal, so IMDb 7 goes out as `7.0` rather than a bare `7` beside somebody else's `8.2`. **Home rows all lead with the same header**: `HomeRowHeaderIcon` + `HomeRowHeaderIconGap`, `HomeRowHeaderSpacing`. A header that skips the icon chip starts its title 38dp left of every other row, and the launcher's row titles are read as one column. **The home hero** (`ui/HomeMovieHero.kt`) is a featured card plus three minis, each a `HomeHeroPick` — the item *and the row it was drawn from*. The caption used to be the card's slot ("POPULAR", "NEW RELEASE", "TRENDING" by index) while the selection interleaves sources and falls back to every movie in the response, so it routinely lied. Only the **minis** carry that caption now: they have no fact line, so the label is the only reason the card gives, where on the featured card it sat above a line already printing the year and cost the height that broke the button — the featured card says why in a sentence instead (see below). **Play is measured before the words.** The featured card is a fixed height, and a Column gives each child what the ones before it left — so the chip, being last, was handed the remainder after a two-line title and rendered as a green sliver with its label squeezed out. Compressed, not clipped, which is why it read as malformed rather than missing. The text now sits in a `weight(1f, fill = false)` child, and weighted children are measured from what is left over: the spacer and the chip take their natural size first and the prose gives way. Keep that inversion. The `titleLines == 1` rule that stands the synopsis down is still worth having — it means the give usually costs nothing visible — but it is a tidiness, not the guarantee. `HomeMovieHeroScreenshotTest` renders the wrapping-title case for exactly this. **The hero is composed by the gateway** (`server/internal/api/hero.go`), because the three things worth ranking it by are three things the television cannot see. **Radarr knows when a film actually came out** — `digitalRelease` is the date the household could first have watched it, where Emby's `PremiereDate` is the theatrical date when it is right at all and a metadata agent's guess when it is not, so ranking "new releases" by it produced an order with nothing to do with when anything became watchable. **Sonarr knows a premiere from an ordinary episode**, so a new show or a returning season can lead where before a series could only reach the hero as a random card off a shelf. And **the review scores are already attached to the cards** by `decorateHomeRatings`, so a well-received release can outrank a fresher one nobody liked at no cost. `rankHeroCandidates` is the pure rule (`heroRecencyWeight`/`heroRatingWeight`, `hero_test.go`); `selectHomeHeroMovies`'s original row-interleaving rule survives underneath as the **direct path's** hero and the fallback for a gateway older than the feature, which is why `serverHeroPicks` is consulted first and returns nothing rather than throwing. Things to preserve: - **It asks Emby for nothing.** The movie candidates are the rows already assembled and their ratings are already attached, so the expensive half of the launcher is reused rather than repeated. The two *arr calendars it does read are cached for the day behind a shared lock, like the schedule rows' — one household pays one miss each per day — and the three lookups run concurrently, because this is the tail of a response every television in the house is waiting on. - **Every card it produces is playable.** A premiere the household has not downloaded, a film Radarr is still waiting on, a synthetic schedule card — all are news for the schedule row, and a lead card that does nothing when pressed is worse than no lead card at all. `sonarrPremieres` requires `HasFile` *and* an Emby series id for exactly this. - **A premiere is the first episode of a season**, S01E01 or S05E01 alike, and season 0 is specials rather than a premiere. One card per series, the newest season winning, or a show that premiered and returned inside one window appears twice. - **An unrated title is not a bad title** (`heroUnratedScore`, deliberately mid-scale). On a household that has not configured MDBList that is every title, and burying them would empty the hero; `heroRatingOf` falls back to Emby's `CommunityRating`, which the client is still forbidden from *drawing* — ordering four cards by a score claims nothing to anybody, where printing it beside a provider's name that was never asked is a lie. - **The captions and the reason are the gateway's wording** (`MembyHeroLabel`, `MembyHeroReason`), the `MembyAirLabel` precedent, so a kind of hero card invented tomorrow reads correctly on today's build. `labelTint` matches them as strings for the same reason, and an unknown one gets the neutral wash rather than nothing. - **A label is a claim that has been earned**, and `heroReason` returns empty rather than inventing one — the captions this replaced were the card's *slot*, which is how a 2019 film came to be announced as new. - **The row is consumed, never drawn.** `serverHomeRows` drops `kind == "hero"`; without that the four featured titles print a second time as an unnamed row of posters directly beneath the hero they are already in. `supportsHomeHero` gates it at 0.2.27 for the same reason — an older television has no idea the kind is special. That floor is the version the feature shipped *in* rather than one after it, so a 0.2.27 build predating it would draw the duplicate row; moving the floor up is the fix if that ever bites. - **The row is a draw from merit bands, re-made four times a day.** Ranking straight to the row's length was the original design, on the reasoning that the facts behind it change daily — and they do not: a digital release date does not move, a premiere aired when it aired, a score settles within a week, so the same two cards led the launcher for five days at a stretch. `rotateHeroCandidates` ranks a pool of `heroPoolLimit` instead, cuts it into as many bands as there are cards to send, and draws one from each by `heroVariationSeed(userID, heroRotationSlot(now, location))` — the `selectSeeds` shape, and for the same reason it is not a shuffle: merit still decides which *band* a title is in, so the best-reviewed release of the week can never land in the fourth slot, and variation only picks between titles the scorer could not separate. The slot is the household's local part of the day and carries the date, the seed is per viewer, and a pool with no spare candidates goes out in merit order untouched. Home is cached for a minute and rebuilt constantly behind it, which is why one slot must always yield the same draw. The rotation further down belongs to the direct path, which has no merit to rank by. **An operator's hero change is live, and it rides the status poll to get there.