0.2.85
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# Home performance baseline
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This is the repeatable performance check for Home. The source baseline is the current
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good-performing release line at commit `5467fba` (0.2.84). Numbers are only comparable on
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the same television, Android build, server, network and signed-in profile, so benchmark
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results belong with the test run or release notes rather than as universal targets here.
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## What is measured
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- `coldStartToHomeNoCompilation`: cold launch without ahead-of-time compilation, used as
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the control for the baseline profile.
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- `coldStartToHomeWithProfile`: cold launch as a release is shipped. `timeToFullDisplayMs`
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ends when Home reports its first D-pad-ready, settled frame.
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- `warmStartToHomeWithProfile`: returning to a resident process.
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- `homeDpadAndRows`: frame timing during rapid travel across cards, down four rows, and back
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through already displayed artwork. The route deliberately does not idle between presses.
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- Debug milestones in `MembyStartup`: process start to `home_visible`,
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`first_row_visible`, and `home_interactive`.
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- Debug frame windows in `EmbyClientPerf`: jank percentage, p50/p95/p99 UI frame time,
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frames over 16 ms and 33 ms, and the maximum frame time.
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Compose Layout Inspector supplies card and row recomposition counts. Capture a system trace
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at the same time when a frame regression needs attribution; the trace shows Compose work,
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Coil fetch/decode activity and main-thread scheduling together.
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## Run protocol
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Use a physical TV with a signed-in profile and a populated Home cache. Keep the TV's display
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mode, server, network and Home row preferences unchanged between the reference and candidate
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runs.
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```powershell
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$env:JAVA_HOME = "C:\Program Files\Android\Android Studio\jbr"
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.\gradlew.bat :benchmark:connectedBenchmarkReleaseAndroidTest `
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-P android.testInstrumentationRunnerArguments.class=com.ponzischeme89.memby.benchmark.HomeBenchmark
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```
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For an interactive debug capture, clear logcat, cold-start Memby, wait for Home, then rapidly
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hold Right and move through at least four rows. Record:
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```powershell
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adb logcat -s MembyStartup EmbyClientPerf
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```
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In Layout Inspector, enable recomposition counts and repeat the same route. Unchanged cards
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outside the old and new focus targets should normally be skipped; focus animation should not
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cause per-frame card recomposition. In Android Studio's system trace, inspect the slowest
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frames for main-thread Compose work and Coil image fetch/decode slices.
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## Regression gates
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Use the median of at least five iterations. Investigate before release when, against a fresh
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reference run on the same setup:
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- profiled cold-start `timeToFullDisplayMs` or warm start regresses by more than 10%;
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- `frameDurationCpuMs` p95 regresses by more than 10%, or p99 crosses 33 ms;
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- a previously displayed card causes a network fetch or another decode on the return pass;
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- focus animation recomposes a card on every animation frame or invalidates unaffected cards;
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- adding a Home row materially changes first-row visibility time. Below-the-fold rows may
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affect `home_interactive`, but must not delay `first_row_visible`.
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Regenerate the baseline profile after changing the startup or first-browse path:
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```powershell
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.\gradlew.bat :app:generateReleaseBaselineProfile
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```
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Keep the reference and candidate benchmark result directories together. Hardware variance
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makes the paired result the baseline; a number copied from a different TV is not evidence of
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a regression or an improvement.
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@@ -1,3 +1,4 @@
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import com.android.build.api.dsl.ApplicationExtension
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import java.util.Properties
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plugins {
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@@ -63,7 +64,7 @@ val projectNoticeText =
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// A release workflow can derive the app version from its Git tag without editing the
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// source tree. Local builds keep using the checked-in default.
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val defaultVersionName = "0.2.84"
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val defaultVersionName = "0.2.85"
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val membyVersionName: String =
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(project.findProperty("memby.versionName") as String?)
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?.trim()
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@@ -95,7 +96,7 @@ fun environmentSecret(key: String): String? {
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return System.getenv(key)?.trim()?.takeIf { it.isNotEmpty() }
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}
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android {
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extensions.configure<ApplicationExtension> {
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namespace = "com.ponzischeme89.memby"
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// Raised to 37 by the Lifecycle 2.11 / Activity 1.13 upgrade, which refuse to be
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// consumed by a project compiled against anything older. This is a *compile* target
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@@ -1687,7 +1687,7 @@ internal fun MediaRow(
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onVerticalFocusRequestConsumed: (Int) -> Unit,
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onMoveVertical: (itemIndex: Int, direction: RowFocusDirection) -> Boolean,
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onContentFocused: () -> Unit,
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onItemFocused: (BaseItem) -> Unit,
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onItemFocused: (item: BaseItem, itemIndex: Int) -> Unit,
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onItemSelected: (BaseItem) -> Unit,
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onItemLongPressed: (BaseItem) -> Unit,
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density: String = "standard",
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@@ -1840,7 +1840,9 @@ internal fun MediaRow(
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}
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val focused: () -> Unit = {
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onContentFocused()
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onItemFocused(item)
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// LazyRow already knows the semantic position. Passing it on
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// avoids searching the row again on every D-pad focus move.
