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# WebP Conversion (C5) — One-time setup
The hero `<picture>` element in `src/lib/components/HeroSection.svelte` now
supports WebP sources. Once you generate the WebP files, add the URL fields
to the hero content block — the markup will start serving WebP automatically
to supporting browsers (every browser currently in use).
## 1. Generate WebP variants
From the project root, with `cwebp` installed (`brew install webp` /
`choco install webp` / `apt install webp`):
```bash
# Mobile hero (already 1536x1024 — optimise + convert)
cwebp -q 82 static/images/maya-mascot.png -o static/images/maya-mascot.webp
# Three new untracked images visible in git status
cwebp -q 82 static/images/happy-dogs-in-travel-ready-suv.jpg -o static/images/happy-dogs-in-travel-ready-suv.webp
cwebp -q 82 static/images/playful-dog-pack-in-park.jpg -o static/images/playful-dog-pack-in-park.webp
cwebp -q 82 static/images/testimonial-freddy-eating-stick-in-park.png -o static/images/testimonial-freddy-eating-stick-in-park.webp
```
Target file sizes:
- Hero (mobile): under 150 KB
- Hero (desktop): under 300 KB
- Testimonials/inline: under 80 KB
## 2. Wire up the WebP source
In `src/lib/content/homepage.ts`, uncomment and set:
```ts
hero: {
// ...existing fields
imageWidth: 1536,
imageHeight: 1024,
imageWebpUrl: '/images/maya-mascot.webp'
}
```
If you also produce a desktop-specific variant, add `desktopImageUrl` and
`desktopImageWebpUrl`.
## 3. Verify
Open the homepage in Chrome DevTools → Network → filter `Img`. You should
see `maya-mascot.webp` being served with `Type: webp`. The `.png` is the
fallback `<img>` and should only load if WebP is somehow unsupported.
## Why this matters
The codebase ships PNG/JPG hero assets. WebP at quality 82 typically lands
3050% smaller than the equivalent PNG/JPG with no perceptible quality
difference. For the LCP element on a mobile homepage, that's a 0.51.5s
improvement on slow 4G — directly relevant to the `largest-contentful-paint`
Core Web Vital.