** `heroRevision` (`server/internal/api/hero_revision.go`) is the `themeRevision` shape — a hash rather than a counter, because what a hero resolves to changes when nobody has written anything: a schedule window opens, the rotation slot turns over. `/v1/status` carries it as `hero: {revision}`, `MaintenanceMonitor.heroRevision` publishes it, and the launcher refetches `/v1/heroes/active` when it moves. Before it, a pin reached a set only at its next cold start: the section heroes were fetched once per session and never again, and Home's hero arrives with rows the launcher does not re-request while somebody is sitting on them. Things to preserve: - **The revision hashes what would be *resolved*, not the stored document.** `UpdatedAt` moves on every write, so hashing the row would repaint every launcher in the house for a save that changed nothing. For the same reason a schedule added for tomorrow evening does not move it — only the schedules `activeHeroScheduleIDs` says are in force now do, which is also what makes a window opening at 20:00 arrive by itself. - **It is the same value in the cache key as on the poll**, in `handleHome` (`:hr`) and in `hero:active:v2:`. That is what leaves no state in which the poll says something moved and the fetch that follows returns what the set already had — and it replaced the cache *sweep*: saving a hero used to call `InvalidateUser` for every account in the house, throwing away every cached item lookup, row and image the household held in order to change four cards. Nothing is invalidated now; the entries built under the old policy are simply no longer named, and age out on their own TTL. - **The policy is read through `currentHeroPolicy`**, never `store.HeroPolicy` directly. The status poll is every open television every ten seconds, so this document needed the `featurePolicyCache` treatment; the admin save invalidates that copy, which is the only thing that write now does besides writing. - **Home is not refetched at launch, only when the revision has moved under a set already looking at it.** Its hero arrives with the home payload, and fetching it separately on every launch would replace a hero already on screen with a second composition of the same thing. The refetch replaces one placement at a time and never clears first, so unchanged cards keep the artwork already decoded for them and nothing blanks between the two states. - **The revision is collected inside the effect, not read as state in the launcher's body.** A number arriving on a poll must never be a reason the launcher recomposes — the same rule the animation and flow-collection conventions state. **The reason sits above the ratings strip**, and that order is load-bearing. The featured card's text column is what gives way when a title wraps onto two lines, so whatever is last in it is cut — with the reason below the strip, the one line explaining why this card leads the launcher was silently dropped on exactly the long-titled films most likely to be leading it. The scores are also on the detail page the card opens; the reason is nowhere else. It takes the synopsis's place rather than adding a line, so preferring it can only make the card shorter, and there is still no eyebrow above the title. **The direct path's hero changes daily, at local midnight.** `selectHomeHeroMovies(rows, day)` takes a count of local days and rotates the starting point of each candidate list; `MainActivity` keys its `remember` on `rememberHomeHeroDay()`, which sleeps until the next local midnight rather than polling. Three properties are load-bearing and unit-tested. It is a *rotation*, not a shuffle: the server's ranking is still the order, so what it thinks is worth leading with comes round again and yesterday's hero is one place down rather than somewhere arbitrary. The same day always yields the same four cards — the launcher rebuilds on every home refresh and focus change, and a hero that re-picked each time would churn under someone walking past. And the day is *local*: "resets at midnight" means the viewer's midnight, which is why the zone offset is a parameter to the pure `localEpochDay` / `millisUntilNextLocalDay` rather than read inside them. `Math.floorDiv`/`floorMod` for longs arrived in API 24 and this app ships to 23, so that arithmetic is written out by hand. **Detail pages** are one editorial layout shared by movies and series: `DetailPageScaffold` in `ui/DetailPageComponents.kt` over the pure vocabulary in `ui/detail/DetailFacts.kt`, `ui/detail/DetailTabs.kt` and `ui/detail/DetailHeroPhases.kt`. Movie, series and episode are three sets of parameters to that one scaffold, never three layouts — the shared pieces are `DetailHeroActions` (so a Continue Watching page cannot grow its own Play button metrics), `DetailIdentity`, `DetailStripFrame` and `Modifier.detailCardFocus`, and anything that has to differ between them is a scaffold parameter so the difference is stated in one place. It is a full-bleed cinematic hero — backdrop under two scrims, logo or title, `heroFacts` line (year · length · certificate) with the score and format badges trailing it, genres, three lines of synopsis, one recommendation reason, then Play and the circular secondary actions — with an uppercase tab strip on a hairline rule anchored under it and the tab's content beginning below the fold. `MediaDetailContent` is the movie page, `SeriesDetailContent` the series one. A movie's sections are Overview, Cast, Extras, More Like This and Details; a series' are the same with **Episodes** in Overview's place, because a show's synopsis is already in the hero and what a show is *for* is its episodes. - **The page is a `Column` and nothing scrolls it.** Hero, strip, pane, footer. It used to be a `LazyColumn` of three items with the list pinned to offset 0 while focus was in the hero, which meant the hero's own height decided where the strip ended up — so a two-line title pushed the tabs down and the content with them, and every press into the content was a scroll the viewer had to watch land. - **The hero collapses instead.