0.2.40 & server 0.1.30

This commit is contained in:
ponzischeme89
2026-08-10 08:54:23 +12:00
parent 78d26effbf
commit e1bb687df4
5 changed files with 258 additions and 6 deletions
+108 -1
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@@ -35,11 +35,19 @@ package api
// - **Every card it produces is playable.** A premiere the household has not downloaded
// yet, or a film Radarr is still waiting on, is news for the schedule row — the hero
// exists to be pressed, and a lead card that does nothing is worse than no lead card.
//
// The ranking alone is not the row, though, because the evidence behind it is stable: a
// release date does not move and a score settles within a week, so the top of the merit
// order stayed the same four cards for days at a time on a library nothing new had arrived
// in. `rotateHeroCandidates` is the answer — a draw from merit bands, re-made a few times a
// day — and the reason it is a rotation within bands rather than a shuffle is written up
// there.
import (
"context"
"encoding/json"
"errors"
"hash/fnv"
"sort"
"strconv"
"strings"
@@ -68,6 +76,16 @@ const (
// Candidates are capped before scoring. A launcher is a few hundred cards; this is a
// guard against a future row type offering a thousand, not a limit anything reaches.
heroCandidateLimit = 240
// The row is drawn from a pool of the best candidates rather than being the top of
// the ranking outright — three times what is sent, so each band holds three titles
// the scorer could barely separate and there is something to rotate between.
heroPoolLimit = heroRowLimit * 3
// How often the draw is re-made. Four is the shape of an evening rather than an
// arbitrary number: morning, afternoon, evening and late, so a set switched on after
// dinner does not lead with the card it led with at breakfast.
heroRotationsPerDay = 4
)
// The ranking. Recency and quality are deliberately close in weight: the request this
@@ -214,6 +232,87 @@ func rankHeroCandidates(candidates []heroCandidate, now time.Time, limit int) []
return out
}
// rotateHeroCandidates decides which of several near-equal titles leads, and changes its
// mind through the day.
//
// The ranking underneath it is stable by design, and so are the facts behind it: a digital
// release date does not move, a premiere aired when it aired, and a score settles within a
// week. So the top of the merit order is the same card for as long as nothing new arrives —
// in practice five days at a stretch — and the launcher reads as a screen nobody maintains.
//
// The fix is the `selectSeeds` shape rather than a shuffle, because a shuffle is exactly
// how the best-reviewed release of the week ends up in the fourth slot. The pool is cut
// into as many equal bands as there are cards to send and one title is drawn from each, so
// merit still decides *which band* a title is in — the first card always comes from the
// best three, the second from the next three — and variation only picks between titles the
// scorer could not meaningfully separate. Three properties are the point and are tested:
//
// - Bands are in merit order, so nothing well-reviewed and new can fall past the slot its
// score earned. It is a rotation within bands, never a reordering of the ranking.
// - One slot always yields the same cards. The home response is cached for a minute and
// rebuilt constantly behind it; a hero that re-drew per request would change under
// somebody walking along the row.
// - The last band takes the remainder, so a pool that does not divide evenly is still
// drawn from in full.
func rotateHeroCandidates(ranked []heroCandidate, variation string, limit int) []heroCandidate {
if limit <= 0 || len(ranked) == 0 {
return nil
}
// Nothing to rotate between: every candidate is going out anyway, and in merit order
// is the best order to send them in.
if len(ranked) <= limit {
return append([]heroCandidate(nil), ranked...)
}
band := len(ranked) / limit
out := make([]heroCandidate, 0, limit)
for index := 0; index < limit; index++ {
start := index * band
end := start + band
if index == limit-1 {
end = len(ranked)
}
best := start
for candidate := start + 1; candidate < end; candidate++ {
if heroVariation(variation, ranked[candidate].ID) <
heroVariation(variation, ranked[best].ID) {
best = candidate
}
}
out = append(out, ranked[best])
}
return out
}
// heroRotationSlot names the part of the day the draw belongs to.
//
// It is the household's local day, not UTC, for the same reason the daily hero rotation on
// the direct path is local: "changes during the evening" has to mean the viewer's evening.
