v4.0.0.2
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# WebP Conversion (C5) — One-time setup
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The hero `<picture>` element in `src/lib/components/HeroSection.svelte` now
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supports WebP sources. Once you generate the WebP files, add the URL fields
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to the hero content block — the markup will start serving WebP automatically
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to supporting browsers (every browser currently in use).
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## 1. Generate WebP variants
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From the project root, with `cwebp` installed (`brew install webp` /
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`choco install webp` / `apt install webp`):
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```bash
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# Mobile hero (already 1536x1024 — optimise + convert)
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cwebp -q 82 static/images/maya-mascot.png -o static/images/maya-mascot.webp
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# Three new untracked images visible in git status
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cwebp -q 82 static/images/happy-dogs-in-travel-ready-suv.jpg -o static/images/happy-dogs-in-travel-ready-suv.webp
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cwebp -q 82 static/images/playful-dog-pack-in-park.jpg -o static/images/playful-dog-pack-in-park.webp
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cwebp -q 82 static/images/testimonial-freddy-eating-stick-in-park.png -o static/images/testimonial-freddy-eating-stick-in-park.webp
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```
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Target file sizes:
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- Hero (mobile): under 150 KB
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- Hero (desktop): under 300 KB
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- Testimonials/inline: under 80 KB
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## 2. Wire up the WebP source
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In `src/lib/content/homepage.ts`, uncomment and set:
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```ts
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hero: {
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// ...existing fields
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imageWidth: 1536,
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imageHeight: 1024,
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imageWebpUrl: '/images/maya-mascot.webp'
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}
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```
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If you also produce a desktop-specific variant, add `desktopImageUrl` and
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`desktopImageWebpUrl`.
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## 3. Verify
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Open the homepage in Chrome DevTools → Network → filter `Img`. You should
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see `maya-mascot.webp` being served with `Type: webp`. The `.png` is the
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fallback `<img>` and should only load if WebP is somehow unsupported.
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## Why this matters
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The codebase ships PNG/JPG hero assets. WebP at quality 82 typically lands
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30–50% smaller than the equivalent PNG/JPG with no perceptible quality
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difference. For the LCP element on a mobile homepage, that's a 0.5–1.5s
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improvement on slow 4G — directly relevant to the `largest-contentful-paint`
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Core Web Vital.
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