** `detailHeroCollapsed(zone)` is the whole rule and it is pure and tested: whole while focus is on Play, out of the way the moment focus is below it. A single `animateFloatAsState` drives it and is read **only inside layout and draw lambdas** — `Modifier.collapsingHeight` for the band and `graphicsLayer` for everything else — so a collapse costs a measure pass rather than recomposing the page sixty times a second. Two details hold the promise that no focused thing ever resizes: the hero is measured at its *full* height and slid upward under a clip, so nothing inside it re-wraps; and the pane takes `weight(1f)`, so it simply receives what the hero gives up. - **One number drives the whole transformation**, and what each part of it means is `ui/detail/DetailHeroPhases.kt`. The height, the backdrop's opacity, the deepening wash, the supporting text, the action row and the pinned header are **bands of that one value** rather than animations of their own — which is what makes the collapse read as one movement, and what stops the parts drifting out of step when it is interrupted half way. `DetailHeroPhaseTest` pins the *ordering* rather than the figures: the supporting half is always at least as far gone as the primary half (that is progressive disclosure, stated as an assertion), the two headings are never both on screen, and the plate always leads the pinned header in. It is a **critically damped spring**, not a tween: a held D-pad produces a press every few frames, and a spring retargets from wherever it is rather than restarting a duration — and it can never overshoot past 1, which on a value driving opacities would be a flicker. - **The backdrop recedes; it never disappears.** `heroArtworkAlpha` takes it down as the content takes over and the wash over it deepens as a gradient, so the picture settles back rather than a sheet being drawn across it. Behind the pinned header is a soft plate (`pinnedScrimAlpha`) occupying exactly the band the header lands in and fading from nothing at its top edge — a **gradient, never a bar**: the point is a perceptible separation between a fixed header and scrolling content, and a solid block reads as a phone toolbar. - **What is left is `DetailCollapsedHeader`** — the title, the fact line, and on an episode the show and `S03E04`. Not a shrunken hero: the synopsis, the ratings, the reason and the actions all answer "is this worth watching", which somebody down in the Cast grid has already answered. What remains is only what stops the page becoming anonymous. The compact eyebrow is its own parameter (`pinnedEyebrow`) because "SEASON 3 · EPISODE 4" spelled out pushes the fact line off the end of a one-line header. - **The hero is a budget, and the reading column is what pays.** The expanded content is anchored to the bottom of its band and grows upward, so `DetailHeroMetrics.TopInset` is the ceiling it may not cross — and with a ceiling, something has to give. What gives is the **supporting block** (ratings, genres, synopsis, pace, reason), which is the Column's one `weight(1f, fill = false)` child: weighted children are measured from what the unweighted ones left over, so a two-line title costs prose rather than costing the primary action its shape. Getting that inversion wrong is precisely the 0.2.67 regression — an episode page reached from Continue Watching carries more than any other variant, and the Play button, being last in the column, was handed whatever height was left and rendered as a squeezed sliver. It is the same inversion the home hero already makes, and it is now asserted: `EpisodeDetailScreenshotTest` renders the most crowded hero the app can produce and fails the build if the primary action is under its natural height. - **Prose gives way a whole line at a time.** `Modifier.wholeLines` reports a height rounded down to the last complete line, with the clip *outside* it — a `Text` handed less room still draws every line it was asked for, and without the clip the dropped lines painted over whatever the column placed underneath. Two lines instead of three reads as nothing at all; prose sliced through the middle of its letters reads as a rendering fault. `DetailHeroMetrics.SynopsisLines` is **two**, not three: the whole description is one press away in Overview, and the third line was the difference between the movie hero fitting its band and overflowing it. - **The identity block reserves its height only where a logo could actually appear.** Deciding whether a logo is legible means fetching and decoding it, so every page begins on the text fallback and changes its mind a moment later — a swap that used to move everything under it on the opening frame. `logoUrl != null` is known synchronously from the image tags, so a title Emby holds no logo for is drawn at its natural height and gives the space to the synopsis. Very wide and very tall logos are both a letterboxed picture inside a fixed box: a logo can never change the page's shape. - **The ratings strip is the one place it does not reserve.** Most of a library has no scores — an episode is rated as its series, a household with no MDBList key has none at all — and 42dp held open for them was 42dp taken off the synopsis on every one of those pages. It sits inside the flexible block, so a strip arriving late costs a line of prose rather than moving anything the viewer is aiming at. - **The circular actions name themselves.** A heart, a tick, a bookmark and a film reel are guesses at three metres, so the focused one's description is printed on a **reserved** line under the row — reserved, because a line that appeared when focus reached the second button would move the whole hero on every press of Right. - **A pane fits its slot, or is a grid.** Prose panes (Overview, Details) do not scroll — a page that scrolls *and* has tabs gives the D-pad two meanings for Down — and now have roughly three times the room they had, since `detailPaneHeight(viewportHeight)` is what the collapsed hero and the strip leave rather than a 250dp budget. Cast, Extras and More Like This *are* grids and scroll inside themselves, which is a different thing: Down inside a grid still means "next row". - **The strip keeps a safe-area inset.