// The date is in the string as well as the slot, or the four slots would repeat themselves
// every day and a card dropped at breakfast would be back tomorrow morning.
func heroRotationSlot(now time.Time, location *time.Location) string {
if location == nil {
location = time.UTC
}
local := now.In(location)
slot := local.Hour() * heroRotationsPerDay / 24
return local.Format("2006-01-02") + "#" + strconv.Itoa(slot)
}
// heroVariationSeed keys the draw to one viewer and one slot. Per user, because two people
// signed into the same house have different rows behind the hero and there is no reason
// for them to be shown the same lead card at the same moment.
func heroVariationSeed(userID string, slot string) string {
return userID + "@" + slot
}
func heroVariation(seed, value string) uint64 {
hash := fnv.New64a()
_, _ = hash.Write([]byte(seed))
_, _ = hash.Write([]byte{0})
_, _ = hash.Write([]byte(value))
return hash.Sum64()
}
// heroLabel is the caption the card wears, and it may only say what is actually known.
//
// The labels it replaced were the card's *position* — the first slot was captioned NEW
@@ -541,6 +640,7 @@ func sonarrPremieres(
func (s *Server) heroRow(
ctx context.Context,
rows []recommend.Row,
userID string,
now time.Time,
) *recommend.Row {
location := s.cfg.RadarrLocation
@@ -548,7 +648,14 @@ func (s *Server) heroRow(
location = time.Local
}
candidates := s.heroCandidates(ctx, rows, now)
ranked := rankHeroCandidates(candidates, now, heroRowLimit)
// Rank a pool, then draw the row out of it. Ranking straight to the row's length is
// what made the hero the same four cards for a week — see rotateHeroCandidates.
pool := rankHeroCandidates(candidates, now, heroPoolLimit)
ranked := rotateHeroCandidates(
pool,
heroVariationSeed(userID, heroRotationSlot(now, location)),
heroRowLimit,
)
if len(ranked) == 0 {
return nil
}
+134
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@@ -2,6 +2,8 @@ package api
import (
"encoding/json"
"strconv"
"strings"
"testing"
"time"
@@ -403,6 +405,138 @@ func TestInjectHeroFieldsPreservesUnknownFields(t *testing.T) {
}
}
// heroPool is a merit-ordered pool, the shape rotateHeroCandidates is handed: 0 is the
// best-scoring candidate and the numbers descend from there.
func heroPool(size int) []heroCandidate {
pool := make([]heroCandidate, 0, size)
for index := 0; index < size; index++ {
id := "title-" + strconv.Itoa(index)
pool = append(pool, heroMovieCandidate(id, heroDaysAgo(index), 0.9, true))
}
return pool
}
// The property that makes this a rotation rather than a shuffle: whatever slot is drawn,
// the first card came from the best band and the second from the one below it. A
// well-reviewed new release can never be pushed down the row by variation.
func TestHeroRotationDrawsOneFromEachMeritBand(t *testing.T) {
pool := heroPool(heroPoolLimit)
band := heroPoolLimit / heroRowLimit
for hour := 0; hour < 24; hour++ {
now := time.Date(2026, 8, 7, hour, 0, 0, 0, time.UTC)
seed := heroVariationSeed("viewer", heroRotationSlot(now, time.UTC))
drawn := rotateHeroCandidates(pool, seed, heroRowLimit)
if len(drawn) != heroRowLimit {
t.Fatalf("hour %d: expected %d cards, got %v", hour, heroRowLimit, heroIDs(drawn))
}
for slot, candidate := range drawn {
index, err := strconv.Atoi(strings.TrimPrefix(candidate.ID, "title-"))
if err != nil {
t.Fatal(err)
}
if index/band != slot {
t.Fatalf("hour %d: slot %d drew %s, out of band %d",
hour, slot, candidate.ID, index/band)
}
}
}
}
// The complaint this feature answers: the same two titles led the launcher for five days.
// The lead card has to actually move, both across a day and across days.
func TestHeroRotationChangesThroughTheDayAndAcrossDays(t *testing.T) {
pool := heroPool(heroPoolLimit)
leads := map[string]bool{}
for day := 7; day < 12; day++ {
for hour := 0; hour < 24; hour += 24 / heroRotationsPerDay {
now := time.Date(2026, 8, day, hour, 0, 0, 0, time.UTC)
seed := heroVariationSeed("viewer", heroRotationSlot(now, time.UTC))
leads[rotateHeroCandidates(pool, seed, heroRowLimit)[0].ID] = true
}
}
// The top band holds three titles; over five days of four slots each, a draw that
// never moved off one of them would be a rotation in name only.