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onItemFocused(item, index)
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}
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val format = cardFormat(row.kind, item, artworkStyle)
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if (row.kind == MediaRowKind.CONTINUE) {
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@@ -1593,9 +1593,8 @@ internal fun HomeScreen(
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true
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},
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onContentFocused = { navigationExpanded = false },
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onItemFocused = { item ->
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val itemIndex = row.items.indexOfFirst { it.id == item.id }
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if (itemIndex >= 0) rowFocusPositions[row.id] = itemIndex
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onItemFocused = { item, itemIndex ->
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rowFocusPositions[row.id] = itemIndex
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rowFocusedBelowHero = true
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if (selectedDestination == BrowseDestination.HOME) {
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focusedHomeRowId = row.id
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@@ -77,7 +77,7 @@ internal object LaunchIntro {
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* - **The player is returned, not released.** It goes back to the process cache on dispose,
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* which is what lets the very next playback still open on a prepared instance.
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*/
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@OptIn(UnstableApi::class)
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@androidx.annotation.OptIn(markerClass = [UnstableApi::class])
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@Composable
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internal fun LaunchPrerollVideo(
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modifier: Modifier = Modifier,
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@@ -19,7 +19,7 @@ import com.ponzischeme89.memby.R
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* sought back to the beginning and prepared again after use rather than reconstructed for
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* every title.
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*/
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@OptIn(UnstableApi::class)
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@androidx.annotation.OptIn(markerClass = [UnstableApi::class])
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internal object PrerollPreloader {
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private val mainHandler = Handler(Looper.getMainLooper())
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private var applicationContext: Context? = null
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@@ -1,6 +1,7 @@
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package com.ponzischeme89.memby.ui
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import com.ponzischeme89.memby.data.HomeCache
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import com.ponzischeme89.memby.data.PlaybackPosition
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import com.ponzischeme89.memby.data.model.BaseItem
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import com.ponzischeme89.memby.data.model.HomeRow
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import com.ponzischeme89.memby.data.model.UserItemData
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@@ -36,8 +36,8 @@ class ResumableMediaCardTest {
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@Test
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fun finishTimeUsesRemainingRuntime() {
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val now = 1_000_000L
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val runtime = 60L * 60L * TICKS_PER_MILLISECOND_FOR_TEST
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val position = 15L * 60L * TICKS_PER_MILLISECOND_FOR_TEST
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val runtime = 60L * 60L * MILLIS_PER_SECOND * TICKS_PER_MILLISECOND_FOR_TEST
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val position = 15L * 60L * MILLIS_PER_SECOND * TICKS_PER_MILLISECOND_FOR_TEST
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assertEquals(
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now + 45L * 60L * 1_000L,
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@@ -61,6 +61,7 @@ class ResumableMediaCardTest {
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}
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private companion object {
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const val MILLIS_PER_SECOND = 1_000L
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const val TICKS_PER_MILLISECOND_FOR_TEST = 10_000L
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}
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}
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@@ -64,14 +64,32 @@ class HomeBenchmark {
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)
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private fun MacrobenchmarkScope.exerciseHome() {
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device.pressKeyCode(android.view.KeyEvent.KEYCODE_DPAD_RIGHT)
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device.pressKeyCode(android.view.KeyEvent.KEYCODE_DPAD_RIGHT)
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device.pressKeyCode(android.view.KeyEvent.KEYCODE_DPAD_DOWN)
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device.pressKeyCode(android.view.KeyEvent.KEYCODE_DPAD_RIGHT)
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// Do not wait between presses: a real performance problem is most visible while a
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// viewer holds the remote and focus animations, lazy composition and image decode
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// overlap. Travelling both ways also covers cached artwork and item reuse rather
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// than measuring only the first decode of each card.
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repeat(HORIZONTAL_PRESSES) {
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device.pressKeyCode(android.view.KeyEvent.KEYCODE_DPAD_RIGHT)
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}
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repeat(VERTICAL_PRESSES) {
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device.pressKeyCode(android.view.KeyEvent.KEYCODE_DPAD_DOWN)
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repeat(HORIZONTAL_PRESSES_PER_ROW) {
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device.pressKeyCode(android.view.KeyEvent.KEYCODE_DPAD_RIGHT)
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}
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}
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repeat(VERTICAL_PRESSES) {
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device.pressKeyCode(android.view.KeyEvent.KEYCODE_DPAD_UP)
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repeat(HORIZONTAL_PRESSES_PER_ROW) {
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device.pressKeyCode(android.view.KeyEvent.KEYCODE_DPAD_LEFT)
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}
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}
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device.waitForIdle()
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}
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private companion object {
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const val PACKAGE_NAME = "com.ponzischeme89.memby"
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const val HORIZONTAL_PRESSES = 12
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const val HORIZONTAL_PRESSES_PER_ROW = 6
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const val VERTICAL_PRESSES = 4
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}
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}
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