** `DetailFoldPeek` holds it off the bottom edge while the hero is whole, where overscan was cutting the selection underline in half, and leaves the top of the pane showing beneath it. That peek and the chevron at the end of the strip are the only things on screen saying that Down reveals anything. - **Focus is selection** in the tab strip. A remote has no hover, so a strip that highlights one tab while a different one stays open would need a second press to mean anything and would show content that contradicts the highlight. A *click* reports itself as arriving in the strip too, or a mouse or a test could change the pane and leave the hero over it. They are still **marked separately**, and that is not a contradiction: the accent underline is *selection* — which pane is open — and the plate behind the label is *focus* — where the remote is. One causes the other while the viewer is in the strip, and they come apart the moment they press Down, which is the case the distinction exists for. The season scroller on an episode page marks them the same two ways for the same reason. - **Both bands wear `DetailStripFrame`** — the plate, the gutters, the hairline and the chevron. The tab strip and the season scroller define the same fold, and two hand-written copies of it is exactly how the two pages came to sit their content a couple of pixels apart. - **The strip is content-driven, and frozen once the viewer is inside it.** `detailTabs` is pure over a `DetailTabAvailability`, and `rememberDetailTabs` recomputes it only while focus is still in the hero. That is the seam between two real failures: a tab leading to an apology is dead weight on every set in the house for ever, and a tab appearing a second after the page opens shoves every tab to its right under a moving thumb. Three rules make it safe — the landing pane is structural and always first, so the tab under focus on frame one can never move; optional tabs are only ever *appended* in one order, so one arriving cannot reorder the rest; and each flag's "still loading" value is chosen by which way it is usually wrong (related titles exist for nearly everything, so the tab is there while the request runs; extras exist for a small minority, so the tab waits until one is found). - **`detailTab(key, available)` falls back to the landing pane, not to Overview.** Three things arrive with a key that is not on offer and all are ordinary: a series' Episodes carried to a movie, a tab whose content has gone away, and `cast-details` remembered by a build that predates the Cast/Details split. - **One `FocusRequester` per pane**, never one shared between them. `AnimatedContent` keeps the outgoing pane composed for its 80ms fade, so a requester attached by two panes is attached to two live nodes, and a Down press landing in that window can focus the pane that is disappearing. - **Position is remembered per item** in `ui/detail/DetailPosition.kt` — tab, season, which band held focus, the episode rail's offset, and the cast grid's *two* numbers — in a process-scoped, capped, LRU store outside the composition, because closing a detail overlay destroys `rememberSaveable` with it. `RestoreDetailFocus` focuses Play first (it exists on frame one, so the remote is live) and then restores the band, once, only if that band has something placed to land on. Deliberately not persisted: a TV switched on the next morning should open a show where the *show* is up to. The band is reported on the way *in* to it, never on every focus move inside it — the pane's `hasFocus` fires for each card a viewer walks past, and each of those was a write into the store, on the one press that must feel free. - **Returning from the player comes back to the page it was launched from.** `MainActivity` holds a `DetailsReturn` — the item, the trail and the airing notice — across the playback and reopens on `LifecycleResumeEffect`. Deliberately a *reopen* rather than leaving the page composed under the player: the page has to tell the viewer the truth, and the episode they just finished is now watched, the film is now part-way through, and the next episode is a different one, so the item is re-requested on the way in. Reopening also runs the same restore path a Back press through the trail already uses, which is what brings back the tab, the season, the grid offset and the band that held focus — rather than depending on Compose having held focus across another activity's window. - Every `focusProperties { up/down/left/right = … }` target must be attached **on the current frame**. Season chips and episode cards do not exist while the episode request is in flight, on a one-season show, or on any tab but Episodes — pointing at their `FocusRequester` anyway throws the moment the viewer presses that direction. `SeriesDetailContent` resolves each target to `FocusRequester.Default` when its destination is off screen; keep that. - **Moving between the three bands is stated as intent, not as one destination.** Hero → strip → pane is the page's whole navigation and it must never be dead, so the scaffold routes those presses through `Modifier.onVerticalNavigation` and `focusFirstAvailable`, which takes a *list* — the selected tab, then the band as a focus group, then the pane — and moves to the first that is actually placed. Down out of the hero is on the hero as a whole rather than on the row of buttons, because whatever in there holds focus the press means the same thing; a band with nothing in it yet (an episode page whose seasons have not arrived) is passed through rather than stopped at. Two things to keep. It is `onKeyEvent`, not the preview, so a control that means something of its own by Up or Down keeps it, and an unhandled press still falls through to Compose's own focus search. And the **content pane keeps `focusProperties { up = … }`** rather than a key handler: panes navigate vertically inside themselves and override that property where they do (`EpisodeCard` sets `up = FocusRequester.Default` on every card but the first), which a blanket handler would take away. The tab strip anchors that requester to the first tab when the selected one is not in the list, so the property always names something real. - The backdrop is held under two gradients before any text is drawn. The reference is flat black and that flatness is most of why it reads as modern; the artwork is there for tone, not as a picture. - A tab item is `Modifier.width(IntrinsicSize.Max)`. Without it the underline's `fillMaxWidth` claims the whole strip and pushes every later tab off the screen. - The hero honours `Settings.showTitleLogo` and `useTextTitleForLogo` (`ui/TitleLogo.kt`, shared with the screensaver): transparent Emby logos are commonly black, and a black title treatment on this scrim is an invisible heading. - **Why you might enjoy it** is the single accent line above the actions, from `GET /v1/items/{id}/related`. It comes from the same profile the home rows are built from (`recommend.Why`), so the page can only claim a taste the engine actually learned; a cold profile falls back to catalogue facts. Never focusable. - **More Like This** is the same response's `items`, as its own tab, and a poster *grid*. Selecting one opens *its* detail page, and `MainActivity.detailsTrail` walks Back home one page at a time. On the direct path there is no engine, so `EmbyRepository.getRelated` returns Emby's `Items/{id}/Similar` with no reasons at all — both halves are allowed to be empty and the page still opens. - **Cast is a grid, in `ui/detail/CastGrid.kt`.