2.0 KiB
WebP Conversion (C5) — One-time setup
The hero <picture> element in src/lib/components/HeroSection.svelte now
supports WebP sources. Once you generate the WebP files, add the URL fields
to the hero content block — the markup will start serving WebP automatically
to supporting browsers (every browser currently in use).
1. Generate WebP variants
From the project root, with cwebp installed (brew install webp /
choco install webp / apt install webp):
# Mobile hero (already 1536x1024 — optimise + convert)
cwebp -q 82 static/images/maya-mascot.png -o static/images/maya-mascot.webp
# Three new untracked images visible in git status
cwebp -q 82 static/images/happy-dogs-in-travel-ready-suv.jpg -o static/images/happy-dogs-in-travel-ready-suv.webp
cwebp -q 82 static/images/playful-dog-pack-in-park.jpg -o static/images/playful-dog-pack-in-park.webp
cwebp -q 82 static/images/testimonial-freddy-eating-stick-in-park.png -o static/images/testimonial-freddy-eating-stick-in-park.webp
Target file sizes:
- Hero (mobile): under 150 KB
- Hero (desktop): under 300 KB
- Testimonials/inline: under 80 KB
2. Wire up the WebP source
In src/lib/content/homepage.ts, uncomment and set:
hero: {
// ...existing fields
imageWidth: 1536,
imageHeight: 1024,
imageWebpUrl: '/images/maya-mascot.webp'
}
If you also produce a desktop-specific variant, add desktopImageUrl and
desktopImageWebpUrl.
3. Verify
Open the homepage in Chrome DevTools → Network → filter Img. You should
see maya-mascot.webp being served with Type: webp. The .png is the
fallback <img> and should only load if WebP is somehow unsupported.
Why this matters
The codebase ships PNG/JPG hero assets. WebP at quality 82 typically lands
30–50% smaller than the equivalent PNG/JPG with no perceptible quality
difference. For the LCP element on a mobile homepage, that's a 0.5–1.5s
improvement on slow 4G — directly relevant to the largest-contentful-paint
Core Web Vital.