if len(leads) < 2 {
t.Fatalf("expected the lead card to move, saw only %v", leads)
}
}
// The home response is cached for a minute and rebuilt constantly behind it. A hero that
// re-drew per request would change under somebody walking along the row.
func TestHeroRotationIsStableWithinASlot(t *testing.T) {
pool := heroPool(heroPoolLimit)
location := time.UTC
first := heroRotationSlot(time.Date(2026, 8, 7, 19, 0, 0, 0, location), location)
second := heroRotationSlot(time.Date(2026, 8, 7, 20, 30, 0, 0, location), location)
if first != second {
t.Fatalf("expected one evening slot, got %q and %q", first, second)
}
seed := heroVariationSeed("viewer", first)
want := heroIDs(rotateHeroCandidates(pool, seed, heroRowLimit))
for attempt := 0; attempt < 5; attempt++ {
got := heroIDs(rotateHeroCandidates(pool, seed, heroRowLimit))
if strings.Join(got, ",") != strings.Join(want, ",") {
t.Fatalf("draw %d differed: %v vs %v", attempt, got, want)
}
}
}
// Two people signed into the same house get their own draw — there is no reason for the
// same card to lead both televisions at the same moment.
func TestHeroRotationVariesByViewer(t *testing.T) {
pool := heroPool(heroPoolLimit)
slot := heroRotationSlot(heroNow, time.UTC)
same := 0
for _, viewer := range []string{"a", "b", "c", "d"} {
if rotateHeroCandidates(pool, heroVariationSeed(viewer, slot), heroRowLimit)[0].ID ==
rotateHeroCandidates(pool, heroVariationSeed("a", slot), heroRowLimit)[0].ID {
same++
}
}
if same == 4 {
t.Fatal("every viewer drew the same lead card")
}
}
// A pool with nothing spare to rotate between must go out in merit order, not be reordered
// for the sake of it — this is the household whose library has barely eight hero-worthy
// titles in it.
func TestHeroRotationKeepsMeritOrderWithNothingToRotate(t *testing.T) {
pool := heroPool(heroRowLimit)
drawn := rotateHeroCandidates(pool, "seed", heroRowLimit)
for index, candidate := range drawn {
if candidate.ID != pool[index].ID {
t.Fatalf("expected merit order, got %v", heroIDs(drawn))
}
}
if rotateHeroCandidates(nil, "seed", heroRowLimit) != nil {
t.Fatal("expected no cards from no candidates")
}
if rotateHeroCandidates(pool, "seed", 0) != nil {
t.Fatal("expected no cards for no slots")
}
}
// The slot is the household's local part of the day, not UTC's — "the evening" has to mean
// the viewer's evening, for the reason the direct path's daily rotation is local too.
func TestHeroRotationSlotIsLocal(t *testing.T) {
auckland := time.FixedZone("NZST", 12*60*60)
// Midday in Auckland is the previous day in UTC, and must not be read as the small
// hours of it.
now := time.Date(2026, 8, 7, 12, 0, 0, 0, auckland)
if got, want := heroRotationSlot(now, auckland), "2026-08-07#2"; got != want {
t.Fatalf("expected %q, got %q", want, got)
}
if got, want := heroRotationSlot(now, time.UTC), "2026-08-07#0"; got != want {
t.Fatalf("expected %q, got %q", want, got)
}
// The date is in the slot, or the four slots repeat themselves every day.
tomorrow := heroRotationSlot(now.AddDate(0, 0, 1), auckland)
if tomorrow == heroRotationSlot(now, auckland) {
t.Fatalf("expected the day to be part of the slot, got %q", tomorrow)
}
}
func heroIDs(candidates []heroCandidate) []string {
ids := make([]string, 0, len(candidates))
for _, candidate := range candidates {
+1 -1
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@@ -290,7 +290,7 @@ func (s *Server) handleHome(w http.ResponseWriter, r *http.Request, sess store.S
// among the shelves means nothing, and being first is what lets an older reader that
// does draw it put it somewhere sensible.
if hero {
if row := s.heroRow(ctx, out.Rows, time.Now()); row != nil {
if row := s.heroRow(ctx, out.Rows, sess.EmbyUserID, time.Now()); row != nil {
out.Rows = append([]recommend.Row{*row}, out.Rows...)
}
}
+1 -1
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@@ -1 +1 @@
0.1.29
0.1.30