** It replaced a compact rail wedged into the corner of a combined "Cast & Details" pane, which showed six faces of a forty-strong cast and gave the other thirty-four no way of being reached. Things to preserve: the column count is **fixed** rather than `GridCells.Adaptive`, because Up out of the first row has to return to the tab strip and the only way to know which cards are in the first row is to know how many there are — `castColumns` is that arithmetic, pure and tested at every television width; the card width is tuned so the **second row peeks**, since one row filling the pane with nothing under it reads as a shelf that failed rather than as a grid; `castMembers` deduplicates rather than disambiguating, the `ui/ListKeys.kt` rule, because position is what has to survive coming back to the page; the character line is **reserved, not conditional**, or a card with no role recorded sits a line higher than the one beside it; and the initials are drawn *behind* the portrait, the stance the player's cast panel takes, so nothing has to decide in advance whether artwork will arrive. Selecting a card is inert for now — a person page is the obvious next thing and the grid already remembers which card to come back to. - **Extras is `GET /v1/items/{id}/extras`**, and it is a *join*: Emby answers the question in two places and neither includes the other, `SpecialFeatures` holding the featurettes and deleted scenes and `LocalTrailers` holding the trailer. `server/internal/api/extras.go` joins them (only *both* lookups failing is a failure — a title can perfectly well have one and not the other) and `dedupeExtras` drops a file filed in both, because the television renders these into a keyed grid and a repeated key throws. The direct path makes the same two calls itself. Two client rules: the repository caches the **empty** answer, since most of a library has none and every page open asks; and a 404 is read as "no extras" rather than as an error, so a new APK against a gateway that predates the route simply does not offer the tab. `extraKindLabel` names the kind from Emby's `Type`, spacing out anything it does not recognise so a category added tomorrow still reads correctly. - **Details is `detailRows(item)`** beside `technicalSpecs(item)` — catalogue facts on the left, what the file is on the right. Its vocabulary (Studios, Taglines, PremiereDate, OriginalTitle, ProductionLocations) is read nowhere else and had to be added to `fieldsDetail`, which is why the gateway's item cache key moved to `item:v6:` — entries written before it cannot hide a newly requested field. A row is omitted rather than printed empty, and Studio is dropped from the file column when the catalogue column already said it: printed twice side by side it reads as a page that cannot make up its mind. - **Nothing about related titles is allowed to fail.** It is asked for on *focus* (`HomeViewModel.focusItem` warms it while the card is highlighted), so it is the most frequently made request on the launcher and was by some way the loudest thing in the gateway's error log. `RelatedTo` now degrades at every step instead: a taste profile that cannot be built costs the reasons and not the carousel (`Why` falls back to catalogue facts, `FilterUnseen` keeps everything), a failed or empty `Similar` lookup falls through to `genreNeighbours` — the imported catalogue, in this title's genres, best rated first, which is also the only half that works while Emby is the thing that is down — and `relatedSubject` reads the item itself from `library_items` when Emby will not answer for it. The only error the engine still returns is the viewer having navigated on, and the handler answers that with silence rather than a logged 502. Two supporting rules: an empty carousel is cached for `relatedEmptyTTL` rather than the item lifetime, because a ten-minute answer must not outlive the minute of trouble that produced it; and client-side `getRelated` is single-flighted on the repository's own scope, so the cancelled focus prefetch neither aborts the request the detail page is about to want nor caches its own failure as an answer. - **Nothing is loaded for a tab nobody has opened.** Each request is its own `LaunchedEffect` in the overlay and none blocks the page: episodes, related, trailer, extras and ratings all arrive independently, and every one of them is single-flighted and cached in the repository, so warming a detail page on D-pad focus and then opening it costs one request rather than two. The pane itself is the second half of that — while the hero is whole the pane is 34dp, so a grid composes one row until the viewer actually goes there. - **The open page owns its full item record, keyed by item id.** `HomeViewModel.focusedItem` remains launcher state: Search can legitimately put its lightweight row object back there when focus returns behind an overlay. `FocusedDetailsOverlay` therefore holds the raw `getItemDetails` answer separately and merges only live user state from a matching focused item. The bounded metadata cache also stores that raw answer rather than a row/detail merge; a record with no `Overview` field is incomplete and joins or starts the shared detail load instead of suppressing it. This is why Back → Open can reuse a complete answer without a Search card permanently erasing the description. - `SeriesDetailsOverlay` and `MediaDetailsOverlay` only load (episodes, related, trailer, extras) and delegate; `SeriesDetailContent`/`MediaDetailContent` are parameter-driven so they can be screenshotted (`DetailPageScreenshotTest`, which drives the tab strip by clicking it and also renders each pane on its own at `detailPaneHeight`) without a server. Because a click now reports itself as arriving in the strip, every tab capture is also the check that the hero collapsed and the strip moved to the top of the usable area. **"Estimated finish: 18 August"** is `data/SeriesPace.kt`, a quiet line under the series hero's progress bar. It is derived entirely from the episode list the detail page already holds — Emby's per-episode `UserData.Played` and `LastPlayedDate` — which is the whole design: there is no new storage, nothing to invalidate, and **no second implementation on the direct path**, unlike the subtitle and Continue Watching rules. It is per viewer and per series by construction, since that user data is Emby's and is keyed that way, and it recalculates for free because finishing an episode, marking one watched, a history sync from another client and a newly imported episode all change that list and nothing else. Things to preserve: - **Most of the function is about refusing to answer.** A wrong date is worse than none, so every guard returns null: fewer than three completions (two only when they are on separate days and within a week of each other), nothing watched in a month, one or zero episodes left, a horizon past a year. The load-bearing one is that the window must span **at least two distinct local days** — three episodes in one evening is a sitting, not a rate, and reading a daily pace off it is exactly how the opening of a binge promises a finish this week. - **The window ends at the present and stops at the last break** (`sinceLastBreak`), rather than averaging a viewer's whole history with the show. Somebody who took a year over season one and is now watching nightly is watching nightly; including the silence predicts a finish years out. - **Estimating and wording are separate functions.** `estimateSeriesPace` answers in numbers and `seriesPaceLabel` turns them into a sentence, so a "finish this weekend" row or a completion reminder can use the first without inheriting the second. Near dates are named and far ones rounded to weeks or months — a pace measured over a fortnight cannot honestly pick a day four months out. - **"Catch up" is not a synonym for "finish".** `BaseItem.isOngoingSeries` prefers Sonarr's lifecycle where the gateway attached one and falls back to Emby's `Status`, which is the only source the direct path has; both absent means "finish", the weaker claim. `Status` is in `fieldsDetail` on both paths for this, and the gateway's item cache key moved to `item:v5:` so entries written before it cannot hide the field. - **Quiet is the property a unit test cannot check**, so `SeriesPaceScreenshotTest` renders the line on a real hero → `build/screenshots/series-pace/`. It covers both spacing cases (with a progress bar above it and without), both verbs, and — the one worth keeping — the empty case, which must leave the hero identical with nothing holding the line's space. Its history is built relative to the clock rather than pinned, because a fixture with a fixed date would fall out of the recency window and capture the empty case by accident. - **The date is formatted here, not by the platform.** `formatPaceDate` names the month from its own table so a set configured in US English cannot start printing "August 18" into New Zealand copy, and the civil-calendar arithmetic is hand-rolled because `java.time` needs API 26 and this app ships to 23 — the same reason `data/LocalDays.kt` writes out `floorDiv`. That file is where the local-day arithmetic now lives; it was private to `HomeMovieHero` while the daily hero rotation was its only caller. **An episode has its own page.** `ui/EpisodeDetailsOverlay.kt`, reached whenever `item.isEpisode` — which is what Continue Watching hands over. It is the same `DetailPageScaffold` as the other two with two substitutions, both of them scaffold parameters rather than a second layout: - The logo belongs to the *series*, so the hero takes an `eyebrow` ("SEASON 3 · EPISODE 4") and a `subtitle` (the episode's own title) under it, plus a `title` override for the no-logo fallback — without that override the fallback heading printed the episode's name a second time. - `strip` replaces the tab strip in the band under the hero, keeping the same `DetailStripHeight`, the same fold and the same focus contract (it is handed the requester above it, the one below it, and the callback that pins the page). An episode gets the **season scroller**: every season the library holds, the current one flagged WATCHING, earlier ones dimmed and ticked. The rules are pure and pinned in `EpisodeDetailTest` — seasons *before* the current one count as watched however patchy they are, seasons after never do however much has been sampled, and specials (season 0) are exempt from the "behind you" rule entirely because a tick on an unwatched special is a claim the page must not make. `seriesProgressLabel` counts numbered seasons only for the same reason. - The pane under it is the selected season's episodes, opened on the episode the page is about and flagged THIS EPISODE. It reuses `EpisodeCard` from the series page rather than copying it, or the two screens drift on what a watched episode looks like. - Screenshots are `EpisodeDetailScreenshotTest` → `build/screenshots/episode-detail/`. **A schedule card opens the show, and says why.** The "Shows airing in the next 5 days" row is informational — its cards are episodes that have not aired, `MembyPlayable: false`, so pressing one used to do nothing at all. It now opens the *series* page, with the air time restated on it (`ui/detail/AiringNotice.kt` → the accent band in `DetailPageScaffold`, where the recommendation reason would otherwise sit). Four things hold it together: - **The link is server-side.** `MembySeriesItemId` is resolved in `api/sonarr.go` by matching the Sonarr title (and year, which wins when both a remake and its original are in the library) against `store.SeriesRefs`. A show Sonarr follows but Emby has never imported carries none, and its card stays inert rather than opening an empty page. - **The notice belongs to the route, not to the show.** `MainActivity.detailsAiringNotice` is set only by that row's `onItemSelected` and cleared everywhere else a page opens — including "More like this", which is why walking Back does not restore it. The same series reached from Favourites or search must never claim a schedule. - **Its wording is the gateway's**, copied off the card (`membyAirLabel` and friends). The TV never derives an air time from a timestamp, so the page cannot contradict the card that was just pressed. - **The page opens on a stub** (`scheduleSeriesStub`) and fills in from `HomeViewModel.focusItem`, the same swap `FocusedDetailsOverlay` already does — waiting on an item request before anything appears is what would make the row feel broken. The episode's own overview and artwork are deliberately dropped: they belong to the episode. **One lifecycle word, one colour, three rows.** A schedule card and a My Shows card both wear a tag saying whether the show is still being made or the film has actually come out — CONTINUING, ENDED, IN CINEMAS — and `LifecycleBadge` in `HomeComponents.kt` is the single place that colours them, so the same word never means two things on one launcher. Green is still going, red is over, blue is not out yet, amber is in cinemas. Two things worth keeping: the *wording* is the gateway's (`MembyLifecycleText`, from `api/lifecycle.go`) and only the *slug* is a lookup key, so an *arr status a build predates still reads correctly instead of falling back to a slug; and a card with no lifecycle wears no tag rather than an invented one — an older gateway, a cached row, or a show *arr has no status for. The availability badge above it answers a different question (has the household's copy downloaded), which is why they occupy opposite corners. `myShowBadge` puts CANCELLED ahead of everything else on a followed show: nothing else on that card matters as much. **A film the household does not own has a page of its own.** The "Upcoming Movie releases" row is Radarr's, and its cards were the one thing on the launcher that did nothing at all when pressed: `MembyPlayable` is false, `scheduleSeriesStub` answers only for Sonarr, and there is no Emby item behind them to open. `GET /v1/radarr/movies/{id}` (`server/internal/api/radarr_detail.go` → `ui/RadarrMovieDetailsOverlay.kt`) is what they open instead — the artwork, the description, the genres, the certificate, the studio, the stored review scores, when it is expected, and a trailer. Things to preserve: - **Nothing manufactures an Emby item to reuse the movie page.** `radarrMovieDetail` is its own type on both sides, because the ordinary page's whole shape — Play, resume, a progress bar, watched state, tabs of cast and extras — is built around a file that exists, and a page carrying those over a film nobody can watch would be four lies arranged as furniture. The card itself is passed in for artwork and for the title, which is what makes the page appear on the press rather than after the request; it is the row's own card, not a stand-in. - **Which page opens is the gateway's answer, not the television's.** `MembyMovieItemId` is the `MembySeriesItemId` arrangement — resolved in `embyMovieIndex` by **TMDb id**, since Radarr writes one and the library import already asks Emby for `ProviderIds`, so unlike the Sonarr row there is nothing here to match by title. A card carrying one opens the ordinary movie page through `scheduleMovieStub`; a card carrying none is `BaseItem.isRadarrOnly` and opens this one. Neither is inert, which is what the card used to be. - **The detail route resolves the link a second time, and that is not redundancy.** The home row is cached for the day, so a film imported at lunchtime still arrives on a card with no Emby id until midnight. `radarrEmbyStub` reads the live answer and hands the viewer to the ordinary page — which is the whole of "once it is in Emby, the card follows the normal path", with nothing on either side to invalidate. - **The trailer joins the existing chain rather than starting a second one.** `trailerManifest` recognises a `radarr:` id and builds its candidate list from Radarr's `youTubeTrailerId`, so `/v1/items/{id}/trailers`, `/resolve`, `/report`, the client's `hasTrailer` cache and the player's walk through candidates all work unchanged on a subject Emby has never heard of. `trailerAvailable` rides the detail response for the same reason `subtitleDownloadAvailable` rides the playback one: the button is decided before it is drawn, so it can never be one that fails after being pressed. - **Most of the release wording is about refusing to be precise.** `radarrExpectedLabel` prints a published digital date to the day and the schedule row's cinema-plus-a-month estimate only to the month — "Expected November 2026" is true where "Expected 14 November 2026" is a date somebody would plan an evening around — and a film with neither is told plainly rather than guessed at. It is the gateway's wording, the stance every schedule label takes, so a phrasing added next month reads correctly on today's build; the three Radarr dates are listed beside it so a viewer can see which one the headline came from. - **`radarrMovieState` answers about the household's copy, where the lifecycle tag answers about the film.** Coming Soon, Not Yet Available, Awaiting Release, Not Tracked and Almost Ready are five different reasons a viewer cannot watch this tonight, and the line under the state must not repeat the date above it — an unannounced film said "Release date not yet announced" twice before it said anything about downloading. - **Ratings come from the household's own store**, keyed by the TMDb or IMDb id Radarr already holds, rather than from Radarr's own ratings block: two different numbers for one film under one provider's name is worse than no strip. - **Radarr is asked for nothing the catalogue can answer.** `radarrMovie` reads the cached household catalogue first — one request already shared by the whole house — and only falls back to `/api/v3/movie/{id}` for a title added since. `HomeViewModel.warmDetailPage` warms it on focus, which is the only warm a schedule card has any use for. - **The long-press menu is built from a list now, not from hand-written indices.** A Radarr card has no Emby record to favourite or mark watched and has a trailer where an ordinary card does not, so what belongs on that menu varies — `QuickAction` derives the focus indices from the entries rather than leaving four pieces of arithmetic to hold in step. - **There is no second implementation on the direct path**, the stance the TV calendar takes and for the same reason: the answer is Radarr's, which a television holds no credential for and Emby knows nothing about. With no gateway the row does not exist either. - Screenshots are `RadarrMovieDetailScreenshotTest` → `build/screenshots/radarr-movie/`. The claim the page makes is that an unwatchable film reads as *deliberately* unavailable rather than as a page whose Play button failed to load, which is not a thing a unit test can check. **The TV calendar is the schedule row's other shape.** The launcher's row answers "what is on this week"; `GET /v1/calendar` (`server/internal/api/calendar.go` → `ui/calendar/`) answers "what is on this month, and when does it come back", which is a question no shelf has a form for — so it is a rail destination with a weekly TV guide: seven days in a rail and the selected day's artwork-led programme list beside it. It reuses `toSonarrScheduleItem`, so a calendar card and a schedule card are the same card, with the same availability badges, lifecycle tag and Emby series link; pressing one makes the same substitution the row does (`scheduleSeriesStub` + `airingNoticeFor`), because an episode that has not aired has no page of its own. Things to preserve: - **The television does no calendar arithmetic.** The gateway sends `firstWeekday`, `dayCount` and its own `today`; `calendarWeeks` lays out the month from those alone and `calendarAgendaWeeks` only pages those cells seven at a time. A set working out for itself which years are leap years, in its own zone rather than the household's, would be a second calendar free to disagree with the days the episodes were grouped into — which on the wrong side of midnight it would. The one thing the set does read its own clock for is *when to ask again*: `CalendarViewModel` drops every cached month once the device's local day changes, because everything else about a month is fixed and only `today` goes stale. Being wrong about that by an hour costs one request, where being wrong about the layout would draw a calendar that disagrees with itself. - **A month is claimed by what was asked for, not by what arrives.** Cancelling a coroutine already past its last suspension point does not stop it, and a held D-pad on a month arrow is exactly how two requests come to be in flight — so a response is dropped unless it is still the month `requestedMonth` names. The cache is bounded for the same reason: "held for the life of the page" and "grows while somebody holds the D-pad" are otherwise the same sentence, and a month is a list of episodes with artwork behind it. - **Focus is selection**, the stance the detail page's tab strip takes. A remote has no hover, and a calendar needing a press per day to say what is on it is one nobody reads. A press moves *into* the day panel; Back steps out of the panel before leaving the page. - **Month and week travel are explicit controls.** Left and Right inside the guide already mean moving between the day rail and its programmes, so those keys cannot also change the date range. An arrow at the end of either range is not drawn rather than drawn dead. `calendarMonthRange` (12) is what stops a held D-pad walking Sonarr into the 2050s one request at a time; `parseCalendarMonth` refuses an out-of-range month rather than clamping, or the header would disagree with the grid. - **The day rail summarises; the programme pane explains.** A day names its count and first show only. The pane has the space for Sonarr fanart (or a graphical monogram fallback), an Emby title logo when the series was matched, episode details, availability and a prominent season-premiere/finale label. Finale wording comes from Sonarr's `finaleType`; an absent value makes no claim. `CalendarScreenshotTest` renders a crowded day and the artwork-free fallback because only a screenshot can check that hierarchy at television distance. - **The rail entry is a server feature** (`tv_calendar`, capability `tv_calendar_v1`), because a household running no Sonarr would otherwise carry a destination that only ever opens an apology. A set standing on the page when it is switched off is moved to Home, or it is left somewhere nothing can navigate back to. - **A failed month is an empty month, not an error.** The page is informational, and somebody who pressed Right past a Sonarr hiccup must be able to press Left back out of it. - **There is no second implementation on the direct path.** Unlike subtitles or Continue Watching, the answer is Sonarr's, which a television holds no credential for and Emby knows nothing about — with no gateway there is genuinely no calendar, and the rail says so by omitting the entry. **Previews.** `ui/PreviewSupport.kt` holds the one preview shape: `@TvPreview` (1080p TV, landscape, launcher black) plus `PreviewSurface { }` for the real theme. Use those rather than a bare `@Preview`, which defaults to a phone and misrepresents every layout here. A preview does not run `ServiceLocator`, so only composables that take their state as parameters are previewable — the same property that makes them unit-testable. Prefer previewing the still inner composable over an animated wrapper (`AlertBanner`, not `ServiceAlertBanner`): a frozen frame of a slide-in shows nothing useful. **Screenshots.** `OnboardingScreenshotTest` covers everything a new television shows before the launcher — first run, the install-permission step in both its states, and sign-in empty, filled, rejected, connecting and adding-a-viewer — into `build/screenshots/onboarding/`. It is the sequence nobody sees twice and the one that decides whether that TV can ever update itself, so being able to look at it without reinstalling on hardware matters more here than anywhere else. It is also why `SignInContent` and `InstallPermissionContent` are stateless: `SetupScreen` keeps the authentication, the content takes parameters. `app/src/test/.../ServiceAlertBannerScreenshotTest.kt` renders composables to PNGs under `app/build/screenshots//` via Roborazzi + Robolectric, at TV 1080p qualifiers — the way to look at a layout without a TV to hand. This is the *only* Android dependency allowed in `app/src/test`; keep it confined to `*ScreenshotTest.kt` files so logic tests stay pure JUnit. Recording is always on (`roborazzi.test.record` in `testOptions`): these are artifacts to look at, not checked-in goldens, and a screenshot test that silently captures nothing is worse than none. Give each feature its own kebab-case folder and keep all variants of that feature together. AGP's own `com.android.compose.screenshot` plugin was tried first and discovers zero previews on AGP 8.13.2 — don't re-litigate it without checking that upstream.